- Unreal Engine 4
- Video only covers current gen: PS5, Series S|X
- All 3 have 3 graphical modes. 30 FPS, 40 FPS (if you have a 120hz display) and 60 FPS
- 30 FPS Quality Mode:
- PS5 / Series X: Typically fixed 2160p, no deviations seen (but DRS always possible)
- Series S: 1440p
- Decent TAA resolve helps Series S IQ even on a 4K display.
- Visual details are broadly the same across all three.
- Series S has lower quality AO and some specific scenes have lower volumetric fog
- All 3 manage solid 30 FPS but suffer from erratic frame pacing at times
- 40hz High Frame Rate Quality Mode
- Even in 40hz, all 3 can suffer from frame pacing issues. However this is much better than the 30 FPS mode.
- DRS is also engaged: PS5 and Series X typically 1872p to 2160p. Series S typically 1200p to 1440p
- 60 FPS Performance Mode
- Default mode on all platforms. Removes the frame pacing stutters from all consoles.
- Some world objects (like flags) still animated at 30 FPS
- All 3 consoles deliver a "perfect 60 FPS line" across the couple of hours tested
- PS5 / SX drop to 1512p to 1800p.
- Series S: 972p to 1080p.
- Some settings like higher shading and volumetric fog are dropped on PS5/SX (they match Series S's Quality equivalent)
- Additionally, a nice looking simulated color bouncing lighting effect is removed.
- Despite that, this is the easy recommendation via DF.