Sure but, seems like that is the direction they are going with the game as clearly it wasn't some anime looking game so...
I have no clue what you are talking about and please show examples of what you are talking about instead wild claims or something.
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So....the textures, tessellation, lighting, shadows, volumetric fog, fabric of the clothes and detail in the characters faces clearly show a desire to have a realistic direction as why create it this way if it was not made to be a photo realistic looking game? Clearly, this was their aim, don't see enough evidence to support they didn't have a aim of this as why even motion capture someone's face like this if that wasn't the goal?
Where? Can you provide some examples of this?
? That makes zero sense though, being realistic is still a art direction so....what are you talking about?
Additionally, how can being real be a priority over any other effect, when they already have several effects that show an element of stylization against realism in several areas.
As in, when you look at your map, you don't fucking see some paper in the characters hand in real time to um "prioritize hyper detailed fidelity", you see a stylized map
If they wanted to um "priortize" this idea, they would not have a map like this using such direction, they'd opt for the character to physically have a map to show the realism and to keep the player in that world
Here is an example to prove this (Something you guys seem to be allergic to lol)
When the characters assassinate people, it doesn't just show all the killing in real time to keep the same direction of realism, but instead shows a stylized brush stroke type scene
Yet, in Ghost when you do some of the boss battles, you get this effect that ironically is less stylized and exaggerated then AC Shadows but...ok.
So ....look man, no disrespect, but show your work. Stop making claims and show your actual proof of what you are talking about because of the small amount we've seen of AC Shadows, its clear both games share directions, although Ghost Is not going for HYPER style, it is going for realism regardless based on the choices made regarding lighting, textures, shadows and how they did the faces (based on real people) So yes, AC Shadows looks more real, but its also only on PS5, Ghost Of Tsushima was made on PS4... They both aim for realism as clearly Ghost is not a fucking Zelda or Anime looking game and where that gets broken up with effects and scenes with brush stroke animations or something exist in both titles.
So right now, I do not see any evidence to suggest one of theses games put more priority in this area over the other or something when both actually do the same things in different areas. As in, seeking realism in real time gameplay, mixed in stylized with kills, assassinations in other areas, stylized in maps.
I do not currently see that 1 is doing something over the other in this regard, merely that one is next gen only. So right now, their directions are very similar, but expected considering the source.