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Digital Foundry: PlayStation 5 Pro Review: The Digital Foundry Verdict

S0ULZB0URNE

Member
ogCOucW.jpeg
Are you ok?
 

RJMacready73

Simps for Amouranth
RTGI would go a long way.
Yes, this so much, the only thing that lets this game down from a visual standpoint is the lighting looks "gamey" it's still really good but it's not realistic and with the incredible density of the world and textures adding something like RTGI would just take this to another level
 

Senua

Member
Yes, this so much, the only thing that lets this game down from a visual standpoint is the lighting looks "gamey" it's still really good but it's not realistic and with the incredible density of the world and textures adding something like RTGI would just take this to another level
I think the next Horizon will have it and blow people away.
 

SlimySnake

Flashless at the Golden Globes
Except most games were 1440p.
4kcb ended up being relatively rare - even in 1st party portfolio.
i wouldnt say most. Some were. And those couldve been due to the minor 28% vram bandwidth upgrade.

I bought that thing day one and i remember plenty of games hitting 4kcb.

Some right at the top of my head:
- Ratchet remake
- Watch Dogs 2
- The Last Guardian
- CoD Infinity Warfare
- FF16
- The Last Guardian
- Horizon Zero Dawn
- Mass Effect Andromeda
- RDR2 (though it likely didnt use reconstruction)
- Days Gone
- Death Stranding
and many more.

The 1440p titles were mostly the ND titles and other devs who didnt want checkerboarding artifacts. Other devs like DICE and AC Origins teams were able to push the resolution to 1620p which is almost 4.5 million pixels.

Then you had games like KZSF and Infamous second son that all of a sudden ran at 60 fps because they were unlocked framerates. You are not seeing that here. You get a 30% boost and thats it.
 

Vick

Gold Member
God of War doesn’t run anywhere near 60fps on the PS4 Pro. More like 40-45.
Yep. Still vividly remember DF suggesting to play vast majority of those PS4 Pro "Performance Modes" at 30fps capped instead, due to those insane fluctuations.

By the end of the Gen, PS4 Pro support generally meant, for 99% of games, 1440p vs 1080p and that's it.

Are you ok?
He borrowed half the first page to post every single negative instance he could find and screengrab in the whole hour and half (positive) video, completely ignoring the rest. What would you think?

The fitting culmination of his PS5 Pro GAF experience ever since the console was announced. The last stand.
 

Topher

Identifies as young
So bottom line based on what I saw in the video, this is exactly what I thought it was. Worth $700? I ask myself if I would upgrade my PC's GPU for the same power upgrade but the inclusion of DLSS that I didn't have as an option before? Yeah....absolutely. So now I'm going to do something similar with consoles except that $700 replaces the entire unit and not just the GPU. Perfectly reasonable upgrade to me.

But I can only speak for myself. I'll let DenchDeckard DenchDeckard get back to telling the rest of you what you should do.

Trying Not To Laugh Rooster Teeth GIF by Achievement Hunter
 
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Kangx

Member from Brazile
I think most games will look substantially better on the pro with enhanced. Some will not and that's ok, it's the minority.



DF can't get into each game right now because of the sheer amount of enhanced game. Game like empire of ants only have 60fps mode on the pro which is significant.

I think dragon dogma 2 will look and run significantly better on the same setting despite some issue with RTAO. I seen game like the first descendant look significantly better image quality wise on the pro. The list go on when alot of people get their hands on the pro tomorrow which prove to be true. The proof is in the pudding.
 
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Hopefully you have already bought a pc. Spend that money on a gpu and literally turn the settings up on every single one of your games. Get better settings and framerate.

If you haven't invested in a pc I would say use that 700 dollars to pay a large chunk towards your first pc and enjoy every game you want to play running at the settings you want. No waiting for patches etc.

Everyone knows my stance on how I felt this box was a rip off. It's even worse than I thought imo. I would advise people don't spend money on this until Sony truly shows its worth.

Same 32gps hdmi chip etc is just an insult.

I agree with this if you can stand PC gaming. I hate it and think it's garbage especially when I'm trying to play from my couch. I did everything I could to get it to work properly and while it's close little things kept coming up that were ruining the experience for me. Game performance is literally the only thing I enjoyed about PC gaming that's it. I'll stick to consoles and I don't care about the $700 price tag. Thankfully at this point in my life it's very little money for me and I have other hobbies that cost me much much more.
 

King Dazzar

Member
Bit of a mixed bag tbh. The performance bump isn't that impressive especially considering the cost.. but adding PSSR can be quite tranformative for games that have poor TAA solutions.

Not for me but for people who mainly play on PS, it looks to be a decent upgrade.
I think that's a fair take. It's exactly what I'm after. I think its a great bit of kit. Ever so glad it exists. But I also get why others would pass on it too.
 

HeisenbergFX4

Gold Member
So bottom line based on what I saw in the video, this is exactly what I thought it was. Worth $700? I ask myself if I would upgrade my PC's GPU for the same power upgrade but the inclusion of DLSS that I didn't have as an option before? Yeah....absolutely. So now I'm going to do something similar with consoles except that $700 replaces the entire unit and not just the GPU. Perfectly reasonable upgrade to me.

But I can only speak myself. I'll let DenchDeckard DenchDeckard get back to telling the rest of you what you should do.

Trying Not To Laugh Rooster Teeth GIF by Achievement Hunter
$800 if you want a drive and a stand which I wanted
 

hinch7

Member
I think that's a fair take. It's exactly what I'm after. I think its a great bit of kit. Ever so glad it exists. But I also get why others would pass on it too.
Yeah like Rich and others said in the video. Its for the enthusiasts who look for the finer details. The extra performance, fidelity and RT effects are all nice haves as well.

Looking forward to what Sony first party studios can do with it.
 

sachos

Member
Its frustrating how PSSR seems to be so dependant on dev implementation. 1st party games, Stellar Blade, FF7 show its fucking awesome but then you see AW2, DD2 or DATV and you are like wtf happened here?? So disappointing in that regard.
Expected more from the PS5 Game Boost in GPU bound scenarios but actually surprised the CPU boost translates quite linearly towards increased performance on CPU bound scenarios.
The IQ enhancer for PS4 games is quite a nice surprise although it can look at tad bit oversharpened at times, or kinda like when you use filters on 16 bit games with emulator.
The fact that it is running way worse than an RX 6800 is concerning, but that is just one unpatched game, one FromSoft game at that (poor tech). Really want to see PC comparisons with patched games now.
Im excited to see how devs start optimizing for PSSR and RT in future games once they get more used to the features.
 

Fafalada

Fafracer forever
i wouldnt say most. Some were. And those couldve been due to the minor 28% vram bandwidth upgrade.
3rd parties are predominantly 1440p (or sometimes not even that - there were also those that just stuck to 1080p with 'better performance').

Some right at the top of my head:
- Ratchet remake
- The Last Guardian
- The Last Guardian
Ratchet was 1440p with Insomniac's reconstruction.
TLG was 1890 cb.
I assume the double TLG was a typo and you meant SOTC - which was also 1440p with TAA.

The 1440p titles were mostly the ND titles and other devs who didnt want checkerboarding artifacts.
NDD stuck to 1440p in all titles yes, but predominantly it was the 1000s of 3rd party games released since 2016.
The problem with 'lists' is that we end up with maybe a dozen titles - while 2016-2024 literally had multiple thousand PS4 titles released. Even if you stop the count at 2020, it's large numbers.

Then you had games like KZSF and Infamous second son that all of a sudden ran at 60 fps because they were unlocked framerates. You are not seeing that here. You get a 30% boost and thats it.
Infamous SS/FL, Knack 1/2, GranTurismo Sport - all had 1800 CB mode, which ran comparable to regular PS4.
1080p mode was closer to 60 but far from stable on any of them, and originals all ran in mid 40ies to begin with.

KZSF indeed had no Pro update - but the unlocked framerate bump was from mid 40ies to mid 50ies - also far from a stable 60 (we waited until PS5 to get that). But also hard to say how GPU limited the title was to begin with.
I think Until Dawn upgrade was better (upper 20ies to low 40ies).

Anyway even in 1st parties - that 4k CB list is rather short - we have GoW, Days Gone and HZD games, and that's about it.
Add Helldivers 1 and Death Stranding for the 3rd party studios published by 1st party.
 

Gaiff

SBI’s Resident Gaslighter
Yep. Still vividly remember DF suggesting to play vast majority of those PS4 Pro "Performance Modes" at 30fps capped instead, due to those insane fluctuations.

By the end of the Gen, PS4 Pro support generally meant, for 99% of games, 1440p vs 1080p and that's it.


He borrowed half the first page to post every single negative instance he could find and screengrab in the whole hour and half (positive) video, completely ignoring the rest. What would you think?

The fitting culmination of his PS5 Pro GAF experience ever since the console was announced. The last stand.
Yeah, I beat the damn game 3 times on PS4 Pro, so no one can tell me with a straight face it's 60fps. It's not even close in typical play.
 

Radical_3d

Member
If a console only player ends up in PC gaming for one of this PS5Pro threads please, please make a thread about how your experience has been so far six months from now.
 
I guess at the end of the day the conclusion is the same thing people was saying when it was announced, hell, even when it was rumored:
It's worth it if you want the extra detail and if you can afford it and don't mind the expense. If you're getting it, that's fine.
If you don't want it, then you're not going to buy it, and that's okay too.

So why waste time and energy convincing people to do what you want them to do? lol
 
Quality mode mostly stays in VRR windows and is now very useful. I think we can say the Pro is the ultimate VRR console now.

Performance is mostly locked to 60 dropping 2 or 3 frames here and there.

Is quality mode native 4K?
Mostly, yes. Which is why only the quality mode shows the 35% improvement.
CPU limit:

XjE4HSq.jpeg
XbhpVYQ.jpeg
Good warriors. Using the one level of that only game really limited by the CPU on PS5. Keep the good fight on DF!
 
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Joel Was Right

Gold Member
Quality mode mostly stays in VRR windows and is now very useful. I think we can say the Pro is the ultimate VRR console now.

Performance is mostly locked to 60 dropping 2 or 3 frames here and there.

Is quality mode native 4K?

I thought you need to go above 48 fps to hit the VRR range. Fidelity mode is locked at 30fps, no?
 

diffusionx

Gold Member
Okay, so I'm still getting a PS5 Pro, but that review did not exactly seem favorable and pretty underwhelming. Outside of a few standout titles the whole thing seemed rather meh. I guess it's early days but on PS4 Pro, we had games like Infamous Second Son and HZD that showed massive improvements right off the bat.
 

SlimySnake

Flashless at the Golden Globes
3rd parties are predominantly 1440p (or sometimes not even that - there were also those that just stuck to 1080p with 'better performance').


Ratchet was 1440p with Insomniac's reconstruction.
TLG was 1890 cb.
I assume the double TLG was a typo and you meant SOTC - which was also 1440p with TAA.


NDD stuck to 1440p in all titles yes, but predominantly it was the 1000s of 3rd party games released since 2016.
The problem with 'lists' is that we end up with maybe a dozen titles - while 2016-2024 literally had multiple thousand PS4 titles released. Even if you stop the count at 2020, it's large numbers.


Infamous SS/FL, Knack 1/2, GranTurismo Sport - all had 1800 CB mode, which ran comparable to regular PS4.
1080p mode was closer to 60 but far from stable on any of them, and originals all ran in mid 40ies to begin with.

KZSF indeed had no Pro update - but the unlocked framerate bump was from mid 40ies to mid 50ies - also far from a stable 60 (we waited until PS5 to get that). But also hard to say how GPU limited the title was to begin with.
I think Until Dawn upgrade was better (upper 20ies to low 40ies).

Anyway even in 1st parties - that 4k CB list is rather short - we have GoW, Days Gone and HZD games, and that's about it.
Add Helldivers 1 and Death Stranding for the 3rd party studios published by 1st party.
but you are not getting that 4kcb unless there was 2.3x more power. i dont even know what we are arguing about here. are we throwing away decades of gpu performance increases just because the ps5 pro is underperforming its theortical flops increase? the games that doubled the resolution plus added extra reconstruction did so because they had enough gpu power available. that power is simply not available here and pssr is not going to change that.

If Sony wants the PS6 to have a meaningful increase in performance, they better give us a gpu that can offer a gigantic increase in raw performance. simply tagging on AI upscaling wont be enough. Games need raw GPU power. thats still how PC GPUs are sold because thats the best way to measure performance.
 

Ronin_7

Member
Okay, so I'm still getting a PS5 Pro, but that review did not exactly seem favorable and pretty underwhelming. Outside of a few standout titles the whole thing seemed rather meh. I guess it's early days but on PS4 Pro, we had games like Infamous Second Son and HZD that showed massive improvements right off the bat.
That's exactly how every launch goes, you won't get 100 F1 24 like games taking big advantage of the hardware in the first day.

This Console is still getting like 100+ improved titles within launch window.
 
Okay, so I'm still getting a PS5 Pro, but that review did not exactly seem favorable and pretty underwhelming. Outside of a few standout titles the whole thing seemed rather meh. I guess it's early days but on PS4 Pro, we had games like Infamous Second Son and HZD that showed massive improvements right off the bat.

We have games showing massive improvement here. FF7 Rebirth being one of them. Oliver from DF already said it's a better upgrade than going from Ps4 to PS4 pro so if that's your baseline case DF has already decided this is a better upgrade then that.
 

Gaiff

SBI’s Resident Gaslighter
but you are not getting that 4kcb unless there was 2.3x more power. i dont even know what we are arguing about here. are we throwing away decades of gpu performance increases just because the ps5 pro is underperforming its theortical flops increase? the games that doubled the resolution plus added extra reconstruction did so because they had enough gpu power available. that power is simply not available here and pssr is not going to change that.

If Sony wants the PS6 to have a meaningful increase in performance, they better give us a gpu that can offer a gigantic increase in raw performance. simply tagging on AI upscaling wont be enough. Games need raw GPU power. thats still how PC GPUs are sold because thats the best way to measure performance.
But where the heck are you getting 2.3x more power from? Doubling the pixels won't require a GPU twice as powerful to maintain the same frame rate.
 
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SlimySnake

Flashless at the Golden Globes
Its frustrating how PSSR seems to be so dependant on dev implementation. 1st party games, Stellar Blade, FF7 show its fucking awesome but then you see AW2, DD2 or DATV and you are like wtf happened here?? So disappointing in that regard.
Thats because those games are upscaling from a much higher resolution. even DLSS 4k quality >>>> DLSS 1440p performance because 4k quality reconstructs from 1440p while dlss 1440p performance scales from 720p.

You NEED to up the base resolution to at least 1080p. 4k dlss performance is kinda soft but is mostly clean. anything below that and even dlss has issues. i mostly just reduce the settings or turn off ray tracing in order to play games at dlss quality or dlss balanced because even 4k dlss performance is too blurry for me.

AI is not magic. Everyone who games on PCs knows this. you need raw GPU power on top of AI upscaling. 45% more power gets you from 720p to 900p at best. they are using 864p which is maybe 35% more raw pixels. just not enough.

AW2 also has a shimmering issue even on PC related to their post processing setting which is set to Low on consoles. You need to set to high on PC because even at medium, its a shimmering mess. Problem is that even going from medium to high is a 20-25% performance increase. They have to go from low to high on the pro and there just isnt enough GPU there to increase the resolution AND this setting.

to be fair, i had to play this game at 40 fps locked because that setting pretty much killed my framerate and without it, the game looked like a shimmering mess so even on PC its a tradeoff. at least on pc i was able to adjust this setting manually, cant do that even on the quality mode on the pro. again, not enough gpu power.
 
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lh032

I cry about Xbox and hate PlayStation.
I thought CPUs didn't matter anymore @bitbydeath
using bg3 alone as an example is not enough, i mean there is a huge improvement on dragon dogma 2 frame rate. Monster hunter wild, another cpu intensive games, also run alot better on the PRO.
its game to game basis.

And why do i keep seeing you bashing the pro, i thought you are not interest in these "wars"?
Does the PRO really bother you that much?
 
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