Digital Foundry: Hands-on with the Halo 5 beta

I haven't encountered a place where the performance approached anything close to a problem, and the generally 60 fps feels great, but boy howdy, that resolution, lol

I totally know it's the most stable of the early builds for them to work with, it's just jarring how obvious the resolution is compared to other games I've been working through. Still though, I've liked this a lot.
 
Maybe Im missing something but there doesnt seem much value in DF doing analysis on such a beta - quite tiresome already this generation with all these fluff piceces made for clicks than adding real value to the technical discussion.

ps3ud0 8)
 
I worry about this game because MLG arena play seems to be the focus. Vehicle and large map objective play will be an afterthought.

I'm not impressed by the beta much but maybe they will do a good campaign.
 
Having not played the beta and just watched some videos, I'm not sure what you mean. Can you explain?
Basically, you can key animations at whatever framerate you desire. Some of the moving objects in the skybox are keyed at a lower rate than 60 and thus become all stuttery and, thanks to motion blur, get very blurry.

If you've played Halo CE on PC (or look at the cutscenes in the MCC) that's an extreme example.

EDIT: The article did kind of mention it:
Particles, alpha effects, and the lighting engine all render at 60fps in this case, but the character animations and camera update at around 30-40fps.
 
With all the resolution pressure present this gen there is no way 343 would release a flagship game like Halo at 720.

I'd say 900p is still likely and would be fine with me.

I think a lot of people have forgotten what actual betas are.
 
I don't understand this. 343 isn't trying to create a new game and slap the Halo name on it, it wants to evolve the old game and give fans what they want, not something new, and DF is criticizing them for it.

Edit: Also might want to quote more than just stuff about the framerate OP, there's some other stuff in there too.

Ahhh again with the talk about gameplay in a tech analysis...

Otherwise doesn't sound too bad given it's a year out. Should be interesting to compare come release.

Halo only 720p a year prior to release.
Uncharted only 30FPS a year prior to release.

I hope and I'm pretty sure that both will hit their 1080p 60FPS target come launch.

I don't think these super early tech preview have much substance, unfinished code is unfinished.

Halo 5 was never given a resolution target btw.
 
While 720p is disappointing, getting a build out that runs this well a year before launch is impressive.

Yea and I'm guessing they've had the beta locked in since October since they've shown it off. It's probably an old, stable build that they know won't crash very often if at all.
 
i thought 720p would look like dogshit on a 1080p set (i recently upgraded my tv). it really doesnt, and i sit rather close to my set (40inch). i would be fine with 900p
 
i thought 720p would look like dogshit on a 1080p set (i recently upgraded my tv). it really doesnt, and i sit rather close to my set (40inch). i would be fine with 900p

900p has looked surprisingly good in most games I've played, in terms of IQ. Ryse was a good case for balancing performance and clarity early on in the generation. I do think the 720p here looked rough, especially with the pre-round flyovers.

halo games arent known for their graphics anyway

I don't know if I'd say that. Particularly in the cases of 1 and 4.
 
This is probably the only time I'm upset with Digital Foundry.

Why would anyone in their right mind take this analysis seriously or expect that this would be a good idea? It's a beta of a game over a year out. Not to mention the graphical aspect was one of the least important things 343i said about this beta.

I highly doubt anything was well optimized and if anything, they should be commended for putting out a product this polished so far from release. Some games don't run this well at launch.
 
Percy gonna Percy...

Campaign won't get shown until E3 stage demo I guess, if/when they do a second beta with vehicles etc, that will be a much better idea of what we can expect from it in the final stages.

Yep, it was hilarious earlier today seeing him advise someone else against trolling.

As for the beta, I thought it looked nice, but not sharp, but it ran great. Made going back to Destiny PVP difficult. The smoothness of 60 fps is definitely something Titanfall could have used as well. My main hope is that they can make the single player a solid 60 fps as well, since that's where I derive most of my fun from any game.

i thought 720p would look like dogshit on a 1080p set (i recently upgraded my tv). it really doesnt, and i sit rather close to my set (40inch). i would be fine with 900p

It had a weird shimmer to it. I assumed that was from the low resolution. But I've played numerous Xbox One games that weren't 1080p and they didn't have that shimmer, and they also looked very sharp.
 
Percy gonna Percy...

Campaign won't get shown until E3 stage demo I guess, if/when they do a second beta with vehicles etc, that will be a much better idea of what we can expect from it in the final stages.

If I were to hazard a guess, a BTB Multiplayer Beta will probably happen during E3 or soon after to give it that big push before the Holidays.
 
If I were to hazard a guess, a BTB Multiplayer Beta will probably happen during E3 or soon after to give it that big push before the Holidays.
I've been saying that for a while now. The earliness of the beta combined with the "Arena Beta" name makes me pretty sure we'll see another. Probably an open beta at that, as a final stress test and peak at the tech improvements and gameplay alterations since beta 1.
 
I've been saying that for a while now. The earliness of the beta combined with the "Arena Beta" name makes me pretty sure we'll see another. Probably an open beta at that, as a final stress test and peak at the tech improvements and gameplay alterations since beta 1.

Yeah, I can definitely see Microsoft closing their E3 Briefing with a Halo 5 BTB Beta and announcing it is now available.
 
i thought 720p would look like dogshit on a 1080p set (i recently upgraded my tv). it really doesnt, and i sit rather close to my set (40inch). i would be fine with 900p

Yup, other 720p X1 games like Battlefield 4 and COD Ghosts have so much aliasing, that while the games still look great overall, the aliasing is super noticeable and messy. After playing the Halo 5 Beta though, I'm honestly totally cool with 720p in this game. Perhaps these Beta levels just play to its strengths, but I'm barely noticing/caring about the resolution. I'm just stoked the game looks great, and plays so damn smooth and good.

I'm sure it'll be higher though, the Halo 2 Anniversary resolution, or dynamic resolution scaler seem like likely candidates.
 
This is probably the only time I'm upset with Digital Foundry.

Why would anyone in their right mind take this analysis seriously or expect that this would be a good idea? It's a beta of a game over a year out. Not to mention the graphical aspect was one of the least important things 343i said about this beta.

I highly doubt anything was well optimized and if anything, they should be commended for putting out a product this polished so far from release. Some games don't run this well at launch.
Because it's interesting to be able to look at how games evolve over the course of development. It's kind of silly when they run articles like this based solely off a video but in this case they do have actual playable code in front of them.
 
Stable 60 and at least 900p or 1080pr with good processing please. Can dynamic res run at 60? Having 1080p doesn't eliminate jaggies if the aa is still shit.

And to all the people freaking out. It is a year out. This is why some companies are hesitant to show stuff off. No matter how much it is addressed as being wip, impressions assume it's nearly final build.
 
This is probably the only time I'm upset with Digital Foundry.

Why would anyone in their right mind take this analysis seriously or expect that this would be a good idea? It's a beta of a game over a year out. Not to mention the graphical aspect was one of the least important things 343i said about this beta.

I highly doubt anything was well optimized and if anything, they should be commended for putting out a product this polished so far from release. Some games don't run this well at launch.

Digital Foundry's analysis of alpha/beta footage has helped draw attention to problems that developers have later addressed, like Diablo 3 and Destiny's frame pacing issues on PS4.
 
This is probably the only time I'm upset with Digital Foundry.

Why would anyone in their right mind take this analysis seriously or expect that this would be a good idea? It's a beta of a game over a year out. Not to mention the graphical aspect was one of the least important things 343i said about this beta.

I highly doubt anything was well optimized and if anything, they should be commended for putting out a product this polished so far from release. Some games don't run this well at launch.

What is Digital Foundry's specialty? There's nothing to be upset about here. They're giving a technical analysis for those of us that are interested in the details and it allows us to get a better understanding of the process.

The only reason to be angry is that there seem to be a lot of people that are either ignorant of this process (who should be asking more questions instead of making statements), or came in here just to shit the bed. Anyone that is screaming about doom and gloom after reading that article while also knowing that the game is nearly a year away from release is probably someone you can ignore without missing much.
 
On this trajectory, Halo 5 is set to fall into ranks with several major Xbox One and PS4 titles of the last year - such as Assassin's Creed Unity or FIFA 15 - where the new hardware is mostly used to bolster the visual sheen, rather than radically develop new gameplay ideas.

how do you develop new fifa gameplay ? I mean it's soccer.
 
how do you develop new fifa gameplay ? I mean it's soccer.
You could add ADS.

Their "next gen gameplay" complaints really are bizarre, though. Especially as they brought up ACU, which is arguably a rare case of a developer ACTUALLY TRYING to work next-gen capabilities into the gameplay (i.e. blending huge crowds with stealth mechanics).
 
Its nearly a year away, they will have the best of the best people they can get in the industry to get this game running and pushing the console to the max. Its there show stopper title come next Xmas period.

I'm not worried.
 
Its nearly a year away, they will have the best of the best people they can get in the industry to get this game running and pushing the console to the max. Its there show stopper title come next Xmas period.

I'm not worried.

From when the beta development closed, it probably was a year away, if not more.

People scream for 60fps, it obviously comes with drawbacks... but then they don't like the drawbacks. I thought it looked good for its stage of development, we'll see how far it progresses between this beta and final. If it was 3-6 weeks away like other betas i'd be concerned but... its so much further away than that its really a non issue.

I was hoping for a Digital Foundry article because I wanted to see their analysis but upon getting it... their complaints seem excessive.
 
Its nearly a year away, they will have the best of the best people they can get in the industry to get this game running and pushing the console to the max. Its there show stopper title come next Xmas period.

I'm not worried.

I think Quantum Break will have that covered. I'd be willing to bet even casuals who don't follow the developer will take notice the first time they see a commercial.
 
I don't understand this. 343 isn't trying to create a new game and slap the Halo name on it, it wants to evolve the old game and give fans what they want, not something new, and DF is criticizing them for it.

Edit: Also might want to quote more than just stuff about the framerate OP, there's some other stuff in there too.

After having tried the beta, just two days after playing CoD AW in some electronics store on an XB1, I have to say, it feels more like 343i is just recreating CoD and slapping Halo on it. TTK (Time To Kill) is ridiculously low. Heavy-weapon drops are still there in all their CoD fashion, thruster pack just like in AW and zoom-in for all weaponry etc. it just doesn't have the soul of Halo MP to me anymore and I just don't see that changing.

Also, they're saying that it's max 2-player locally in the full version. GTFO 343i. Bungie always respected Halo as a party thing even in Reach. Heck, they sacrificed the graphics heavily just to have 4-player at reasonable framerates. How hard can it be?

Halo is dead, I don't care. There's no creativity, it's all just aping what's popular which is completely counter to how Bungie handled their franchise.
 
Loving the new ligthing tech there using, it looks very next genish.

I wonder if they will use 30fps in single player like killzone did
 
Loving the new ligthing tech there using, it looks very next genish.

I wonder if they will use 30fps in single player like killzone did

I doubt they will opt for 30fps SP and 60fps MP. They want a cohesive experience throughout the whole game. They will just continue to optimize the game until it is running at (mostly) a locked 60fps while running at the highest resolution they can push.
 
After having tried the beta, just two days after playing CoD AW in some electronics store on an XB1, I have to say, it feels more like 343i is just recreating CoD and slapping Halo on it. TTK (Time To Kill) is ridiculously low. Heavy-weapon drops are still there in all their CoD fashion, thruster pack just like in AW and zoom-in for all weaponry etc. it just doesn't have the soul of Halo MP to me anymore and I just don't see that changing.

Also, they're saying that it's max 2-player locally in the full version. GTFO 343i. Bungie always respected Halo as a party thing even in Reach. Heck, they sacrificed the graphics heavily just to have 4-player at reasonable framerates. How hard can it be?

Halo is dead, I don't care. There's no creativity, it's all just aping what's popular which is completely counter to how Bungie handled their franchise.

Sounds like a knee jerk reaction after playing a game for five minutes at a demo kiosk.

The Halo 5 beta may not be like the same old Halo that's been done in the past, but it's a far cry from CoD.
 
Top Bottom