So, how do I access greater rift? I have cleared usual rift on torment 4 and wanted to try G20 to get last pieces of set, but I have no idea how to unlock greater rifts.
Also check out the drop / difficulty table here, it's up to date:
Thanks for the info. I honestly haven't read up on it yet (I haven't played since.. 2014 or so), but I appreciate your reply!Hmm no that's not how the cube works, and it tells you that when you cube it. It destroys the item and gives you the legendary affix in your cube list. In general if you get a good ancient version of a legendary and you don't have a spare yet, it's better to keep it than cube it, unless you technically can't use it at all(for example if you're a DH and get an ancient dawn, it's better to cube since only Natalya can really make use of it as a weapon, every other sets requires different weapons).
If you're using Firebird for example, you'd probably better off farming a Ring of Royal Grandeur from bounties in act1 so you can use the offhand directly which will boost your damage a good bit since it's ancient, while having the 6pc bonus from 5pc+ring.
You kinda want to keep it because if/when you change to a Delserre build, you could make pretty good use of it since it seems to have good rolls.
You can compare by equipping the dual wield weapons first, then hover over the 2H in your inventory/chest. ..At least I'm guessing it works that way (since I used to do it with 1H+source vs 2H) since it takes into account what you're wearing. So if you do it the other way, it'll only count 1 item. If not, then just equip both, and compare screenshots. I use my phone for this, to make it faster/instant without having to tab out and stuff.How do you calculate the difference between a 2-handed weapon and dual wielding? The game doesn't seem to know how to compare.
Was thinking the same, geez. T5 was a breeze on my old wizard, I wonder how far I could push her. But I try to stick with season only now anyway.damn the jump between T6 and T7, first time I've seen the newer difficulties in convenient stat form.
I remember before they switched to the Torment system Act 2 was a HUGE barrier on the highest difficulty. Those stupid wasps hit for a metric ton, and all those big areas were filled with dense pockets of mobs that would just leap on and instagib you.
I still to this day hate Dhalgur Oasis as a zone--thank god they added the Key Warden indicator, but any Bounty in that zone usually takes as long as 3-5 from the other zones.
And then it finally got doable and we all hit the Ghom wall. Remember how fast the poison cloud would kill you? And then the enrage timer? What a weird game this used to be.
And then it finally got doable and we all hit the Ghom wall. Remember how fast the poison cloud would kill you? And then the enrage timer? What a weird game this used to be.
Yea a lot of it was weird. Remember farming White Ascended Items so you could do crafting? That was a terrible system...
I thought I had heard Diabolic Cache's (killing act boss bounty chest) also scaled their rewards with the difficulty level.
Also just before Ghom, the fallen lunatics used to one shot most classes.And then it finally got doable and we all hit the Ghom wall. Remember how fast the poison cloud would kill you? And then the enrage timer? What a weird game this used to be.
If death's breath were auto pickups I'd be OK with the <3 minutes challenge but as it stands I just can't leave the death's breath on the ground
Also the fact that the timer ends when you talk to orek is absolutely fucking dogshit
This is probably too late but you really should not cube that, save it and wait to find a non-ancient. You're gonna kick yourself as soon as you want to try another build and don't have that ready. Never salvage wearable ancients man.
If you're using Firebird for example, you'd probably better off farming a Ring of Royal Grandeur from bounties in act1 so you can use the offhand directly which will boost your damage a good bit since it's ancient, while having the 6pc bonus from 5pc+ring.
To add a twist to this season im playing with the Diablo 2 soundtrack. How should I use the greater rifts? Playing them alone? in a group? Is there a best practice for them?
Mengy said:....did this exactly! I had a crappy RoRG in my stash that I was going to cube eventually, so I cubed the ring last night and set it as my Kanai's ring power so I only needed 5-pc Firebird's, this allowed me to ditch the Firebird source and use the superior Ancient Etched Sigil instead. It boosted my dps by a 100K or so but the real win is the constant fire blizzard spam all over the screen which applies the Firebird burning buff to EVERYTHING. T7 is fairly easy now, gonna try T8 and higher tonight.
If death's breath were auto pickups I'd be OK with the <3 minutes challenge but as it stands I just can't leave the death's breath on the ground
Also the fact that the timer ends when you talk to orek is absolutely fucking dogshit
So what is the consensus of the best DH build for solo GR (as high as possible)? I'm doing fine with the Marauder/Cluster Arrow one, but I'm not doing GR50+ as fast as some of the comments I see around here (thing like 3-5min). If I get a good map I may finish it in 7 minutes, but that's it. It's even worse in GR60+, every single mob takes way too much time to die and I'm almost one shotted by everything.
I feel like I'm losing way too much time. I'm basically using this build:
http://www.diablofans.com/builds/69831-2-4-gr-75-80-cluster-marauder
For speed, UE is a lot better. For high progress, Marauder seems to be slightly ahead, simply because it tends to be safer and has higher clear power once you setup for a while and have all your sentries on the same screen, which you end up doing at high GRs since stuff stops dying quickly.
Like at 60+ you're not going to get 5mins clear, at least not before high paragon and near perfect gear with gem cube enchants and stuff. But 50 is still fairly easy, UE can still kill stuff in one or two shots so it moves a lot faster since Multishot aoe is a lot larger than Cluster and you don't have to setup sentries.
So for farming definitely UE, for pushing, Marauder I think is a bit easier, but UE is still pretty solid(unless you get like leapers and shit).
No idea how Natalya does nowadays, might not have been buffed enough? It used to be top tier for pushing but not seeing anyone with it, then again people probably don't want to play Natalya anymore. And Shadow is like, ok, if you don't get the wrong mob types. It has way more bad mob types than other builds though, and if you get them you kinda have to skip the entire floor.
I think I have the complete UE set, or near complete. I will test it out later. Thanks!
Note that you also need the right weapon/quiver, similar to other builds, specifically you want a Yang's Recurve bow and a Dead Man's Legacy quiver, as both massively improve Multishot. It's also quite important to have Discipline rolls on the chest, weapon and quiver. If you're already doing T10+ with Marauder, you'll have to wait until you have all the stuff ready otherwise it'll be quite the stepdown.
Is there still a good community for this on the PS4? Was thinking of playing it again from scratch.
I am laughing at T10 i mean it is now like T1 when you are good geared.
I have these equipments, I'm sure of it. I just don't know if the stats are optimal, but that can be fixed with a few rolls. I just want to improve my grind time, so I can have enough materials to do stuff.
This is the optimal build, right?
http://www.diablofans.com/builds/70036-2-4-unhallowed-essence-torment-x-speed-farm
Edit:
Or maybe this? It will be a bit tricky to get fire enchantments and good stats altogether.
http://www.diablofans.com/builds/69830-2-4-fastest-torment-10-build-ue-fire
I have these equipments, I'm sure of it. I just don't know if the stats are optimal, but that can be fixed with a few rolls. I just want to improve my grind time, so I can have enough materials to do stuff.
This is the optimal build, right?
http://www.diablofans.com/builds/70036-2-4-unhallowed-essence-torment-x-speed-farm
Edit:
Or maybe this? It will be a bit tricky to get fire enchantments and good stats altogether.
http://www.diablofans.com/builds/69830-2-4-fastest-torment-10-build-ue-fire
If I love Destiny and Borderlands for the loot/co-op aspects I should probably pick this up right? My friends and I are thinking about giving it a shot.
My fondest memory of D3 vanilla was making over $200 bucks from the auction house.
My fondest memory of D3 vanilla was making over $200 bucks from the auction house.
If I love Destiny and Borderlands for the loot/co-op aspects I should probably pick this up right? My friends and I are thinking about giving it a shot.
Oh man vanilla memories? Let's see...
Getting oneshot by wasps in full defensive gear as a monk. Enough wasps everywhere that it was practically a bullet hell mini-game.
Tongue lasher damage was also insane.
MF gear swap macros for chests.
Arreat Crater was a chest run map.
Dashing Strike having animation lag making it one of the worst skills in the game since you effectively stun yourself.
Exorbitant repair costs if you didn't run the AH game for supplementary gold income.
Intentionally designing legendaries to be worse than rares no matter what.
Yeah it was a pretty bad game lol.
If I love Destiny and Borderlands for the loot/co-op aspects I should probably pick this up right? My friends and I are thinking about giving it a shot.
Wizards:
If anyone needs a build that will get you though the GR45 conquest, let me know.
Wizards:
If anyone needs a build that will get you though the GR45 conquest, let me know.