2 different developers. I just hope 343i don't outsource Halo 5 multiplayer maps, like they did with Halo 4. The quality of maps from them verses Certain Affinity was something. Outsourcing doesn't always work out. Don't get me wrong, the ports are not terrible, between alright and good. They not so bad.Sounds slapped together. Hopefully the Gears collection gets a more consistent treatment.
2 different developers. I just hope 343i don't outsource Halo 5 multiplayer maps, like they did with Halo 4. The quality of maps from them verses Certain Affinity was something. Outsourcing doesn't always work out. Don't get me wrong, the ports are not terrible, between alright and good. They not so bad.
It's a shame Richard provided no screenshots, especially of Halo 2 Anniversary because even the highish bitrate (33Mbit/sec 60fps) Gamersyde videos aren't great for this. There's not much camera movement at this point.
Halo 2 Classic (1920x1080 noAA)
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Halo 2 Anniversary (1328x1080 ppAA)
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It's a shame Richard provided no screenshots, especially of Halo 2 Anniversary because even the highish bitrate (33Mbit/sec 60fps) Gamersyde videos aren't great for this. There's not much camera movement at this point.
Halo 2 Classic (1920x1080 noAA)
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Halo 2 Anniversary (1328x1080 ppAA)
![]()
Halo 4 seems to be between 50/60 at least one sustained drop to 40 based on the footage.
It's a shame Richard provided no screenshots, especially of Halo 2 Anniversary because even the highish bitrate (33Mbit/sec 60fps) Gamersyde videos aren't great for this. There's not much camera movement at this point.
Halo 2 Classic (1920x1080 noAA)
![]()
Halo 2 Anniversary (1328x1080 ppAA)
![]()
It's a shame Richard provided no screenshots, especially of Halo 2 Anniversary because even the highish bitrate (33Mbit/sec 60fps) Gamersyde videos aren't great for this. There's not much camera movement at this point.
Halo 2 Classic (1920x1080 noAA)
Halo 2 Anniversary (1328x1080 ppAA)
The 40s part seems due to area loading
Even if you ignore Halo 1 and 2 in the collection, tremendous is a very generous description.Such a tremendous job.
Even if you ignore Halo 1 and 2 in the collection, tremendous is a very generous description.
Only HexaDrive's done a tremendous job on major remasters.
It's kind of baffling that performance is wasted constantly for a switching feature that you benefit from so rarely in comparison.
edit: I mean, is it really too much to expect the original (and best) Halo in 1080p60 with ANY anti-aliasing and 16xAF?
Looking better isn't always enough. It should look polished, but due to the compromised resolution and low-res transparencies it looks messy.Halo 2 looks way better. Your comparison picture reflects this. Lighting alone is massively improved. The only aspect of the original that looks superior is clarity due to higher resolution.
Anniversary looks better in every single other way.
You can force AA and AF on PC.From reading the article, it seems CE suffers from the same issue as the original PC version when playing at 60fps.
You can force AA and AF on PC.
Through the GPU control panel?How can you force AA outside of downsampling?
Looking better isn't always enough. It should look polished, but due to the compromised resolution and low-res transparencies it looks messy.
You can force AA and AF on PC.
Through the GPU control panel?
There's even a fan-modified version of the Mac Halo CE demo with AA options at startup.
Just because Halo PC has a weird incompatibility with MSAA doesn't mean that shouldn't be fixed, or they shouldn't use a ppAA instead of nothing.Cool. Last I knew you couldn't force AA through the control panel with Nvidia cards, that's why I asked.
The scope, physics and emergent gameplay of Halo are far more impressive than anything Metal Gear did at the time. Plus it had a flawless co op element that maintained the single player experience intact.You really think so? The texture work, per-pixel lighting, and shader quality was all a step up but the dodgy frame-rate, very simplistic geometry, and mediocre animation bring it down. From that same period in 2001 I think Metal Gear Solid 2 stands the test of the time much better with superior animation, 60 fps, an an incredible attention to detail. Obviously it's much smaller in scope but it looks less dated to my eyes.
Halo 2, though, is quite ugly by today's standards.
Parts of this article literally read like some of the posts we got in that thread about PS4 sales that had to be locked because of console wars yesterday... Right down to the persistent Last of Us comparisons too.
Didn't someone say they were fixing the animation judder, or is it only for first person weapon animations?It seems like the juddering issue problems are due to cutscenes being rendered at 30hz but being forced into 60fps. Why not lock cutscenes to 30fps? It's not like it would matter to gameplay as long as it gets unlocked (or locked to 60) when gameplay begins.
Seems strange to force non-gameplay to be 60fps and make it look juddery instead of capping cutscenes at 30.
Classic background looks so much better.
Anniversary looks so much better.
This is pretty much me.It's a shame they couldn't get that framerate locked down a bit more. But, it all sounds good. Never a huge halo fan, but enjoyed the campaigns. Won't be getting an xbone any time soon, if at all :-(
Digital Foundry is biased toward the PS4? That's one I hadn't heard before and seems opposite of what I've heard most of the time this gen.
They're supposed to be in DF threads. Whining about tech criticism in a DF tech analysis thread on the other hand...Wow, the 'pixels accountants' are out in force today...
They mention that the resolution/scaling in Halo 2 seems to produce better results than the typical 900p resolution. I believe Killzone 2/3 did very similar things, using a resolution that was scaled more in one direction, but produced better results. I wonder why more games don't use it?
You can't deny the crystal-like sharpness though.I personally think it can produce some weird looking aliasing.
You can clearly see it along some of the edges in this pic:
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Personal opinion?
a. It looks much better than prior showings now for obvious reasons of dev progress.
b. Yeah, I think the scaling of this res looks better. Great in fact. There's a crystal-like sharpness in-game.
The fidelity isn't suffering at all!A fade in wouldn't work. The engine is either running in sync or it isn't. The fidelity of the game is not suffering, it's balanced to achieve a set goal. We've been very open about this throughout, as you know.
Wow, the 'pixels accountants' are out in force today...