Gaiff
SBI’s Resident Gaslighter
- On a NVMe drive and a Ryzen 7 7800X3D, the game load a little faster on PC (5.95s) vs PS5 (6.83s)
- The game does use DirectStorage but not GPU decompression due to issues with driver scheduling and it being too restrictive
- Shader pre-compilation takes a minute on a Ryzen 5 3600 and 28.13 seconds on a Ryzen 7 7800X3D
- The game sitll pre-compiles shaders in the background when in-game on extra CPU threads. He has not seen stutters but does not rule them out
- Minor graphical upgrades compared PS5. AF on PS5 is usually 4x but variable, on PC, you can increase it up to 16x
- Better LOD and distant terrains on PC at Very High settings compared to PS5
- 1800p with DLSS Performance (900p internal) looks better than PS5's Performance Mode
- 1440p with DLAA also looks better than PS5's Performance Mode
- 1440p with DLSS and DSR set to 60fps on a 2070 looks comparable to PS5's Performance Mode
- An RTX 3070 at 1440p High Settings isn't quite enough to reach 60fps, dipping to the 50s, but with DRS, it stays at 60fps
- An RTX 3070 at 1800p DLSS DRS 60 and High Settings is good enough for a 60fps experience
- An RTX 2070S at 1440p DLSS DRS 60 and High Settings is good enough for a 60fps experience but has drops into the 50s. Recommends a 2080/S for a locked 60fps
- 8GB GPUs are usually fine at 1440p but exhibit some issues at 1800p after or during cutscenes or after fast traveling, fps can drop hard and the game page files
- Ryzen 5 3600 is good enough for 60fps most of the time but when it gets hectic, it can drop to the upper 50s
- Minor issues with the opening sequence playback where the video is a bit stuttery because it does not target 30fps like on PS5
- No word on DLSS Frame Generation and no FSR Frame Generation option at the moment
- Optimized settings video coming in later
Last edited: