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Diablo III: Reaper of Souls |OT2| Enchantress: Look! More hidden loot!

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Nokterian

Member
https://www.youtube.com/watch?v=HHdsvNny2ls&feature=youtu.be

Hardcore 4 Player - Shield Pylon
KuGsj.gif
KuGsj.gif

Hahaha omg well a reason i never play hardcore because of these things and there not even fixed yet.

Also getting a lot of luck with my witch doctor in terms of drops and kadala nearly full helltooth set,zuni. All ready got a full jade harvest set.
 

Mr Nash

square pies = communism
Wow, finally got the trinket that prevents my templar from dying. He's surprisingly useful if he isn't spending 90% of a GRift taking a knee. =p
 

Raticus79

Seek victory, not fairness
I wonder if build diversity would increase if they added some more cube effect slots or it would continue to just make the strongest stronger. I've been trying a generator+SWK build that's fun for T10, but there isn't enough room for gungdo gear, spirit guards and depth diggers along with 2pc Uliana's, 3 SWK and 2 Rainment.

I'm sure it would help Crusaders out.
 

Dahbomb

Member
I wonder if build diversity would increase if they added some more cube effect slots or it would continue to just make the strongest stronger. I've been trying a generator+SWK build that's fun for T10, but there isn't enough room for gungdo gear, spirit guards and depth diggers along with 2pc Uliana's, 3 SWK and 2 Rainment.

I'm sure it would help Crusaders out.
I think the main thing they need to do is figure out what to do about F&R. More than anything that is the set that is killing build diversity. Pretty much every build is F&R plus one ring in the cube.
 

Dahbomb

Member
There will always be one build that is the best of the best, you can add a million set effects..
What does that have to do with anything?

There are like 5+ builds for Monks that are playable at GR60+ (R6, U6, Healing Monk, SWK Support Monk, Shenlong Generator Monk). That's all you can ask for really. Not everyone is going to be grinding every day trying to get into GR70 so for them stuff like Generator Monk is perfectly acceptable even if it may not be better than U6 for solo play.

Right now the main issue with something like Monk is that a SWK set build and an Inna set build isn't GR60 viable outside of that one build which focuses on EPs that your group blows up using SWK set. Like there should be builds that promote the use of items like Grand Incense Torch with WoL that can do GR60 or an Inna's Monk that can do GR60 with the Mystic Allies.


Thankfully that issue is going to be rectified in the next patch where buffs are planned for SWK and Inna set. I just hope the buffs are interesting and not just straight multipliers. I kinda want to see them do a pet based build with Sweeping Wind and Mystic Ally using Inna set.

The good thing about buffing these other sets is that it makes certain other items viable or even strong. Buffing SWK can bring back Grand Incense Torch or that General Quang Warstaff at least into the cube. Buffing up an LTK build with bonus multipliers (like say you also do an additional 250% damage) will make that GNK helm usable. Maybe if they buff Sweeping Wind a lot with Inna or rework the move, we can see that Vengeful Wind weapon get some use. That's actually very interesting and healthy for the game.
 
I think the main thing they need to do is figure out what to do about F&R. More than anything that is the set that is killing build diversity. Pretty much every build is F&R plus one ring in the cube.

F+R is pretty dumb, but so are crit dmg socket in weapons, sockets on jewelry and bane of the trapped. All of these are pretty much required in every build(other than heal monk and other support builds), a few builds run without F+R also(cause they need obsidian+one more ring like unity) but they're really uncommon, F+R with CoE/Obsidian/RoRG/Unity is dominant.

Not even sure how they'd fix it short of just nerfing F+R hard, I initially thought adding a couple of rings, not set, that would do the contrary of F+R(gain damage when you haven't used a primary/spender for the past say 10secs) would be good but then people would just run F+R with the ring they want for their build in cube and only proc one side of F+R. Which I guess is part of the issue, F+R is 2 independant buffs, if it forced you to use both a spender and a primary to get the full boost, then it'd kinda work out with the new rings

But it'd just make different rings mandatory depending on your build(F+R if you use both generators and spenders, new spender ring if you only use spenders, new generator ring if you only use generators). Wouldn't really change anything.

I guess a straight nerf would be acceptable. 25% per buff instead of 50% for example would make it a decent bit more balanced, and say a SoJ would be competitive in terms of raw damage, letting you pick another utility ring if you'd prefer.
 

Dahbomb

Member
Yeah Bane of the Trapped and Emeralds in weapons are also a bad thing for the game (socket on jewelry isn't really that bad as long as they introduce a Ram Gift type thing for jewelry as well).

They did say they are going to be doing something about Emeralds in weapon for the next patch.
 
The thing they're doing about emerald in weapon is fixing the shitty thorns crusader set so the thorns gem is kinda viable for that specific build, and looking into buffing the others(not ruby, just diamond/amethyst).

They'd need to buff diamond A LOT for it to be as good as crit dmg I feel though(since it only affects elites, it'd need to be like 100%elite dmg or something), and life on hit is never gonna be worth 130%crit dmg regardless of how much it is(well a few millions I guess would be worth it but obviously, yeah). In the end the main issue is that emeralds give way more value than the other gems(20% elite dmg, really? 270dmg when ancient weapons have like 2500-4000damage?).
 

ZenaxPure

Member
Problem with rings is less about F/R and more about how there aren't a lot of good rings in general, history is proof of that. Before the F/R buff it's not like people were rolling around in a huge variety of rings, no, people were just using Unity + SoJ or RoRG + SoJ.

The problem is blizzard just not adding very many good alternatives. Obsidian is about the only ring right now that breaks builds from using F/R (in solo play anyway), any build that needs a ton of CDR uses CoE + Obsidian instead. WW barb, Roland crusader, Hammer crusader, Archon wiz (granted they can't effectively use F/R anyway because of Archon mechanics) need the crazy CDR Obsidian offers to function, thus, dropping F/R is acceptable.

Only way you are going to see less F/R use at this point is if blizzard starts adding in class specific legendary rings that are actually good. Not sure I'd get my hopes up yet though, took them over a year to start adding good effects onto bracers.
 

Dahbomb

Member
Right now we have Obsidian Ring of Zodiac, Broken Promises, Unity, RorG and Convention of Elements as alternates to F+R. Class like Wizards have a unique ring like the Halo ring but aside from that there aren't a lot of top ring options.

Thing is that F+R is better than those other top rings as well. It's just that much ahead of the pack. It's just a boring multiplier... at least stuff like Zodiac, RorG and Broken Promises have very interesting effects.
 

Tarazet

Member
Right now we have Obsidian Ring of Zodiac, Broken Promises, Unity, RorG and Convention of Elements as alternates to F+R. Class like Wizards have a unique ring like the Halo ring but aside from that there aren't a lot of top ring options.

Thing is that F+R is better than those other top rings as well. It's just that much ahead of the pack. It's just a boring multiplier... at least stuff like Zodiac, RorG and Broken Promises have very interesting effects.

Whirlwind Barb uses Convention of Elements + Unity with Obsidian Ring of the Zodiac cubed. That's about the only exception I'm aware of.
 

Sober

Member
CoE, Unity, Obsidian seem to be the go-to rings if you're not using F+R, and even then they show up when you're mixing it in with F+R. So WW barb doesn't really break the pattern.

At the most, Archon wizard generally uses Halo of Aralyse (Frost Nova ring). That's about the only real break from conventional min/max rings, if only because the others don't work as well for what that ring is trying to do.
 
RoRG in some weird builds, Gargantuan ring in one weird variation of a WD build, class rings for 6pc set with Sage for farming builds, leoric/hellfire for xp/support builds, there's a few other options but yeah for 99% of the viable T10+ builds, it's all the same rings. Don't think it's too much of an issue, but F+R feels definitely too strong.

Was playing on my DH earlier, equipping my WD F+R rings which obviously aren't very well rolled for a DH since like, they have int and they weren't even well rolled for my WD(low rolls, one has crit the other has crit damage) and it bumped me from T7 to T9 anyway.

They also kinda reduce your already small choice of abilities for your builds by forcing you to use both a primary(unless you're a barb then you can use furious charge instead) and a spender.
 

Sober

Member
F+R seem poorly designed because I got the impression the meta a while back was not to really use a primary skill unless you were actually resource intensive and needed a filler/generator or your build was specifically based on a primary for most of your damage.
 

Mr Nash

square pies = communism
Is there any benefit to leveling beyond Paragon 800? Is there a new batch of stats to pour points into then?
 

Nokterian

Member
Seeing how much i played these 3 weeks since season 4 went is insane..i am not burnout yet but i have to say i am having so much fun and even with a lot of EU gaffers doing grifts runs,uber bosses,bounty's,vaults,cow levels and doing the seasonal journey to me the most fun i had this year in terms of playing a game. And i have been playing this since 2.0 coupled with a few 600 hours orso.

Yeah blizzard needs to improve still on a lot of things but seeing how well this patch made the game and changed how we play it i am not bored yet and i will play for this whole season. I played all seasons but to me there was not motivation after 70 to go further it is weird though even when seasonal journey is bit bugged i do have motivation now to keep playing but also seeing many gaffers came back for this patch.

Thinking about this patch it is like a whole new expansion for free at this point and i am glad they keep it updated.
 

Pepto

Banned
Have to agree with Nokterian. This season has been great in the EU clan. I really thought I was going to be burned out after going full-on on the PTR.

Quick DB runs with fellow gaffers is really enjoyable. Grifting has been great. I actually now like doing ubers (what a shock compared to when they first introduced the hellfire amulet)! There is just so much fun to be had now.
 

Nokterian

Member
Have to agree with Nokterian. This season has been great in the EU clan. I really thought I was going to be burned out after going full-on on the PTR.

Quick DB runs with fellow gaffers is really enjoyable. Grifting has been great. I actually now like doing ubers (what a shock compared to when they first introduced the hellfire amulet)! There is just so much fun to be had now.

Yes farming hellfire amulet is way way more enjoyable and easier to do now i made hellfire amulets i never did before.
 

ElyrionX

Member
Never did ubers before. Not even once. But crafted my first Hellfire Amulet this past week. The uber fights at T10 are fun and challenging for my non season Wiz.
 

ZenaxPure

Member
CoE, Unity, Obsidian seem to be the go-to rings if you're not using F+R, and even then they show up when you're mixing it in with F+R. So WW barb doesn't really break the pattern.

Been said like a million times but high end WW builds don't use F/R. You're too squishy with it since Obsidian is key to the build and you can't use Obsidian, F/R, and Unity. Also no high end Crusader build uses F/R for the same reason. Need that Unity and Obisidian ring which means no F/R. In the case of Crusader it means also giving up a skill slot which is not worth it.

Group play is a little different for barb since you can work in F/R if you want, but, if you are committed to playing WW in a group you should have the courtesy to go zDPS WW since you can contribute way more to the group that way.
 

Dunfisch

Member
Is act 1 always the first bonus act? I keep recreating my game and I can't get it to go to a different act.

The bonus act you get when starting a session is tied to real time and switches every hour. So, say from 6-7 PM it'll always be act 1, and nothing you can do about it. After you complete it, it'll switch to a different act at random, until all bounties are exhausted. Starting a new game without finishing all the bounties makes no difference, it'll still be the same starting act which receives the bonus until the hour is up.

I have no idea if the rotation for which act goes first is in order or at random.
 

danthefan

Member
Started this game for the first time this morning, played through act 1. Game is quite fun, though might turn up the difficulty because it's not overly challenging so far. I chose monk for no particular reason, just on a whim.

I know little or nothing about this game really but I see people talking about sinking hundreds of hours into it. Is this just replaying the game over and over, or do you unlock new modes or basically how do those sort of hours rack up?
 

IceMarker

Member
I've updated OT3 a bit to get rid of some outdated information (like normal rift keystones :lol) when we get closer to 20k posts it's ready to be thrown up!
 

ElyrionX

Member
F+R seem poorly designed because I got the impression the meta a while back was not to really use a primary skill unless you were actually resource intensive and needed a filler/generator or your build was specifically based on a primary for most of your damage.

I think that was the whole point of FnR; to make primary skills an integral part of every class builds again.
 

ZenaxPure

Member
I know little or nothing about this game really but I see people talking about sinking hundreds of hours into it. Is this just replaying the game over and over, or do you unlock new modes or basically how do those sort of hours rack up?

After you finish the story you unlock adventure mode which is where all the replayability comes in. Adventure mode has:

Bounties - Different areas of the game will show up with little quest markers on them. If you finish all these quests within an Act you get a special box that has a bunch of crafting mats in it and an Act specific crafting mat.

Rifts - Randomly generated dungeons using tiles from the main game that have random enemy combinations you wouldn't normally see in the main story. Rifts also have a higher item drop chance and completing a rift gives you a currency called blood shards which can be gambled for a chance at legendary items at a vendor.

Greater Rifts - Occasionally (depending on the difficulty) a boss at the end of a normal Rift will drop a Greater Rift keystone. These take you into a Rift where the difficulty is independent of whatever difficulty you are playing on and you have 15 minutes to clear the rift. If you finish it before the timer expires you unlock a new Greater Rift difficulty above the one you finished and access to a vendor who can upgrade legendary gems (which are gems with unique powers that are found in Greater Rifts as well).

That is the gist of it. You rotate between those 3 activities depending on what you are trying to accomplish at any given time, offers a ton of replayability depending on how deep you find yourself into the game.
 

JesseZao

Member
Just played this again for the first time in about a year. I need a road map for all of these changes o_O. I have no idea what build or set to pursue. I play Demon Hunter and Crusader.
 

Firemind

Member
Found like 8 of them so far this season and only used 1 for an Ancient Furnace I don't use.

I haven't found a class specific ancient weapon to use it as well.

Fuck the gifts.
I found one ancient BK but literally all the rolls are terrible: low damage, loh and cost reduction. :(
 

TSM

Member
Just played this again for the first time in about a year. I need a road map for all of these changes o_O. I have no idea what build or set to pursue. I play Demon Hunter and Crusader.

Unfortunately for you crusaders and demon hunters are the low classes on the totem pole this season. Luckily the game is now as fun to play as it's ever been.
 

JesseZao

Member
Unfortunately for you crusaders and demon hunters are the low classes on the totem pole this season. Luckily the game is now as fun to play as it's ever been.

What's the rough order of power now?

I have other classes at 70, I just have played C and DH the most.
 
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