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Diablo IV |OT| Blessed Mother... Save Us

SCB3

Member
So finally hit Level 50 and now what do I do? The game doesn't really give much of a clue rather than the Whispers or the next Capstone at 70, I saw the Nightmare Dungeon things mentioned but looking that up it said to wait until WT4 for the most benefits (and higher tiers give better loot)

Also how the fuck did people grind this out to Level 100 already? Is there an XP farm I've missed?
 
So finally hit Level 50 and now what do I do? The game doesn't really give much of a clue rather than the Whispers or the next Capstone at 70, I saw the Nightmare Dungeon things mentioned but looking that up it said to wait until WT4 for the most benefits (and higher tiers give better loot)

Also how the fuck did people grind this out to Level 100 already? Is there an XP farm I've missed?
Don't wait for wt4 for nightmares, you level up your glyphs that way and I got really good uniques for my druid that way in wt3
 
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adamsapple

Or is it just one of Phil's balls in my throat?
So finally hit Level 50 and now what do I do? The game doesn't really give much of a clue rather than the Whispers or the next Capstone at 70, I saw the Nightmare Dungeon things mentioned but looking that up it said to wait until WT4 for the most benefits (and higher tiers give better loot)

Also how the fuck did people grind this out to Level 100 already? Is there an XP farm I've missed?

You reached 50 after finishing the main questline?
 

DCharlie

And even i am moderately surprised
I did too. I think I was 46/47ish.
Yup, same - did it at 46 with a Rogue.
Got to 50 and paragon end of things
now just building up to the Field Capstone for Tier 4 but at 57 solo i got smashed somewhere through the first part.

Feels a bit of a chore at the moment tbh, but still - overall - all good.
 

MastAndo

Member
Just did the WT4 capstone dungeon at level 66. Surprisingly had no trouble with it at all - just used more health potions than normal.

Man, as much as I've wanted to try other things, the Whirlwind Barb is ol' reliable. HotA seems pretty cool, but it just feels so sticky. I like being able to zip around with Whirlwind, plus I use Death Blow so having two similar skills that stick me into the ground momentarily just feels off. I had a weapon swap build for a while with Walking Arsenal for the passive, but once Fury generation is sorted out, Unbridled Rage is too good to pass up.
 
i like the game but the loot dropping is kinda slooooow from 60 til 70
No just slow but there’s really no incentive to play past 70ish. I felt like I got solid ancestral gear (and sacred before on WT3) relatively quickly and theres no “carrot” to keep playing outside of unobtainable uniques. I already feel OP unless I’m doing nightmares 10-15+ levels above mine
 

Spukc

always chasing the next thrill
No just slow but there’s really no incentive to play past 70ish. I felt like I got solid ancestral gear (and sacred before on WT3) relatively quickly and theres no “carrot” to keep playing outside of unobtainable uniques. I already feel OP unless I’m doing nightmares 10-15+ levels above mine
maybe this.. but after i hit 50 i didn't have this diablo 3 the game starts now thing.. it has 16 torments right now.. set items to collect. the endgame in d3 is way more streamlined and faster.. more like fastfood, the dopamine hits are way slower in d4. fuck i was playing d2R earlier as that loot is better.

the paragon board is kinda boring..
but i just know in 1-2 years d4 is going to be amazing
 
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Topher

Identifies as young
I was looking at some of the Challenges in the game and there is a section for "Exploration" such as "Explore all of Fractured Peaks". It says that challenge is "not started". Does anyone know how that starts?
 
So finally hit Level 50 and now what do I do? The game doesn't really give much of a clue rather than the Whispers or the next Capstone at 70, I saw the Nightmare Dungeon things mentioned but looking that up it said to wait until WT4 for the most benefits (and higher tiers give better loot)

Also how the fuck did people grind this out to Level 100 already? Is there an XP farm I've missed?
I don't understand waiting to run the Nightmare Dungeons until WT4. They are a consistent source of XP in WT3 plus you can level up your glyphs. I leveled 50 to 70 doing WT3 Nightmare Dungeons and all my glyphs are in the level 12-13 range.
 

Spukc

always chasing the next thrill
I don't understand waiting to run the Nightmare Dungeons until WT4. They are a consistent source of XP in WT3 plus you can level up your glyphs. I leveled 50 to 70 doing WT3 Nightmare Dungeons and all my glyphs are in the level 12-13 range.
well pre nerfs running them was fucking pointless for exp. Is it ok now?
 
well pre nerfs running them was fucking pointless for exp. Is it ok now?
I don't know what other people's experience has been but I pop a potion for the 5% XP boost and run NM's and my XP bar moves along at what I consider a good pace. Maybe it isn't the uber optimal way but I also am glad to get my glyphs leveled because that is a grind in and of itself.
 

Spukc

always chasing the next thrill
I don't know what other people's experience has been but I pop a potion for the 5% XP boost and run NM's and my XP bar moves along at what I consider a good pace. Maybe it isn't the uber optimal way but I also am glad to get my glyphs leveled because that is a grind in and of itself.
i had 25% of my level basically after running the same fucking dungeon. in t3 pre patch
 

marquimvfs

Member


Anyone using a controller will experience it unless they are very slow with button presses.

If you have decent reactions you'll see dodges going off a second after you press the button as they don't interrupt the current action but are buffered instead which is absolutely crazy for a arpg.

It feels like an accessibility option for disabled people but the problem is you can't disable it.

Any news on that? Game felt a little off for me, but I couldn't point where, and this explains it perfectly. Hope they fix it somehow. Some friends even though that it was their intenet lagging the gameplay somehow, but know we know better.
 

MastAndo

Member
Ah man, you can't open WT4 world boss legendary caches until level 80? That's lame as hell. Another thing that's going to be taking up space in my stash until I get there which will be a while at this rate.
 

nikos

Member
Wait, so does nothing reset with our current characters when Season 1 starts? Is that "reset" an optional thing with a new character? I just don't want to be doing things for nothing.
 

Antwix

Member
Wait, so does nothing reset with our current characters when Season 1 starts? Is that "reset" an optional thing with a new character? I just don't want to be doing things for nothing.
your characters that you have are on the "eternal" realm, meaning they stay the same and don't delete ever. However you can't use those characters in seasons. Seasons are optional and require you to make a new character. But you have to create seasonal characters to participate in the new content/mechanics of the season (whatever those may be)
 

nikos

Member
your characters that you have are on the "eternal" realm, meaning they stay the same and don't delete ever. However you can't use those characters in seasons. Seasons are optional and require you to make a new character. But you have to create seasonal characters to participate in the new content/mechanics of the season (whatever those may be)

Thanks for clarifying. It would be nice if we could do new content with our current characters. Seems like they'll eventually end up with nothing left to do. Guess we'll find out the details soon enough.

I can at least play without worrying about losing progress.
 
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Belthazar

Member
I finally found a Sorcerer build that works and is not based around Ice Shard. It definitely does a bit less damage, but I just could bear spamming the most visually unappealing skill in the game anymore.

Now I'm using Firewalls, Hidras and the occasional cast of Inferno (Frost Nova + Shatter too, as it's basically an inevitability at this point) and the game has become way more fun.
 

drotahorror

Member
Yeah the game after 70 is really boring, ffxvi is this Thursday so I'll come back when the season starts. Enjoyed it a lot though

I'm trying to find a reason to play. Naw, I can't. I have a 76 rogue and 57 druid. Boring as fuck, the end game is not good at all. Maybe it'll be a bit better when you can TP instantly to nightmare dungeons. I dunno, I uninstalled it. Too many other great games to play than waste time on something I'm losing interest on.

It's a great game and a great 50 hours or so. Worth the money for sure. Just not enough depth endgame and build wise.
 
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Freeman76

Member
No just slow but there’s really no incentive to play past 70ish. I felt like I got solid ancestral gear (and sacred before on WT3) relatively quickly and theres no “carrot” to keep playing outside of unobtainable uniques. I already feel OP unless I’m doing nightmares 10-15+ levels above mine
They will have to change it because player engagement will fall off a cliff very quickly the way it is. Hitting WT4 is not a fun experience, you go from being practically beast mode to a complete wimp. The drops are too few and far between so you have to slog it out until you find upgrades (eventually), and then your build is fucked until you (eventually) find gear that supports the skills you need. Content wise its fine, but the way they have tried to long the game out will actually do the opposite imo. FF16 this week as well, I think the suits at Blizz are going to get a bit of a wake up call this week.

The good thing with Blizz is, they always keep working on their games and this will get better and better. I might take a break until the season starts. Then again......🤣🤣
 

GenericUser

Member
I think some people have wrong expectations about the end game. From level 1 to 50, you constantly get gear that is a clear upgrade to your existing stuff. The endgame (at least I think so) doesn't work that way. I think it's absolutely normal to not find good items for 1 day, 2 days - maybe even for a week of playing. Thats part of these games, the higher you get in level and the more difficult the game gets, the harder it will be to properly skill and equip your character. I played a fair share of PoE and it was no different there. Once you hit the endgame, the game becomes an almost eternal grind. If you thought you'll get 1 or 2 uniques every 5 hours of playtime, I think you're bound for disappointment. Diablo 4 is clearly not meant to be played for 2 or 3 weeks, it's meant to be played for years.
 

Bitmap Frogs

Mr. Community
So did the Whispers to unlock the Capstone Dungeon, which I need to do at Tier 2, not a big issue as I played most of the game at that,

Gear wise something is confusing me, I have aspects on a lot of my gear and I like them, I've also used the Occulist to put them on from older gear so I cannot reuse them, but now I'm starting to see better armor without aspects coming in, how important is Gear score right now compared to basic level?

It matters because when you cross certain thresholds the values on item stats go up.

For example cooldown reduction starts at like 2% and by the time it reaches the last step it goes up to like 10%
 

Boneless

Member
Level 67 and my dopamine is wearing off, things I'd really like to see them improve:

Be more punishing for deaths.
Death don't really matter currently, outside of nightmare dungeons (where you can only revive X times). I personally like the extra challenge dark souls give with this.

PVP leaderboard, K/D ratio's, 1v1, 2v2, zone domination etc.
Lot of potential here for more endgame fun

Make doing more difficult content more rewarding
Currently everything is geared towards farming efficiently and easily, which is simply boring, making the content very hard is where the fun is, however you should not do this currently as it's very inefficient.
For example, when I was level 60, I'd fight level 73+ mobs, that was a lot of fun and challenging, but the game punishes this behaviour.

More exciting skills, gear and builds
Compared to something like Elden Ring, the skills are quite flat and boring, they play it very safe. The same for the gear.

Uniques suck, make them better
There is one unique I can use, the rest are horrible.

Add a gem tier
Add a tier above flawless that would take like 50 flawless to create.

Add gear to the horse
Rare gear that can improve the speed, or the stamina, etc. More dopamine hits.


The open world was OK I guess, but I realised that with a top down view like Diablo you can never appreciate an open world fully like you can do in a third person. Where in Elden Ring it would feel like adventure and I would stop in awe of the vista's, here you simply move on from A to B.
 
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Freeman76

Member
Level 67 and my dopamine is wearing off, things I'd really like to see them improve:

Be more punishing for deaths.
Death don't really matter currently, outside of nightmare dungeons (where you can only revive X times). I personally like the extra challenge dark souls give with this.

PVP leaderboard, K/D ratio's, 1v1, 2v2, zone domination etc.
Lot of potential here for more endgame fun

Make doing more difficult content more rewarding
Currently everything is geared towards farming efficiently and easily, which is simply boring, making the content very hard is where the fun is, however you should not do this currently as it's very inefficient.
For example, when I was level 60, I'd fight level 73+ mobs, that was a lot of fun and challenging, but the game punishes this behaviour.

More exciting skills, gear and builds
Compared to something like Elden Ring, the skills are quite flat and boring, they play it very safe. The same for the gear.

Uniques suck, make them better
There is one unique I can use, the rest are horrible.

Add a gem tier
Add a tier above flawless that would take like 50 flawless to create.

Add gear to the horse
Rare gear that can improve the speed, or the stamina, etc. More dopamine hits.
Good ideas, other than the difficulty one unless its optional. Diablo 3 ended up with a ton of options there so I'm sure this will be the same eventually.

I think the toned down effects are solely down to how many people were unhappy with D3 and its flashy aesthetics. This game shows why they made D3 that way, because grounded is a bit boring. Appearance wise it's the Division 2 of fantasy arpgs. I'm ok with it but can understand people not being so.
 
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DavidGzz

Member
The Rogue is so good. I can't decide what I like more, I love all of the core skills and switch between them depending on what drops. The Barb is also great. HoTA is super satisfying. I'm having a blast with end game. Helltides, dungeons, world boss, and legion events are all a blast. Can't wait to see what they cook up for seasons!
 

Nydius

Member
I think it's absolutely normal to not find good items for 1 day, 2 days - maybe even for a week of playing.
I’m sorry, what?!

There is nothing “normal” about playing a game for several days, or even a full week, without finding a good item for your class (which is already too damn meta dependent). I’m not saying the game should shower me in OP loot but if I go several days without getting something decent, or an aspect that I can only get off of gear drops, then I’m not going to keep playing. That is utterly disrespectful of my time and I have plenty of other games waiting to be played.
 

GenericUser

Member
I’m sorry, what?!

There is nothing “normal” about playing a game for several days, or even a full week, without finding a good item for your class (which is already too damn meta dependent). I’m not saying the game should shower me in OP loot but if I go several days without getting something decent, or an aspect that I can only get off of gear drops, then I’m not going to keep playing. That is utterly disrespectful of my time and I have plenty of other games waiting to be played.
I mean, it depends of how much time you have to play the game each day. As I said, I played PoE for a while and it was absolutely normal to go for a week or so without finding the right stuff for your specific build. PoE has a trade system to speed up things, but if you play solo self found, things can take quite a while. I'm not saying this is good or bad, it depends on your personal preference. I personally have no problem just leveling up, gathering crafting materials/gold and fine-tune my build for a few days before I find a new good item for my build.
 
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SCB3

Member
Working on my renowns and decided to go grab the Altars of Lilith, so looked at a map.... Theres so many of them! At least I'll be a powerhouse at the end of getting them all I suppose
 
I feel there's a massive 'coming to terms' and dopamine level reduction phase going on amongst everyone that is going through endgame. This is seeping through a lot of the negative feedback on Reddit and Blizz forum. While there's a lot valid critique and suggestions, there's also a huge amount of unreasonable complaints and demands, often times being delivered in, sometimes mindboggingly harsh and toxic manner. I sometimes feel sorry for the dev team having to deal with that, because I definitely feel they delivered a very good sequel with a solid foundation to build upon. One of the core pillars of that foundation being combat, feels very good to me.
Yesterday I hit lvl 78 on my druid and I'm still enjoying doing higher level nightmares with clanmates and doing sidequests and lilith statues in between to reach the +4 paragon awards (still 1 region left). Being in a clan I think helps with the motivation as well. It's more fun to do nightmares & events together on Discord.
I think the dev team has offered plenty of content (and maybe even the most amount and diverse endgame content for an ARPG, especially at this stage). It's just that helltides, legion events and worldbosses (that drop within 10 seconds nowadays) stopped being fun & challenging a while ago. While the groundwork is there, it definitely could use some finetuning and future expansion, which I hope to see in the upcoming seasons.
Gear touches that dopamine level reduction aspect and required an adjustment. Instead of being very excited about drops, it's about the finer details, increasing just the right stats for my build, seriously scanning through every ancestral rare. Also getting to the big nodes on the paragon boards feels nice. Small steps, instead of being wowed. I don't even care much for uniques anymore. I expect to see more exciting, build defining uniques to come with the seasons.
 
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Freeman76

Member
I feel there's a massive 'coming to terms' and dopamine level reduction phase going on amongst everyone that is going through endgame. This is seeping through a lot of the negative feedback on Reddit and Blizz forum. While there's a lot valid critique and suggestions, there's also a huge amount of unreasonable complaints and demands, often times being delivered in, sometimes mindboggingly, harsh and toxic manner. I sometimes feel sorry for the dev team having to deal with that, because I definitely think they delivered a very good sequel with a solid foundation to build upon. One of the core pillars of that foundation being combat, feels very good to me.
Yesterday I hit lvl 78, but I'm still enjoying doing higher level nightmares with clanmates and doing sidequests and lilith statues in between to reach the +4 paragon awards (still 1 region left). Being in a clan I think helps with the motivation as well. It's more fun to do nightmares together on Discord.
I think the dev team has offered plenty of content (and maybe even the most amount and diverse endgame content for an ARPG, especially at this stage). It's just that helltides, legion events and worldbosses (that drop within 10 seconds nowadays) stopped being fun & challenging a while ago. So I feel the groundwork is there, it just needs finetuning and expansion, which I hope to see in the upcoming seasons. Curious to see what they'll deliver.
Gear touches that dopamine level reduction aspect and required an adjustment. Instead of being very excited about drops, it's about the finer details, increasing just the right stats for my build, seriously scanning through every ancestral rare. Also getting to the big nodes on the paragon boards feels nice. Small steps, instead of being wowed. I don't even care much for uniques anymore. And I'm expecting to see exciting, build defining uniques to come with seasons as well.
The game is top quality as far as im concerned, and I LOVE that there are rares that not everyone will ever see. It reminds me of PSO in that regard, and too many loot games let everyone get everything. Im so glad they did that and really hope they dont reverse it to appease the angry mob who think they deserve everything just because they bought the game.

My main gripe, not being a very good player and insisting on making my own build at the same time, is that when I went into T4 its kinda fucked me so I hit a wall. T3 isnt giving me anything to make my build better, but I'm struggling to get going in T4 after 6 hours of grinding I only have an upgraded staff, but no armour that doesnt completely destroy my build.

I need at least +3 to fireball and hydra for the build I have worked on, and cant afford to constantly reroll. I'm sticking with it but can see why many people wont. I hope blizz can find a happy medium without lowering drop rates like they did in D3.

Fuck knows how they will do that though, the item level range per tier is so huge that the pool of possibility is enormous.
 
Any news on that? Game felt a little off for me, but I couldn't point where, and this explains it perfectly. Hope they fix it somehow. Some friends even though that it was their intenet lagging the gameplay somehow, but know we know better.
Still nothing. Impacts Steam Deck pretty hard.
 

Spukc

always chasing the next thrill
Been playing for 6 hours no gear upgrade just sheit items and affixes i might use in the future itemization is fucked.
D2 is more generous only level up i do is on paragon boards.

Rifts in D3 are more fun
Nightmare dungeons are so samey
 
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GymWolf

Gold Member
Working on my renowns and decided to go grab the Altars of Lilith, so looked at a map.... Theres so many of them! At least I'll be a powerhouse at the end of getting them all I suppose
Nah, they are extremely small incremental upgrades.

Sure if you go from nothing to all of them in one sweep you are gonna notice something.
 

ssringo

Member
Nah, they are extremely small incremental upgrades.

Sure if you go from nothing to all of them in one sweep you are gonna notice something.
They're huge for alts as you can blitz WT2 content for quicker leveling but don't do as much as you get to the mid levels. To me it felt like somewhere in the 30s is where the power increase wasn't enough to keep up the kill speed in WT2 and by the 40s the difference felt negligible.

Edit: assuming you have all of them it's like wearing a piece of gear that has +68 to all stats
 
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SCB3

Member
They're huge for alts as you can blitz WT2 content for quicker leveling but don't do as much as you get to the mid levels. To me it felt like somewhere in the 30s is where the power increase wasn't enough to keep up the kill speed in WT2 and by the 40s the difference felt negligible.

Edit: assuming you have all of them it's like wearing a piece of gear that has +68 to all stats
Oh maybe it is a waste of time then so Nightmare Dungeons it is then for the Glyph upgrades?
 

Haint

Member
I'm really getting sick of the level scaling. I keep getting my ass handed to me from the same boss. Grinding is entirely pointless in this game.

The game is balanced for the try hard builds. You can't really roll your own even in late game tier 2, you just got to follow the build cheat guides and videos everyone else uses.
 

SCB3

Member
Man the Nightmare Dungeons are no joke, stupid rock following me doing damage if I dare stand still (as a rogue ffs), may need to find a group for this
 

Spukc

always chasing the next thrill
The game is balanced for the try hard builds. You can't really roll your own even in late game tier 2, you just got to follow the build cheat guides and videos everyone else uses.
Thats bullshit i run my own build and the game is still piss easy.. its just boring
 

SCB3

Member
Ah I’m a fucking idiot, I didn’t realize the paragon board had slot to place glyphs in to give you the bonuses around them, I’ve just been leveling them and putting the paragon points on the ladder and ignoring the left side where the 25 glyphs are

Oh I’m gonna have some fucking boosted bonuses when I log on later
 
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