Played some of the adventure mode yesterday, was a lot of fun. I like the random bounties and freedom to go anywhere in the game. I thought the ROS expansion was a bit short, but I hope they release more expansions.
Played some of the adventure mode yesterday, was a lot of fun. I like the random bounties and freedom to go anywhere in the game. I thought the ROS expansion was a bit short, but I hope they release more expansions.
Well, make sure you start doing rifts as well since that is probably the biggest part of the expansion really. At least in terms of time investment, you'll spend much more time running them (and in the upcoming patch greater rifts) then you will doing just bounties.
I can't find the materials needed to do a rift, or I haven't been able to unlock one yet.
Been really wanting to find someone to do those specific high XP bounties with. I really wanna reach at least p250 by next weekend. I'll be 200 tomorrow but it's not going fast enough for me since I'm ridin' solo!
The problem is that everyone's either focusing on farming keys on Normal, or doing RIF for shards and loot. So when I tried to make a group for completing rifts together, that didn't really work out (people left right away).. people only care about RIF and RG kills.
Guess I'll just have to spend tomorrow farming keys so I can join T6 games for RG XP~ I always end up being the one to open since everyone's p500000 already. lol
Been really wanting to find someone to do those specific high XP bounties with. I really wanna reach at least p250 by next weekend. I'll be 200 tomorrow but it's not going fast enough for me since I'm ridin' solo! UI
The problem is that everyone's either focusing on farming keys on Normal, or doing RIF for shards and loot. So when I tried to make a group for completing rifts together, that didn't really work out (people left right away).. people only care about RIF and RG kills.
Guess I'll just have to spend tomorrow farming keys so I can join T6 games for RG XP~ I always end up being the one to open since everyone's p500000 already. lol
Fate of the Fell needs to drop for me. I am going crazy waiting for it to drop...
Fate of the Fell needs to drop for me. I am going crazy waiting for it to drop...
Cost me 30m+ gold, but I finally got CDR on mine. Now it just sits in a neutered state until 2.1 drops and I can throw a socket on it.
Yowch! Hopefully it was a 10% roll!
Join the community "Bounty Runz" and post exactly what you're looking forward. Might take a lil time to find someone, but you will eventually.
As for me, I'm sitting at I think 254 Paragon. I'm running T4 Keywardens right now tho so I'm not making much progress. Trying to stockpile those keys. :B
i would do some of those with you. i am pretty sure my wd can solo them so we could probably do the hell lrift one easily. balddemon#1627 i think. post here if you're on so i know .
Cost me 30m+ gold, but I finally got CDR on mine. Now it just sits in a neutered state until 2.1 drops and I can throw a socket on it.
Lawd have mercy...
Also can someone explain this part of the upcoming patch? If there is specific loot I can only get with a seasonal character, would it be in my best interest to make a seasonal character for a class I am already playing as to get different weapons for my main?
Some of the new legendaries will be season only which will be available in default league once the season ends.
Hmm kind of wish I could make my current character seasonal. Or at least chose if you want to participate in a season for regular characters dach time a new season rolls around. Oh well. I guess I will see how good the legendary items are for the crusader.
No! I want my special gear without playing the same class again!
No! I want my special gear without playing the same class again!
I really only want a Serpent Sparker. Everything else is just icing.
I really only want a Serpent Sparker. Everything else is just icing. The healing changes are enough, and you know, Lightning's improvment actually makes it decent.
It's not MM w/Firebird, but nothing else is anyway. The Firebird Gloves giving fire damage would be nice.
While we don't have plans to innately reduce the Arcane Power of Meteor in the next build, we do have some significant Meteor changes coming in the next PTR patch that should make the Arcane Power you're spending feel much more valuable.
In addition to damage increases for the baseline Meteor skill, we're making some changes to a few of the elemental runes that weren't fully embodying their fantasy. The goal is to make each flavor of Meteor different and more indicative of its element while keeping each competitive in its own way. These changes should also make the Tal Rashas Set bonus more appealing.
Comet has been slightly modified, dealing a great deal of Cold damage on impact and freezing Chilled enemies for 1 second. You'll still enjoy its icy mist after effect that deals additional weapon damage as cold over time and chills enemies.
Star Pact has also been redesigned, and is now a little reminiscent of the Barbarian's Ancient Spear (Boulder Toss) rune. You'll be able to expend all remaining Arcane Power for a massive amount of Arcane damage, with each point of additional Arcane Power spent granting a 20% damage increase. (I'm personally looking forward to exploding things with this!)
Lastly, Lightning Bind has been replaced with a new rune, Thunder Crash. This new rune removes the delay on Meteor, to better embody the quick nature of Lightning based spells and abilities.
We're also updating The Grand Vizier with a new Legendary power oriented around Meteor, which will now reduce the Arcane Power cost of Meteor by 45-60%. This aligns with our goals of making 2-handed weapons feel more powerful and desirable, and we'd like to hear your thoughts once you get a chance to give these new options a go!
Just completed my first rift. What happens when you complete all the rifts of each act? Does it reset? Isn't adventure mode suppose to be infinite?
Just completed my first rift. What happens when you complete all the rifts of each act? Does it reset? Isn't adventure mode suppose to be infinite?
Meteors being buffed.
http://us.battle.net/d3/en/forum/topic/13594759953#7
Seems ok for anyone who doesn't have 6pc firebirds set bonus. The delay just makes the ability shitty so maybe Lightning could get a use.
I wonder how Tal Rasha Starpact version will work. Sounds great though, meteor was pretty blah.
edit: Oops, forgive my double post
https://twitter.com/donvu4u/status/493884383757991937
donvu4u @donvu4u
@Jaetch @wowjason62606 @CM_Nevalistis When you proc it it'll give you extra damage based on how much Arcane Power you have. Won't spend any.
How does the Firebird set stack up on the PTR now? Worth using? Still best with Mirrorball instead of the the Firebird source?
Money went through! yay!
*Maintenance*
https://twitter.com/donvu4u/status/493884383757991937
donvu4u @donvu4u
@Jaetch @wowjason62606 @CM_Nevalistis When you proc it it'll give you extra damage based on how much Arcane Power you have. Won't spend any.
Can monks get that same treatment for WoL? Pretty please? It is the same designer after all...
Monks fixed yet? I've abandoned the game a couple of months ago since they pretty much ignored them.
Hey guys!
Ayu here, with another stupid question.
How does lvl60 T6 compare to lvl70 T6? If you had to put it as a lvl70 difficulty.. would it be more like a T4 or T1, etc?
I haven't played this way in forever, and I recently joined the Power Level community and want to help them out sometimes.
This next PTR patch is going to have a BUNCH of Monk changes headed your way. There's a lot to talk about here, so bear with me. This is gonna be a long one.
While we touched on Spirit Regeneration a little bit in the last patch, that was the tip of the iceberg. We're going over all the Monk Spirit Generators and making some significant changes.
Monks are quick strikers, and we wanted to increase the Spirit generation and damage of each Primary skill without just upping the numbers. We're addressing this by increasing the Attack Speed scalar of most Monk generators. This means that each will operate more quickly and scale better with Attack Speed. This is a change you won't see reflected in the tooltip or PTR data mining, but should experience in practice, especially if you already have a substantial amount of Attack Speed. This change addresses both concerns while further embracing that Monk fantasy of being fast and nimble.
We're also addressing some of the remaining Dodge mechanics that Monks have left in their kit. We're leaving a few options for players who really want to embrace the Dodge mechanic and focus on it, but others we're retooling to provide more consistent and reliable benefits. Mantra of Evasion is being replaced with Mantra of Salvation, and the base skill will now provide you and your allies within 60 yards a 20% bonus to All Resistance. We've moved the Dodge bonus to a new rune, Agility, and you'll find some other useful utility among the other new runes.
There are plenty of other changes coming as well, but I don't want to get too patch-notey here. Expect some quality of life and DPS boosts to spenders like Lashing Tail Kick and Wave of Light to make them more competitive and offer you additional options. The new Alabaster Gloves have been removed and replaced with a new Monk Seasonal Legendary Fist Weapon that increases the maximum stack count of Sweeping Winds by 5-7. Overall, there will be new toys to play with, and we're looking forward to seeing your feedback on these changes as we move into our next PTR patch.
Look forward to next ptr update Monks! http://us.battle.net/d3/en/forum/topic/13423172406?page=32#637