I said this in another thread, but the day 1 PC ports have blown up in Microsoft's face. Halo, Redfall, Starfield, and now Forza all have launched with massive issues. its just not worth it. Sony has the right idea. Release first then have porting studios do the rest. the only time they had their own devs port it, it blew up in their face with ND completely fumbling TLOU1's PC port.
these games are getting more and more complex, bigger and harder to make. You can expect devs to be making multiple versions and expecting them all to nail all versions. yes, they are no longer making PS5 versions but thats been replaced by series s so in total they are making three versions of the game.
I play on PC so I dont mind Day one releases but fucking DLSS in this game is broken with no performance gain whatsoever so whats the point? I spent thousands of dollars on nvidia GPUs to get better ray tracing and now i cant get it because the devs didnt have time to get multithreading right. Again, whats the point of a PC port when it literally cant do what they want. Starfield also had CPU optimization issues. You could turn off hyperthreading and the game would literally run better. So they are not using using 8 of the 16 threads on XSX either.