i wouldnt say most. Some were. And those couldve been due to the minor 28% vram bandwidth upgrade.
3rd parties are predominantly 1440p (or sometimes not even that - there were also those that just stuck to 1080p with 'better performance').
Some right at the top of my head:
- Ratchet remake
- The Last Guardian
- The Last Guardian
Ratchet was 1440p with Insomniac's reconstruction.
TLG was 1890 cb.
I assume the double TLG was a typo and you meant SOTC - which was also 1440p with TAA.
The 1440p titles were mostly the ND titles and other devs who didnt want checkerboarding artifacts.
NDD stuck to 1440p in all titles yes, but predominantly it was the 1000s of 3rd party games released since 2016.
The problem with 'lists' is that we end up with maybe a dozen titles - while 2016-2024 literally had multiple thousand PS4 titles released. Even if you stop the count at 2020, it's large numbers.
Then you had games like KZSF and Infamous second son that all of a sudden ran at 60 fps because they were unlocked framerates. You are not seeing that here. You get a 30% boost and thats it.
Infamous SS/FL, Knack 1/2, GranTurismo Sport - all had 1800 CB mode, which ran comparable to regular PS4.
1080p mode was closer to 60 but far from stable on any of them, and originals all ran in mid 40ies to begin with.
KZSF indeed had no Pro update - but the unlocked framerate bump was from mid 40ies to mid 50ies - also far from a stable 60 (we waited until PS5 to get that). But also hard to say how GPU limited the title was to begin with.
I think Until Dawn upgrade was better (upper 20ies to low 40ies).
Anyway even in 1st parties - that 4k CB list is rather short - we have GoW, Days Gone and HZD games, and that's about it.
Add Helldivers 1 and Death Stranding for the 3rd party studios published by 1st party.