There is allot of mis understanding on RDNA2 features, especially where Sony wanted their own VRS and own mesh shader type operations. See below. Hopefully puts the confusion to rest why Sony used their own methods rather than standard AMD. Its called customisation...
ps5 can run games in some sort of backwards compatibility boost mode probably with lower clocks unless games are patched, but who knows. Xbox is said runs at full capacity running unpatched games in native mode, not boost or emulation, with full power of the hardware behind them minus new features.
The only ones who've said they can run games natively at full speed is microsoft, sony hasn't said that.
You guys are insane if you think Microsoft somehow got some tech exclusive to consoles by paying AMD or whatever. That does not happen. Likely, Sony decided to make their APU completely custom and add only what they thought was needed and cut what they decided was unnecessary on a console.
There is allot of mis understanding on RDNA2 features, especially where Sony wanted their own VRS and own mesh shader type operations. See below. Hopefully puts the confusion to rest why Sony used their own methods rather than standard AMD. Its called customisation...
That's simply speculation based on patents. Every tech company files patents. Every tech company has various R&D initiatives. Unless there are clearly stated official specifications in products coming to market, however, it's very hard to tie many of those patents and R&D projects to implementations in actual systems or designs, so you're left mainly to speculate and the such.
Which is all well and good. But none of it counts as actual, official confirmation.
Not only does PS5 have VRS and Mesh shading, but it has an even more advanced engine that amplifies these technologies, customized on the PS5 through the geometry engine......Very early in the game a dev already stated that the geometry engine is a marvel of engineering on the PS5. Pretty much all the parts in PS5 work together to quicken the render path....including the blazing fast SSD and cache scrubbers....
That's simply speculation based on patents. Every tech company files patents. Every tech company has various R&D initiatives. Unless there are clearly stated official specifications in products coming to market, however, it's very hard to tie many of those patents and R&D projects to implementations in actual systems or designs, so you're left mainly to speculate and the such.
Which is all well and good. But none of it counts as actual, official confirmation.
I am sure Cerny and Naughty dog did a large complex patent on how to apply VRS to more complex dual image VR applications and did not use it of course duirng the many years of ps5 development collaboration with AMD.
Did you seee the IPC increases for VR ?
I can not see how such an advancd technique would be useful at all to Sony, they dont do VR.
And they just skipped standard VRS from AMD that did not work right first time in RDNA1 becasue it was also thought they best miss it so Gaf posters can be correct.
I am sure Cerny and Naughty dog did a large complex patent on how to apply VRS to more complex dual image VR applications and did not use it of course duirng the many years of ps5 development collaboration with AMD.
Did you seee the IPC increases for VR ?
I can not see how such an advancd technique would be useful at all to Sony, they dont do VR.
And they just skipped standard VRS from AMD that did not work right first time in RDNA1 becasue it was also thought they best miss it so Gaf posters can be correct.
I'm not saying speculating off the patents is worthless. We speculate with patents and research papers etc. all the time. However, again where is the clarification from Sony officially on these things? Even AMD clarified a few of things on their behalf, but we're referring now to specific Sony patents so clarification would come down onto them, and they don't need to wait for AMD to do so.
It's perfectly possible some of these patents are specifically geared to PSVR2, for example, meaning they'd be built into the headset hardware directly for off-system processing. But if so we won't learn about that until at least a year from now. If it's more directly tied to the PS5 console itself, then we either should've already gotten official clarification, or should expect it within a month from now.
After all, these are major technological developments and Road to PS5, for all intents and purposes, was aimed at developers.
I'm not saying speculating off the patents is worthless. We speculate with patents and research papers etc. all the time. However, again where is the clarification from Sony officially on these things? Even AMD clarified a few of things on their behalf, but we're referring now to specific Sony patents so clarification would come down onto them, and they don't need to wait for AMD to do so.
It's perfectly possible some of these patents are specifically geared to PSVR2, for example, meaning they'd be built into the headset hardware directly for off-system processing. But if so we won't learn about that until at least a year from now. If it's more directly tied to the PS5 console itself, then we either should've already gotten official clarification, or should expect it within a month from now.
After all, these are major technological developments and Road to PS5, for all intents and purposes, was aimed at developers.
ps5 can run games in some sort of backwards compatibility boost mode probably with lower clocks unless games are patched, but who knows. Xbox is said runs at full capacity running unpatched games in native mode, not boost or emulation, with full power of the hardware behind them minus new features.
The only ones who've said they can run games natively at full speed is microsoft, sony hasn't said that.
The Xbox one & series is always using a level of emulation/virtualization for their games which is why they were so confident of their backward compatibility.
The hardware compatibility on both systems is very likely to be the same as it still AMD CPU and GPU and the same strategy may very well apply for both.
its a technique where the pixels inside a triangle are shaded at lower resolution to save power, the triangles selected for this are in certain parts of the screen less likely to be noticed by the player, so basically they do less work in in front of you and expect you and digital foundry, you know they guys that make 400% zoom at games for a living, to not notice
PS5 will probably support this using id-buffer(or an improvement of it) like the one in PS4 Pro, id-buffer give devs the ability to know wich pixels are inside each object on screen which is useful to implement many techniques, it provides most of what VRS need to know
It also needs to support up to 3 vs 3 human players duelling in any area of the game. Oh yeah, and just because they've mainly shown constrained areas you shouldn't assume that the scope isn't much more substantial, as typical for all Souls games there are some pretty spectacular and complex maps.
Demon's souls look incredible and it's a shame MS don't have first party showcase yet. But the same happened when Playstation 3 came out. Everything on 360 looked better for a long time. I know ps5 doesn't have a cell processor... (If it did it would be backwards compatible! Wahey!) But I still think all this judging is very premature. Enjoy your system whatever you got folks! Dual sense looks insane, Auto HDR is clever tech - competition is good! Don't champion one company or you will end up paying 70 for all your games.
I don't know if Demon's Souls has VRS, but it certainly looks 2 gens ahead of "full RDNA 2" Craig on XSX... Which is what matters, what's on screen and what you play.
Leave the technical mumbo jumbo to devs, you don't understand any of this anyway.
I don't know if Demon's Souls has VRS, but it certainly looks 2 gens ahead of "full RDNA 2" Craig on XSX... Which is what matters, what's on screen and what you play.
Leave the technical mumbo jumbo to devs, you don't understand any of this anyway.
I don't know if Demon's Souls has VRS, but it certainly looks 2 gens ahead of "full RDNA 2" Craig on XSX... Which is what matters, what's on screen and what you play.
Leave the technical mumbo jumbo to devs, you don't understand any of this anyway.
Is demon's souls aiming for 120fps? I didn't know that. In all honesty Halo has never been about the graphics. Blue point are technical wizards... A remake is way less work than a brand new flagship title. Halo infinite looked fine. The Craig meme is honestly an asanine argument... The pop in clouds and grass were more concerning imo.
They actually increased the summon limit from the Ps3 version for this remake. They player can summon 2 players, and the invader can bring 2. So thats 6 total human player / non npc characters now. And thats not even including npc enemies.
Plus some levels can absolutely swarm you with enemies. The whole game is not like the early parts in the firsr trailer with mere 1 on 1 fights. DS can get pretty crazy at times.
And in the original version, the frame rate would drop to the teens when it got crazy. So its very impressive if they can keep a locked 30 at 4K. And if they really can keep it locked at 60 in performance mode, that is even more amazing!
Regardless, I personally find it better if you don't see traces of such techniques on the screen. After all, what use is all the power if it makes the overall picture inconsistent.
i think that at this point we will see (and accept) the differences just in the DF threads . that's said ms waited long to release with full rdna2 capability sony was testing differents steps of their soc already 1.5+ years ago. . that's said ms waited long to release with full rdna2 capability sony was testing differents steps of their soc already 1.5+ years ago. it will take at least 1 year before take full advantage of the full rdna2 new capabilities.
let's start with the new assassin's creed
i think that at this point we will see (and accept) the differences just in the DF threads . that's said ms waited long to release with full rdna2 capability sony was testing differents steps of their soc already 1.5+ years ago. . that's said ms waited long to release with full rdna2 capability sony was testing differents steps of their soc already 1.5+ years ago. it will take at least 1 year before take full advantage of the full rdna2 new capabilities.
let's start with the new assassin's creed
i explained to you in 1 other thread what i think about the vrs and what the ps5 could support. I'm not hoping for anything more than what the logic implies. Probably is the opposite geordiemp? lately I see a lot of "last gen secret sauce" arguments that seem to try to fill a gap that will be what it will be
i explained to you in 1 other thread what i think about the vrs and what the ps5 could support. I'm not hoping for anything more than what the logic implies. Probably is the opposite geordiemp? lately I see a lot of "last gen secret sauce" arguments that seem to try to fill a gap that will be what it will be
What developer does he work for? He has no game credits currently. He did just graduate in 2019 with his degree but he has zero shipped games based off his LinkedIn profile and only recently got a job at Unity Technologies team as a XR and Gaming Recruiter. So he just got a job with Unity to recruit game developers. While he said he accepted that position, he hasn't put it into his LinkedIn profile but when you look at other XR and Gaming Recreuiters for Unity such as the other profile linked below you'll see that it is a sales job to sell Unity to developers. He says on instagram that game development is a hobby from college in several instagram posts. And during his time as a "Game Designer" at "Independent Game Designer" company, he also worked as a security guard at casino called Jake's 58 linked below. He also lists his job at school as Lead Game Designer but lists the accomplishments as small projects in processing language, C++ and C#. Hardly devkit worthy projects, I'm assuming. His LinkedIn profile also says he's still looking for opportunities.
Welcome to Jake's 58 Hotel & Casino on Long Island. Featuring over 100 electronic table games and 1,000 electronic slot machines. Visit today!
www.jakes58.com
Also, as a game developer with a Devkit, he'd be under NDA to talk about hardware features not currently revealed by Playstation.
I think this guy is lying. Or it's a fake. The pictures are all unique to his accounts so I'm going with lying. Not the tweets I'd hang my hat on, guys.
I don't understood all that passion for the VRS. It causes lot of shimmering, low buffer artifacts, even aliasing, is really that worth? From what I have seen in the benchmark doesn't save that much in terms of cost of compute resource.
I don't understood all that passion for the VRS. It cause lot of shimmering, low buffer artifact, even aliasing, is really that worth? From what I have seen Iin the benchmark doesn't save that much in terms of cost of compute resource.
I think this guy is lying. Or it's a fake. The pictures are all unique to his accounts so I'm going with lying. Not the tweets I'd hang my hat on, guys.
The Xbox one & series is always using a level of emulation/virtualization for their games which is why they were so confident of their backward compatibility.
The hardware compatibility on both systems is very likely to be the same as it still AMD CPU and GPU and the same strategy may very well apply for both.
I think what he wanted to say is that Xbox consoles, from Xbox One and forward, run games in a VM (Virtual Machine). the games use a separate specialised OS called GameCore, while the dashboard and apps run on a modified version of Windows 10.
this virtualization could be a big help in making games compatible with new hardware.
a recent Windows 10 update made the system technically compatible with gamecore btw. so we might soon see support for Xbox One games on Windows 10, or at least a tool for developers to do a super fast an easy port to win10
Sony simply didn't wait or didn't have a large enough budget to go for the full RDNA2 suit, its as simple as that.
People trying to label RDNA2 suit as generic and big up Sony's custom parts some which aren't even one-for-one with what RDNA2 has are at this point only triggered fanboys that had been spreading FUD on here for ages while playing tech analysts with inside information that was imaginary.
Those custom parts from Sony simply aren't going to be able to perform at the level of the integrated features of RDNA2, expect a lot of games on PS5 to perform worse than just the raw performance numbers that we have between these systems.
PS5 is going to be a decent amount weaker product this generation until we get a refresh. You best come to terms with that, there isn't a secret sauce, no matter how much some wish it did and it certainly isn't RDNA3 for those few unhinged people on here that are trying to hold on to that pipe dream.
why you want a PS5 game to use a technique that makes the graphics look worse?
eventually it will be used along other techniques and very strict LOD in more demanding games as generation progress better learn to get more performance in other ways first, using it in first games is not a good sign
why you want a PS5 games to use a technique that makes the graphics look worse?
eventually it will be used along other techniques and very strict LOD in more demanding games as generation progress better learn to get more performance in other ways first, using it in first games is not a good sign
What developer does he work for? He has no game credits currently. He did just graduate in 2019 with his degree but he has zero shipped games based off his LinkedIn profile and only recently got a job at Unity Technologies team as a XR and Gaming Recruiter. So he just got a job with Unity to recruit game developers. While he said he accepted that position, he hasn't put it into his LinkedIn profile but when you look at other XR and Gaming Recreuiters for Unity such as the other profile linked below you'll see that it is a sales job to sell Unity to developers. He says on instagram that game development is a hobby from college in several instagram posts. And during his time as a "Game Designer" at "Independent Game Designer" company, he also worked as a security guard at casino called Jake's 58 linked below. He also lists his job at school as Lead Game Designer but lists the accomplishments as small projects in processing language, C++ and C#. Hardly devkit worthy projects, I'm assuming. His LinkedIn profile also says he's still looking for opportunities.
Welcome to Jake's 58 Hotel & Casino on Long Island. Featuring over 100 electronic table games and 1,000 electronic slot machines. Visit today!
www.jakes58.com
Also, as a game developer with a Devkit, he'd be under NDA to talk about hardware features not currently revealed by Playstation.
I think this guy is lying. Or it's a fake. The pictures are all unique to his accounts so I'm going with lying. Not the tweets I'd hang my hat on, guys.