Ashamam
Member
But it does have PSSR and thats obviously integral to their decision making.If it wasn't for PSSR, it would be a negligible upgrade.
But it does have PSSR and thats obviously integral to their decision making.If it wasn't for PSSR, it would be a negligible upgrade.
But it does have PSSR, so thats irrelevantThe PS5 Pro is performing as expected. It has the same CPU running at roughly the same speed. It's like the PS4 Pro but worse
That had more than double the GPU power and the same CPU. Game like God of War 2016 went from 30 to about 45 on the PRO at the time with more than double the GPU performance and it's about 45% this time. A 5 to 7 fps gain is about right. If it wasn't for PSSR, it would be a negligible upgrade. I still want one but I will wait to see how PSSR is implemented going forward as that the only benefit.
False, it was around 60 if you just look to a wall or the sky and nothing else.Yeah, I beat the damn game 3 times on PS4 Pro, so no one can tell me with a straight face it's 60fps. It's not even close in typical play.
Wonder if RDR2 looks any better with that new image enhance mode. It sure needs some sharpness
Better yet, Rockstar could easily implement PSSR.
They already dd most of the work exposing colour and depth buffers and motion vectors, to implement DLSS and FSR on PC.
Unfortunately it still wont look as good as XSX due to PS4Pro vs X1X settings. I'm still looking forward to trying it on some other games though. RDR2 really needs its own PS5 upgrade before I revisit.Wonder if RDR2 looks any better with that new image enhance mode. It sure needs some sharpness
RDR2 is dead to them. That fucking game never got a 60fps upgrade
Rockstar:Better yet, Rockstar could easily implement PSSR.
They already dd most of the work exposing colour and depth buffers and motion vectors, to implement DLSS and FSR on PC.
Maybe Rockstar thought it wasn't worth compromising image quality.
But now with the Pro and PSSR, it's the perfect opportunity.
I think it runs at 60 on a jailbreaked PS5 so dont need any adjustment just a literal framerate unlock
From 1:38. Looks locked to meDoes it? Or is it one of those cases where frame rate fluctuates all over the place, only sometimes reaching 60.
From 1:38. Looks locked to me
That's more reasons for Rockstar to make a proper update for the Pro, with 60 fps, PSSR, higher resolution, better LODs, etc.
It's simple - the equation of 'pixel count' or 'framerate' = 'flops' isn't a good metric. PS4 Pro is just an example of how that doesn't pan out.i dont even know what we are arguing about here.
There were also games on PS4Pro that went from 1080p -> native 4k. That doesn't make the 'GPU power=4x' anymore than the games that did 1080p->1080p makes it 1x. The methodology is flawed, period.but you are not getting that 4kcb unless there was 2.3x more power.
I think it will (or should) improve over time just like with Dlss.The GPU power seems disappointing at this stage. There’s a lot of great looking games on it but Alan Wake 2 and Veilguard are showing that upscaling from below 1080p is not producing great results. It seems that it needed more GPU power to guarantee that it could get every game up to at least a 1080p internal resolution baseline standard from which PSSR could upscale.
Hopefully it will have enough power for most games this generation to render at 1080p or above internal rez. But I really wished it could have had 20-22 teraflops of power to better guarantee that. But that’s obviously not possible to have in a machine of this price.
Like the PS4 Pro but worse and the PS4 Pro only ran 30fps on every game. PS5 Pro objective is run something like PS5 quality mode 30fps but at 60fps. That's what the PS5 Pro is doing so get your facts right.The PS5 Pro is performing as expected. It has the same CPU running at roughly the same speed. It's like the PS4 Pro but worse
That had more than double the GPU power and the same CPU. Game like God of War 2016 went from 30 to about 45 on the PRO at the time with more than double the GPU performance and it's about 45% this time. A 5 to 7 fps gain is about right. If it wasn't for PSSR, it would be a negligible upgrade. I still want one but I will wait to see how PSSR is implemented going forward as that the only benefit.
If it wasn't for the 30% more power, the RTX 4090 would be a negligible upgrade over the 4080.The PS5 Pro is performing as expected. It has the same CPU running at roughly the same speed. It's like the PS4 Pro but worse
That had more than double the GPU power and the same CPU. Game like God of War 2016 went from 30 to about 45 on the PRO at the time with more than double the GPU performance and it's about 45% this time. A 5 to 7 fps gain is about right. If it wasn't for PSSR, it would be a negligible upgrade. I still want one but I will wait to see how PSSR is implemented going forward as that the only benefit.
It's an unpatched game where the DRS is pulling to favour resolution instead of framerate. It'll likely need a patch to either optimize it or just straight remove DRS.Let's see, I'm the first one who has defended the console, but to see that the Elden Ring fails to maintain 60fps in performance mode, with or without a patch, for me is a failure of this console.
My PC has a 4060 and I run the Elden Ring at 60fps with no problems at 1440p and it's not supposed to be superior on paper to this PS5pro. Something is wrong.
Stellar blade on ps5 pro? You are so lucky. Even DF said it was a surprise that it is one of the most impressive game in ps5 pro. Next year hopefully i get one.pssr is no joke just playing stellar blade now and its night and day between this and base model.
With time and a bit of saving you'll get one too it looks incredible so sharp and all the fuzz and FSR crap is gone. Will be worth the wait runs at 80fps.Stellar blade on ps5 pro? You are so lucky. Even DF said it was a surprise that it is one of the most impressive game in ps5 pro. Next year hopefully i get one.
Your lucky especially with the photo mode and SB and Nier crossover is about to come out before the end of the year. Yes I will try to save funds to get one. I think by next year PSSR ML will be even better,adjusted, evolved, and updated. Gta 6, Death strandling 2, GOY, Wolverine. Wow so many games for 2025 to really tap ps5 pro power nd possible this games are develop with ps5 pro in mind.With time and a bit of saving you'll get one too it looks incredible so sharp and all the fuzz and FSR crap is gone. Will be worth the wait runs at 80fps.
Yes, its unpatched game running in its quality mode with rt enabled. Are you playing at high settings with rt enabled? Please show me screenshot of your fps in limgrave opening area. I also have 4070/5800x3D pc and I know rougly what to expectLet's see, I'm the first one who has defended the console, but to see that the Elden Ring fails to maintain 60fps in performance mode, with or without a patch, for me is a failure of this console.
My PC has a 4060 and I run the Elden Ring at 60fps with no problems at 1440p and it's not supposed to be superior on paper to this PS5pro. Something is wrong.
DF already said its bigger upgrade that ps4 to Pro. Its not that hard to take in consideration with its patched games, same way god of war had dedicated version. Stellar Balde runs at 4k80fps, GT is 4k120 unpatched. It all depends on implemantion. ps4 pro was mostly games jumped to 1800p checkerboarded or had 1080p60fps which wasnt always good(gow cough cough)The PS5 Pro is performing as expected. It has the same CPU running at roughly the same speed. It's like the PS4 Pro but worse
That had more than double the GPU power and the same CPU. Game like God of War 2016 went from 30 to about 45 on the PRO at the time with more than double the GPU performance and it's about 45% this time. A 5 to 7 fps gain is about right. If it wasn't for PSSR, it would be a negligible upgrade. I still want one but I will wait to see how PSSR is implemented going forward as that the only benefit.
To be fair, so far there's no substantial improvement with the PS5 Pro, except in a few cases. It bothers me specifically that games running around 40/50fps can't reach a stable 60fps, which would be expected.
I'm waiting for mine, but my expectations have dropped a lot
Meh I'd rather they optimise it for base console. There are barely any games released this generation that really push the PS5. Most of the time it feels like we're getting PS4 games just enhanced with extra fidelity and effects.That's more reasons for Rockstar to make a proper update for the Pro, with 60 fps, PSSR, higher resolution, better LODs, etc.
And how many (of all the games that doubled their performace), where games already out when the PS4 Pro released?It took base PS4 1080p (2.1 million pixels) games and ran them at 4kcb (4.1 million pixels + reconstruction cost on the GPU). Several games ran at 1620p. Some games like GOW and SOTC ran at 1080p 60 fps so doubling the performance.
Some other games were held back because of the poor vram bandwidth increase but most games managed to hit 4kcb at a minimum.
IMO, even 4K DLSS performance looks incredible when compared to PS5 games running in performance mode. I recommend viewing these screenshots in full size by opening them in a new tab.Thats because those games are upscaling from a much higher resolution. even DLSS 4k quality >>>> DLSS 1440p performance because 4k quality reconstructs from 1440p while dlss 1440p performance scales from 720p.
You NEED to up the base resolution to at least 1080p. 4k dlss performance is kinda soft but is mostly clean. anything below that and even dlss has issues. i mostly just reduce the settings or turn off ray tracing in order to play games at dlss quality or dlss balanced because even 4k dlss performance is too blurry for me.
AI is not magic. Everyone who games on PCs knows this. you need raw GPU power on top of AI upscaling. 45% more power gets you from 720p to 900p at best. they are using 864p which is maybe 35% more raw pixels. just not enough.
AW2 also has a shimmering issue even on PC related to their post processing setting which is set to Low on consoles. You need to set to high on PC because even at medium, its a shimmering mess. Problem is that even going from medium to high is a 20-25% performance increase. They have to go from low to high on the pro and there just isnt enough GPU there to increase the resolution AND this setting.
to be fair, i had to play this game at 40 fps locked because that setting pretty much killed my framerate and without it, the game looked like a shimmering mess so even on PC its a tradeoff. at least on pc i was able to adjust this setting manually, cant do that even on the quality mode on the pro. again, not enough gpu power.
Damn.. that's a lot of fps. PSSR is pretty heavy then.I noticed by switching back and forth a 15-20 fps differential (75-90) in the scene I tested (unlocked frame rate) - in favour of the OG performance mode.
Not really, outside of 120hz panels just as bad if not even worse due to inconsistent frame pacing.40-50 is still better than 30
Rich tested without RT. It can’t maintain a locked 60 in any mode, but it stays within the VRR window. A 4070 with the same settings and 4K in Limgrave is pretty much a locked 60.Yes, its unpatched game running in its quality mode with rt enabled. Are you playing at high settings with rt enabled? Please show me screenshot of your fps in limgrave opening area. I also have 4070/5800x3D pc and I know rougly what to expect
Doubtful it's due to PSSR alone. There are likely other improvements. According to the leaked documents, PSSR takes around 1-2ms to upscale from 1080p>4K. Assuming a 120fps target (8.33ms), PSSR would take 2ms or 24% of it. That'd be around 24fps. However, that's 1080p>4K. 1440p>4K would be significantly lower.Damn.. that's a lot of fps. PSSR is pretty heavy then.
It is relevant. PSSR isn't automatically added to games. It is dependent on developers. If most games don't get updated to use PSSR or the implementation is bad enough where it's not much better than FSR then it's not worth it. For 90% of games the boost mode performance is what you are getting.But it does have PSSR, so thats irrelevant
and the 5-7 fps gain is for unpatched games, patched games are getting much better upgrades (resolution/higher detail along with higher fps)
Not really, outside of 120hz panels just as bad if not even worse due to inconsistent frame pacing.
Should be a problem for everyone in my opinion, not really a fan of TV/monitor tech having to solve videogames performance issues, and best panels ever made in many aspects are not 120hz.Is this a problem for the segment of people willing to buy a $700 console?
Talk about rose tinted glasses. God of War was MASSIVELY unstable in its 60fps mode, It couldn’t even consistently hit 60FPS during traversal and dropped into the 40s during even the basic combat encounters. The 30FPS mode dropped more frames than base PS4 mode.
Not doubling performance.
Well the devs that prioritize 60fps usually get there, but I think that's an afterthought for many unfortunately, so at least there's a way to mitigate performance issues without relying on them. I don't think it's something to be bothered by. You might even say that the Pro itself is also hardware being used to solve videogame performance issues.Should be a problem for everyone in my opinion, not really a fan of TV/monitor tech having to solve videogames performance issues, and best panels ever made in many aspects are not 120hz.
And even there, plenty of image quality issues in their 120hz modes.
No, it fucking can't. Stop that.Lmao. Gow literally ran at 4kcb which is literally 2x more pixels plus the reconstruction cost to get to 4k.
The 60 fps mode can hit 60 fps regularly. I played it for over 200 hours. It drops because of cpu bottlenecks. If the gpu was the bottleneck it would never hit 60 fps. Or run at 4kcb.
Not for me, 60fps and the occasional drop is acceptable, 40/50fps vs 30fps is not, not by investing 350€ more.40-50 is still better than 30
Is this a problem for the segment of people willing to buy a $700 console?
To be honest, still more than I expected.Doubtful it's due to PSSR alone. There are likely other improvements. According to the leaked documents, PSSR takes around 1-2ms to upscale from 1080p>4K. Assuming a 120fps target (8.33ms), PSSR would take 2ms or 24% of it. That'd be around 24fps. However, that's 1080p>4K. 1440p>4K would be significantly lower.
Well basically everyone agrees that's the most impressive showcase, but mostly imo because of how bad it originally was.FF7R is legit like playing native 4k 60.
Best way to describe this is.
This is what we all probably expected from the base PS5.
PIN SHARP 4k looking games at 60.
It's fucking amazing guys.
I was buying everything on PC for the last year or so and now I may have a harder choice to make tbh.
Fair point.Well the devs that prioritize 60fps usually get there, but I think that's an afterthought for many unfortunately, so at least there's a way to mitigate performance issues without relying on them. I don't think it's something to be bothered by. You might even say that the Pro itself is also hardware being used to solve videogame performance issues.
It will change depending on the target frame rate. It’s closer to a fixed cost, so on a 30fps target, it would be only 2/33.33ms or 1.8fps. At 60, 6.5fps-ish, so you’re not wrong with 6-7fps. 60 is the typical target and that’s the cost there, below 10.To be honest, still more than I expected.
I ignorantly imagined its cost to be around 6-7fps at max, surely below 10.