Kataploom
Gold Member
It runs the same as PS5, Switch 2 is a beast!Can run a faithful port of Redfall at 1080 docked?
It runs the same as PS5, Switch 2 is a beast!Can run a faithful port of Redfall at 1080 docked?
WOW, by double the wattage you crawl above Steam deck. 8.6 TFlops APU vs Steam deck 1.6 TFlops
Good job!
![]()
Exactly like I said. Rog ally X is the representation of the wrong direction PC handhelds are taking. Trying to brute force its way with stupid ass big APUs that are bottlenecked and inefficient.
games are nort optermized rog alley switch 2 performence will winROG Ally X is not 8.6 TF, I'm not sure why that myth gets repeated. VOPD is useless for gaming, and the advertised GPU clock is almost never reached. At 25w it is 3.5 TF (2.3Ghz average clock), and at 15w you can expect around 1.69TF (1.1Ghz average clock). Memory bandwidth is only 17% higher vs the Deck, but in reality is around the same due to the Ally having 8 CPU cores using more memory bandwidth. If you install Bazzite and lock to 15w/17w then the Rog Ally X also has better battery life vs the Deck.
The Rog Ally X is engineered just fine. It's just a larger chip that needs 17w or more to start seeing meaningful performance lifts vs the Deck.
In handheld mode is already losing if it is really 540p/25fps not ultra settings...games are nort optermized rog alley switch 2 performence will win
In handheld mode is already losing if it is really 540p/25fps not ultra settings...
Epic failed marketing then if gave that impression.for marketing purpose
Epic failed marketing then if gave that impression.
540p makes some sense as Zelda TotK is 1440p and Cyberpunk is supposed to be much more demanding to run and is 1080p docked.I mean in any common sense you would not pixel count a render on a CG handheld. WTF is this. Why even do it. What's next, pixel count peoples holding an handheld on the roof commercial?
In handheld mode I think the Rog Ally X at 20/25w will come out on top, but it is drawing way more power to do so and is almost twice the price, so the Switch 2 performing as well as it does is already a win.games are nort optermized rog alley switch 2 performence will win
CDPR stated that they're targeting 1080p/30fps for quality mode on handheld and 720p/40fps for performance mode.540p makes some sense as Zelda TotK is 1440p and Cyberpunk is supposed to be much more demanding to run and is 1080p docked.
Then it doesn't make sense docked also be 1080p/30fps/40fps.CDPR stated that they're targeting 1080p/30fps for quality mode on handheld and 720p/40fps for performance mode.
You don't really need a 1080p resolution on such a small screen. It's nice to have but not really an issue. I think 720p might be slightly too low, 800 would be nice.CDPR stated that they're targeting 1080p/30fps for quality mode on handheld and 720p/40fps for performance mode.
I played Hogwarts on the Deck from start to finish, it was worse than the Switch 2 footage.I don't know why people are saying Switch 2 is a "substantial" upgrade over Deck when we have already saw that Hogwarts Legacy and SF6 have significant cutbacks. Deck's running the next gen code while Switch 2 is running the last gen config.
I played Hogwarts on the Deck from start to finish, it was worse than the Switch 2 footage.
As far as I'm concerned, videogame graphics peaked with Soul Calibur on Sega Dreamcast. Everything that has followed since is icing on the cake. Heck, to us kids who grew up in the 1980s, the movie Tron was considered the peak of computer graphics. We couldn't imagine videogames ever looking better than that. We passed that milestone decades ago, hah.
Everything today is amazing and fantastic. Better than I could hope or ask for.
I don't know why people are saying Switch 2 is a "substantial" upgrade over Deck when we have already saw that Hogwarts Legacy and SF6 have significant cutbacks. Deck's running the next gen code while Switch 2 is running the last gen config.
VOPD is useless in general I'd say but it does provide a theoretical flops peak which is correct when counted as a doubling of non-VOPD flops.VOPD is useless for gaming
Do you happen to know how Nvidia Ampere Teraflops are calculated? Are double rate fp32 calculations included in a similar fashion? I am reading 'ampere compute figures being inflated' left and right but couldn't find a definitive answer after doing a bit of research.VOPD is useless in general I'd say but it does provide a theoretical flops peak which is correct when counted as a doubling of non-VOPD flops.
Ampere really does have double FP32, though accessing it requires sacrificing the use of the integer unit. The 3080 has the same number of SMs as the 2080 Ti, but gets 30% more performance on average. Compare that to RDNA 3, where you get maybe 5% better performance.Do you happen to know how Nvidia Ampere Teraflops are calculated? Are double rate fp32 calculations included in a similar fashion? I am reading 'ampere compute figures being inflated' left and right but couldn't find a definitive answer after doing a bit of research.
Yes but Deck has been released 3 years ago, something most people tend to forget in comparisons.![]()
Get out of here with your first hand experience!
Could you please precise what are those settings and the frame rate on the deck ?![]()
![]()
![]()
Switch 2 really has a huge upgrade over Steam Deck graphically.
I see, so T239's stated 3TF docked figure is with this feature factored in? Like in a sense it's 1.5 ('base TF' without double rate fp32)×1.3=1.95 TF, so about 2TF is the closer to real throughput, less theoretical figure? It is indeed inflated in that sense then, confirming what i have been reading. Another analogy (i know this isn't 1:1) might be PS4 PRO's RPM feature. PS4 PRO was theoretically 8.4 TF at half/fp16 precision. We know that RPM isn't useless and it can bring a significant uplift in real world compute throughput (maybe about 20% with good use). We could factor that fact in using the same mentality like this 4.2×1.2=5 TF to reach a higher figure for PS4 PRO, but we of course aren't doing it. All this say to say that it may be fairer to account for this aspect when comparing Switch 2 to another system like PS4 regarding theoretical compute ceilings. It isn't quite 3>1.84 really, there are nuances there.Ampere really does have double FP32, though accessing it requires sacrificing the use of the integer unit. The 3080 has the same number of SMs as the 2080 Ti, but gets 30% more performance on average. Compare that to RDNA 3, where you get maybe 5% better performance.
Handhelded??![]()
![]()
![]()
Switch 2 really has a huge upgrade over Steam Deck graphically.
That's true but doing that calculation gives you the equivalent of a 1.95 TF Turing card when in reality Turing was slightly faster than RDNA 2 per teraflop, and RDNA 2 is 1.25X GCN. The multiplier I use is 0.7 to get the roughly equivalently performing RDNA 2 part (~33.6 TF 3080 competes with ~23.8 TF 6900 XT) and 0.875 to get the equivalently performing GCN part (0.7 * 1.25 = 0.875). So by this metric, 3.1 Ampere TF would roughly equal 2.17 RDNA 2 TF or 2.7 GCN TF. That is, a bit more than half the power of the Xbox Series S, or in between the PS4 and the PS4 Pro. Other than a few possible outliers, so far it looks like this matches what we see in Switch 2 games.I see, so T239's stated 3TF docked figure is with this feature factored in? Like in a sense it's 1.5 ('base TF' without double rate fp32)×1.3=1.95 TF, so about 2TF is the closer to real throughput, less theoretical figure? It is indeed inflated in that sense then, confirming what i have been reading. Another analogy (i know this isn't 1:1) might be PS4 PRO's RPM feature. PS4 PRO was theoretically 8.4 TF at half/fp16 precision. We know that RPM isn't useless and it can bring a significant uplift in real world compute throughput (maybe about 20% with good use). We could factor that fact in using the same mentality like this 4.2×1.2=5 TF to reach a higher figure for PS4 PRO, but we of course aren't doing it. All this say to say that it may be fairer to account for this aspect when comparing Switch 2 to another system like PS4 regarding theoretical compute ceilings. It isn't quite 3>1.84 really, there are nuances there.
I see, thanks. To clarify, i was only assessing/comparing theoretical compute ceilings in isolation amongst other metrics/indicators since it's the most overused one which show up the most often in arguments. Since compute isn't the only indicator of game performance and its efficiency/real world throughput depends on a lot of factors like bandwidth (be it caches or memory), async, custom bits, APIs etc. It's all the more difficult to access its veracity for comparing specific platforms. Then there is the fixed function/rasterisation part of the picture of course. I guess we'll see the released games running side by side in due time for a better assessment.That's true but doing that calculation gives you the equivalent of a 1.95 TF Turing card when in reality Turing was slightly faster than RDNA 2 per teraflop, and RDNA 2 is 1.25X GCN. The multiplier I use is 0.7 to get the roughly equivalently performing RDNA 2 part (~33.6 TF 3080 competes with ~23.8 TF 6900 XT) and 0.875 to get the equivalently performing GCN part (0.7 * 1.25 = 0.875). So by this metric, 3.1 Ampere TF would roughly equal 2.17 RDNA 2 TF or 2.7 GCN TF. That is, a bit more than half the power of the Xbox Series S, or in between the PS4 and the PS4 Pro. Other than a few possible outliers, so far it looks like this matches what we see in Switch 2 games.
Well Ampere compute isn't "faked", so in a synthetic benchmark the Switch 2 should be able to hit that 3.1 TF figure.I see, thanks. To clarify, i was only assessing/comparing theoretical compute ceilings in isolation amongst other metrics/indicators since it's the most overused one which show up the most often in arguments. Since compute isn't the only indicator of game performance and its efficiency/real world throughput depends on a lot of factors like bandwidth (be it caches or memory), async, custom bits, APIs etc. It's all the more difficult to access its veracity for comparing specific platforms. Then there is the fixed function/rasterisation part of the picture of course. I guess we'll see the released games running side by side in due time for a better assessment.
Of course, i never said that it was "faked" and couldn't reach it in synthetic benchmarks. I guess PS4 PRO could also reach 8.4 TF in a tailor made FP16 synthetic benchmark. I was only inquiring about the intricacies.Well Ampere compute isn't "faked", so in a synthetic benchmark the Switch 2 should be able to hit that 3.1 TF figure.
In this case fps stands for fires per switch.Epic said it will run Fortnite in portable mode at 120fps, I want to believe.
Huh? Litterally no one ever expected that. Hell, no one even expects that on a PS5 Pro.Sorry to the people that believed 4k/120fps with ray tracing.
Huh? Litterally no one ever expected that. Hell, no one even expects that on a PS5 Pro.
Seriously, like half of GAF believed that it wouldn't even be able to output in 4k, and even the biggest optimists, myself included, didn't think you would have games like Metroid Prime 4 hitting 4k/60.
As a non Nintendo fan, I honestly couldn't see the difference, because every Nintendo game to me looks the same as the previous gen and I'm not 5 years old it was a major meh, I stopped giving a shit about Nintendo when my balls dropped and voice changed, they're like the Michael Jackson of videogames, never changes, all about the kids and something just off lying beneath the surface
Really, someone might have something wrong in their heads if they really thought it would be that powerful, thank god I haven't seen anyoneSorry to the people that believed 4k/120fps with ray tracing.
As a non Nintendo fan, I honestly couldn't see the difference, because every Nintendo game to me looks the same as the previous gen and I'm not 5 years old it was a major meh, I stopped giving a shit about Nintendo when my balls dropped and voice changed, they're like the Michael Jackson of videogames, never changes, all about the kids and something just off lying beneath the surface