Apparently, the stutters on PC are minimal.One can't hold 60fps, one has stutter, and the other is for xbox. No winners here.
Apparently, the stutters on PC are minimal.
One can't hold 60fps, one has stutter, and the other is for xbox. No winners here.
Probably marginally better on the frame rate side of things, if the CPU in the Pro shapes up to be what rumors have stated. The resolution and overall detail would be improved, however.I’m curious how this game will perform on the PS5 Pro. I’m certain my PC can’t run it very well at least.
As I really want to play it I have to decide Series X version now, or hold out that it’ll get Pro enhancements later (which likely isn’t a guarantee )
The stutters are either so minimal that they’re unnoticeable, or straight up nonexistent on PC, at least from my own experience, and I’m pretty sensitive to them.One can't hold 60fps, one has stutter, and the other is for xbox. No winners here.
Not being able to do 60 on console is fine, but there should have been a 40fps mode. it's almost standard for big releases at this point and a great trade-off.
PS5 has ram advantages with non split ram so this doesn't work.
It's a must play game.
The Touryst 8K PS5 vs 6K XBSX
It's been brutal for them this generation so they gotta take the wins when they come.
Really?
It's a amazing game that deserves a purchase
It has HDR on PS5. You can simulate it on Win 11.
Pretty big
Ya, there's nothing wrong with its performance on PC. There might be an odd shader stutter here and there but it's otherwise one of the smoothest games I've played in a while.The stutters are either so minimal that they’re unnoticeable, or straight up nonexistent on PC, at least from my own experience, and I’m pretty sensitive to them.
I don't know how some of you are managing to put up with stuff hitting 720p sub 45hz on oleds, modern displays are really compounding the image quality and performance issues this gen.
This is Alex sinking the boot in and people arn't even noticing, the narrative was consoles got more out of their cpu because of low level api's and no windows bloat so pc needs an 8 core cpu and more frequency to compete and here he is slipping in a 6 core none x cpu and it's oh yeh consoles performing as expected.
Don't worry about it. Even my ancient 9900k + 2080Ti still handles it well above 60fps at 3440x1440.Anybody on here have a 5800X3d and 4070ti that tried this game ? If so how is it running?
I hope you don't use DLSS Balanced or Performance Mode on your 1440p monitor. You might be surprised.
At max settings?Don't worry about it. Even my ancient 9900k + 2080Ti still handles it well above 60fps at 3440x1440.
The game is mostly GPU bound on PC if you aren't using some crappy old CPU. There's otherwise nothing wrong with its performance.
My system defaulted to a mix of high and ultra. I didn't particularly test for it but most of the settings are things that stress the GPU more than the CPU.At max settings?
sm2 doesWhich has HDR on PS5, Space Marines 2 or Darktide?
SW Outlaws, but of course then UBisoft game in a more "normal" situation in terms of differences (more stable framerate and average dinamic resolution DRS).What was the other game?
We desperately need a new console HW
SW Outlaws, but of course then UBisoft game in a more "normal" situation in terms of differences (more stable framerate and average dinamic resolution DRS).
W40K is among the extreme cases in terms of performance differences and whose surprise is more that it happens at this point in the generation in one of the most technically demanding games and with a genuine engine.
I said "recently released". Alan Wake 2 has 1 year old.
To be the console that generally suffers from the fact that PS5 is the base console for development and optimization because, economically for the Studios, it makes more sense to prioritize. Which also has to share optimization time with XSS and with (It was said) worse APIs and is about to begin the fifth year of generation.... I guess it's significant and worth mentioning in a place where a significant number of people periodically try to convince you of how poorly designed XSX is, the number of bottlenecks it has and the uselessness of its particular hardware characteristics
Unless the PS5 has a much better CPU, you're probably not going to see a huge improvement to games that are CPU bound. It'll likely be similar to the One X and PS4 Pro situation where the resolution and graphics are jacked up but target frame rates are the same for a lot of games. No amount of DLSS or Sonys in house upscaling solution can have that much of an impact on CPU bound games.But, but, I hear that we don't need a ps5 pro.. lmao
One can't hold 60fps, one has stutter, and the other is for xbox. No winners here.
Although I believe that this gen arrived a year early and that wrong decisions were made in the hardware aspect for ML... I believe that the real problem is not the hardware capabilities of the consoles, the problem is that the evolution the hardware has long since ceased to coincide in time with the evolution of software and graphics engines.What's sad is. We are saying this in the year where we are truly getting next gen games.
Basically we've been playing cross gen type games for four years and now we realise the current hardware can't handle true next gen bangers.
It's a shame.
I think if you cherry pick the games we know are true next gen engines and games, the xboz always comes out on top.
It was too forward thinking and MS probably thought that we wouldn't be playing cross gen games for four years.
Next gen is where the series x shines and it shows how well designed the console is.
It's just the timings and industry didn't line up with how advanced it was. It's perfect for Sony as they can now bring out the pro that's closer in design to a series x than a ps5 and reap the benefit. The issue is those that can't afford a pro or are dedicated to the ps5 they bought thinking it would be a great next gen console. It is great but it struggles with true next gen engines and games.
Why do people seem to think that a PS5 Pro will dramatically change things in every single case?The Pro couldn't come in a better time, but man, the Steam Deck is spilling its guts with this one.
Really not much to read into the frame rate advantage as this is an outlier result.
Such an outlier that DF themselves are surprised by it.
As much as people wish there were “patterns” - the only pattern going on the last 4 years is PS5 and Series X being the closest competing consoles of all time when it comes to performance in games.
"Linearly doubled", yeah cause that's how it works.Space Marine 2 doesn't have a 120hz mode to compare sadly.
If the performance was just linearly doubled from its 60hz mode, it'd be bigger than that ghostwire picture.
"Linearly doubled", yeah cause that's how it works.
Well, if you have a high end PC (with Nvidia GPU) you don't have to use the FSR screen smear shit.Game looks rough on console compared to high end pc.
Are you hitting VRAM limit?The game runs and works great but randomly crashes to desktop for me.
One can't hold 60fps, one has stutter, and the other is for xbox. No winners here.
I've got a 4080. It looks amazing.Well, if you have a high end PC (with Nvidia GPU) you don't have to use the FSR screen smear shit.
Is this cross buy? If I have it on PC can I also get the PS5 version for comparison? I'm guessing I'm forced to buy it twice in that case.
I don't think so. I got 24 GB. It seems to be random. I'll be able to play for a few hours and then the game will suddenly hang while the background music will keep playing and then crash to desktop. It's not even during heavy scenes.Are you hitting VRAM limit?
Crossplay and cross progression.Is this cross buy? If I have it on PC can I also get the PS5 version for comparison? I'm guessing I'm forced to buy it twice in that case.