Lots of avoiding to answer questions in this interview. I'm happy with my PS5 Pro, but it would have been nice for them to respond on the PSSR issues.
Mark touched on it: he gave the blue sky example. The neural network needs more information, and that will come with time.Lots of avoiding to answer questions in this interview. I'm happy with my PS5 Pro, but it would have been nice for them to respond on the PSSR issues.
what the fuck is blue sky.Mark touched on it: he gave the blue sky example. The neural network needs more information, and that will come with time.
It will mature over time. We will see improvements starting next year
did you watch the videos? He gave an example of a game that used loads of blue skies and their model didn't yet know what to do with it.what the fuck is blue sky.
Why everyone and their mother keeps repeating blue sky like it's some actual thing.
Is it just new stupid twitter?!
Saturn more powerful than PS5 Pro confirmeddid you watch the videos? He gave an example of a game that used loads of blue skies and their model didn't yet know what to do with it.
Lots of avoiding to answer questions in this interview. I'm happy with my PS5 Pro, but it would have been nice for them to respond on the PSSR issues.
Ah. That explains it. Thanks.The interview was recorded in October before the PSSR issues come to light.
did you watch the videos? He gave an example of a game that used loads of blue skies and their model didn't yet know what to do with it.
Here (timestamp):
This was recorded back in October 30th, when Oliver went to the PS5 Pro event.Expected more direct question why pssr is so poor in many more advanced graphicaly titles. Also Cerny on question how he see future of ps5 pro answering he is very happy with what developers did with it already make me rather worried ;d
The issue with RT and AO might be an improper setting of the resolution of each effect.
Similar to LoDs and Mipamaps, these effects depend on the base resolution of the game.
So when it's being used with a temporal upscaler, the dev has to create an offset to these effects to render at the proper resolution.
The issue with vegetation might be an issue with the game not generating motion vectors for the grass or vegetation.
Having a reactive mask, or a pass to output velocity for these objects, could solve some issues.
It also doesn't help that the performance mode renders at 720p. This resolution is very low for a temporal upscaler to deal with.
What are these “many” titles?Expected more direct question why pssr is so poor in many more advanced graphicaly titles. Also Cerny on question how he see future of ps5 pro answering he is very happy with what developers did with it already make me rather worried ;d
That Fitzgerald "Sounds like a challenge" line about Path Tracing on PS5 Pro was funny. Delusional.
But future looks bright indeed, PT, ray reconstruction/denoising, frame generation when needed to end 30fps "choppiness"..
Wonder why not a single mention of those current PSSR issues with some titles however, especially if they're truly caused by such elementary matters as winjer suspects:
Exactly.Considering that there are games where PSSR competes with DLSS in image quality, my guess is that in the games where it is lacking, it is due to an improper implementation.
Maybe Sony can help a bit by changing some things with their SDK. Or maybe some devs can stop being incompetent and fix their games or patches, before releasing them.
That is a good news because he is engage and fully aware on social media side and vlogs on gaming news and impression on ps5 and ps5 pro, especially with DF on technical side of things.Funny that Cerny at 8:45 says he spends way too much time on DF lol.
Don’t we all….don’t we all.Funny that Cerny at 8:45 says he spends way too much time on DF lol.
Don’t we all….don’t we all.
PSSR, no. Pro patch, yes.is pssr or ps5 pro patch mandated on all future games (ff7 remake part 3, mgs3 , etc)?
what the fuck is blue sky.
Why everyone and their mother keeps repeating blue sky like it's some actual thing.
Is it just new stupid twitter?!
It’s not mandated. The most games released on November and December don’t have pro supportPSSR, no. Pro patch, yes.
Pro support is mandated. Pro patches are not.It’s not mandated. The most games released on November and December don’t have pro support