ChorizoPicozo
Member
at 60The amount of shit the series S and switch got.....
Fucking 720p at 30 odd fps on a ps5 single platform exclusive....serious wake up call for us all. Mental.
at 60The amount of shit the series S and switch got.....
Fucking 720p at 30 odd fps on a ps5 single platform exclusive....serious wake up call for us all. Mental.
Do they talk about it overheating the console?
LOL so this is why Performance Mode looked really soft and blurry. As low as 720p LMAO.
I am on patch version 1.02, that appears to be the Day 1 patch.
The issue with FFXVI is that it uses RT throughout with no fallback to rasterization. I respect the team for going all-out on supporting RT like this, but the shit-tier RDNA2 GPU in these consoles simply cannot cope with RT, and without DLSS to do decent quality reconstruction when you're down as low as 720p it's going to look like flaming horseshit. To put it simply, using AMD is dramatically holding these consoles back. If they used Nvidia hardware of the same gen, and by that I mean the Ampere (RTX 30 series) gen, they would have more than double the speed RT at the same core/shader count and also DLSS which is so vastly superior to FSR it's kind of hilarious.
FSR 2 (newest version) would look a lot better than FSR 1. No DLSS needed.Yeh I'm only a couple of hours in and I've seen several things that DLSS would be able to improve/clean up and I'm playing on resolution mode so that's as good as it gets in terms of IQ on the PS5.
It's a crying shame that Nvidia aren't involved with playstation anymore.
Wot.Don't worry. I'm sure some of us will be there to slam Starfield.
FSR 2 (newest version) would look a lot better than FSR 1. No DLSS needed.
Yeah, I am going on the assumption it is using RT shadows, if not, wtf are they doing? lol.Yes, FSR1 is spatial, only uses the same frame for TAA + Sharpening, FSR2 is temporal, uses multiple frames for a much better resolve. It would fix a lot of the fuzziness issues this game is seeing.
But it's also not free, it requires a decent amount of headroom going by PC examples. They likely didn't have it to spare considering its already dropping so many frames in a 720p~1080p DRS window.
If the console used Nvidia it wouldn't be a problem.ray tracing (on console) is a mistake . Who tf care about RT shadows .
ray tracing (on console) is a mistake . Who tf care about RT shadows .
They really should implement a Hybrid Mode, where it uses Quality mode for Exploration and switches to Performance Mode only in combat.
Looks great, but I hope they're able to get performance mode into a better state. Unlike past TB FFs, 16 would really benefit the higher, smoother frame rate.
Hoping that six-month window before the PC release means we're looking at a quality PC port...
Genshin looks as good as Zelda.Having to choose between 30FPS and 720p in 2023 is wild. Very disappointed with the performance of this game.
It would have been more palatable if this were a Switch game, but it isn’t. Tears of the Kingdom runs at 30fps in 900p and I’m okay with that because it’s 15W handheld plugged into a TV.
The PS5 is a massive 200 watt monster. There should be no excuse.
In terms of resolution and framerate? I think Genshin is far higher fidelity.Genshin looks as good as Zelda.
If you want 60fps moving forward then enjoy playing at 720p or below.Having to choose between 30FPS and 720p in 2023 is wild. Very disappointed with the performance of this game.
It would have been more palatable if this were a Switch game, but it isn’t. Tears of the Kingdom runs at 30fps in 900p and I’m okay with that because it’s 15W handheld plugged into a TV.
The PS5 is a massive 200 watt monster. There should be no excuse.
40 FPS the best of both worlds according to DF.If you want 60fps moving forward then enjoy playing at 720p or below.
The entire point of 30fps is it allows there to be less compromises. Its the sweet spot for consoles. And also the default.
60fps has always required a compromise on consoles. I have been screaming it at the top of my lungs for years on here.
This is the compromise. Just one of them in fact. A resolution straight out of 2007.
You want to force devs to make next gen games 60fps? Ok. Enjoy 720p games going forward. Soon it will be 520p. As games start to push hardware near the end of the gen.
In other words, its a waste of time.
This performance mode was a complete waste of everyones time. Especially the developers time. They should have spent all that time forcing it to run at 60 doing other things in the game to make it even better.
It very does, but not at all times though.Someone cut me straight, does this game look next gen or not?
Thinking about picking it up, so much conflicting info out there on the visuals.
In terms of resolution and framerate? I think Genshin is far higher fidelity.
What's your point though.
If this was a Switch game, it wouldn't even be 720p or 30fps.It would have been more palatable if this were a Switch game, but it isn’t. Tears of the Kingdom runs at 30fps in 900p and I’m okay with that because it’s 15W handheld plugged into a TV.
according to DF:Someone cut me straight, does this game look next gen or not?
Thinking about picking it up, so much conflicting info out there on the visuals.
Genshin looks as good as Zelda.
Depends on the phone. The Switch's GPU is somewhere between the iPhone X and iPhone 11 Pro. And I'm sure TotK is using the CUDA cores in that Maxwell GPU for some of the physics sim. I don't know what his point was there, but my point was that TotK has a valid reason for capping at 30. FF16 hasn't made an argument as to why it needs to be capped at 30FPS for a consistent experience when we are talking about a console with much, much newer hardware that consumes nearly 20X the power.In terms of resolution and framerate? I think Genshin is far higher fidelity.
What's your point though.
Looks great, but I hope they're able to get performance mode into a better state. Unlike past TB FFs, 16 would really benefit the higher, smoother frame rate.
Hoping that six-month window before the PC release means we're looking at a quality PC port...
EngineDepends on the phone. The Switch's GPU is somewhere between the iPhone X and iPhone 11 Pro. And I'm sure TotK is using the CUDA cores in that Maxwell GPU for some of the physics sim. I don't know what his point was there, but my point was that TotK has a valid reason for capping at 30. FF16 hasn't made an argument as to why it needs to be capped at 30FPS for a consistent experience when we are talking about a console with much, much newer hardware that consumes nearly 20X the power.
This game looks nothing like the new Zelda game. Do you really want to compare them?Depends on the phone. The Switch's GPU is somewhere between the iPhone X and iPhone 11 Pro. And I'm sure TotK is using the CUDA cores in that Maxwell GPU for some of the physics sim. I don't know what his point was there, but my point was that TotK has a valid reason for capping at 30. FF16 hasn't made an argument as to why it needs to be capped at 30FPS for a consistent experience when we are talking about a console with much, much newer hardware that consumes nearly 20X the power.
I wasn't really saying that it did. Both games use PBR materials with a derferred renderer. Polygon count, particles, "RT" shadows should have all been scaled back for FF16. The PS5 clearly can't handle all that. Also, it seems like this engine has a lot of legacy bloat that needs to be dealt with.This game looks nothing like the new Zelda game. Do you really want to compare them?
I love their optimization choice to prioritize 60fps during combat. It's all about smart decisions in the face of hardware and/or engine limtations.
It's not 720p for fuck's sake. It's a base rendering resolution for reconstruction.
a smart descision would have been to add a 120hz mode so that VRR is useable on PS5, and to maybe set the 60hz version of the performance mode up in a way that it snaps to a 30fps and 60fps lock depending on what is happening.
Snap back and forth between locked 30 and locked 60!? Smart??
I just got to a spot not long after the demo concludes where I just stood there confused. Some environments look real as shit.I do. Whether RT shadows or not, the high quality shadows are the reason this game looks as good as it does in it's best moments. It shits on most other AAA titles this gen, and that includes most of Sony first party.
I mean what it does now is snap between 40fps and 60fps in many places... that's literally worse because the PS5 has no way to effectively use VRR in the game, as it doesn't have a 120hz mode either.
so the choice would be, an unstable framerate that is on average at like the low 40s to low 50s, and then snaps to 60fps in combat.
or add a way that the game just locks to 30fps outside of combat so that the frame delivery is even and not completely unstable.
It absolutely is not 720p as they are employing an upscaling technique, it's just not a very good one.FSR1.0 is not reconstruction. it's just an edge sharpening tech that tries to add additional pixels to edges of meshes.
so it absolutely is 720p
I'd take a universal 40hz over different fps personally. This is the kind of game where you're running into battles every half a minute or so, I reckon constantly snapping between 30 and 60 will be a very jarring experience.
Games which have 60 FPS game play but 30 FPS cut-scenes (eg Diablo IV) wouldn't have that issue cause cut-scenes are few and far between.
It absolutely is not 720p as they are employing an upscaling technique, it's just not a very good one.
I was talking in principle, but I get it...FSR1.0 is not reconstruction. it's just an edge sharpening tech that tries to add additional pixels to edges of meshes.
so it absolutely is 720p
yep. 4k is such a waste of everything. but these companies have to push something to sell new shit.This is pretty much the reason I decided to stick with 1080p for this gen. There was never any real question it would happen as the gen went on.
I kinda miss having HDR but the game otherwise looks amazing on my old plasma.
This is pretty much the reason I decided to stick with 1080p for this gen. There was never any real question it would happen as the gen went on.
I kinda miss having HDR but the game otherwise looks amazing on my old plasma.
I said it was 720p just from looking at the demo - there’s zero percent chance I’d have been able to do that if it was using DLSS but with FSR it’s very easy. FSR 1 isn’t remotely close to DLSS and it is very obvious what a low resolution this game is running at. Even FSR 2 looks bad from such a low resolution.So, are we using the internal resolutions and not the ones on screen now as a barometer for performance? Because if that is what we are doing it is fud.
In the Quality mode which is how I played the demo the game looks and runs fine and it isn't 720p.
Not an issue with a gamepad. I also play most of my PC games with a gamepad and I've never even noticed a difference between my 60hz plasma and 165hz LCD.even thinking about the input lag of your TV makes me shiver tbh.
that alone would make it impossible for me to go back to a TV from that era
I think that was part of the day one update, though I won't know until tomorrow when I get it.
That's what I'll be doing.
I said it was 720p just from looking at the demo - there’s zero percent chance I’d have been able to do that if it was using DLSS but with FSR it’s very easy. FSR 1 isn’t remotely close to DLSS and it is very obvious what a low resolution this game is running at. Even FSR 2 looks bad from such a low resolution.
Going from 1600p or something to 4k I think you’d be hard pressed to tell it was being upscaled without really inspecting it but going from 720p is blatantly obvious. In many ways 720p FSR looks worse than 720p native - it may be a little sharper but you get fuzzy pixelly artifacts and noise around everything.
I think it’s absolutely fair to refer to this game as dropping to 720p.
Quality mode: DRS 1080p to 1440p upscaled to 4K
That's almost on the level of Nintendo Switch....- Performance: DRS 720p to 1080p upscaled to 1440p. Combined with TAA 'doesn't look great'
- The game seems to be using FSR 1, not FSR2