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What's PSSR?
edit: PlayStation Spectral Super Resolution.
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What's PSSR?
Both them seem genuinely perplexed by the frame rate advantage for XSX
Because its for dudes only
Series X seems to have a 5-10+ frame advantage to PS5.
- Current gen only
- PS5/SX have 2 modes, "Speed" and "Quality"
- Series S only has a singular mode
Visuals:
- Speed mode targets 60 FPS with DRS 720p to 1080p which upscales to 4K with FSR2
- Quality mode targets 30 FPS with DRS from 1080p to 1440p which upscales to 4K with FSR2
- Series S 720p to 1080p DRS with FSR2 upscale to 1440p
- Visual quality and features broadly the same across all consoles and modes
- Quality mode has marginal improvement in shadow quality but it's nothing too big
- Performance mode can look 'fuzzy'
- Quality mode's 30 FPS is pretty tightly locked with a single drop here and there and during camera cuts in cut-scenes
- Series S has a few more blips comparatively but is otherwise just as equally well locked to its only 30 FPS mode
Performance:
- PS5 Performance mode targets 60 but has frequent drops to 50's and mid 40's (even in 30's)
- As more enemies come on screen, the performance drops more. When sparsely populated, the game can hit 60 FPS
- One segment with a flame thrower and lots of enemies on screen dips to the mid 30's during combat
- Series X is a marked improvement over PS5 with 10 to 15 FPS higher in same situations
- At worse the flame thrower segment which drops to mid 30's on PS5 drops to mid 40's on SX
- Cut-scenes can run 21% faster on SX compared to PS5
- SX's broader VRR window additionally helps smooth out the drops where PS5 is limited to 48hz (the game does not have native 120hz support)
PC Shader Compilation:
- Alex does not recommend using the TAA option cause it uses FSR 1
- PC version has a robust DRS toggle that helps keep performance on target
- The game is more CPU limited
- Launch version still has shader comp stutters
But, but, I hear that we don't need a ps5 pro.. lmao
Oh no...
What GPU has he got paired with the 7800X3D? I don't think he specifies it, but I assume the 4070 he has shown in the rest of the video.Yep, this is quite insane but at the same time most games have that 60fps options and options are great, consoles didn't have them before 2016.
In this case we have so, so 60fps with bad IQ vs. stable, properly frame paced 30fps with decent IQ. Not that bad.
Game is clearly CPU limited:
So DF (and me) wonder why XSX version performs much better. XSX version is much better with higher FPS and much higher VRR range.
It stutters when some specific effects appear on the screen for the first time, so maybe every 20, 30 minutes (probably more at the start)?
Actually PlayStation Spectral Super Resolution.Playstation Super Sampling Resolution.
Hard to say, could be anything, probably 4090, i dont think it matters since he is testing how the CPU performs thereWhat GPU has he got paired with the 7800X3D? I don't think he specifies it, but I assume the 4070 he has shown in the rest of the video.
Posting the most cherry-picked screenshot you could have possibly found in the video to make this post is actually hilarious but not surprising.This game's probably got one of, if not the, biggest gaps in multi-platform performance I've seen in a long while, since the days of Bayonetta PS3.
Posting the most cherry-picked screenshot you could have possibly found in the video to make this post is actually hilarious but not surprising.
Posting the most cherry-picked screenshot you could have possibly found in the video to make this post is actually hilarious but not surprising.
Nah, I’ve seen too many to count over the years. I’ve lurked this forum since early 2014 before signing up earlier this year.You have not seen many of these threads huh?
Yeah, it’s weird. I mean, at some point the higher CU count and faster CPU clock in XSX should make a difference, right? Especially if a game is pushing the hardware to the max.Both them seem genuinely perplexed by the frame rate advantage for XSX
Banishers had a large gap. But DF never tested it and those results were from youtubers with unproven reliability.this has to be the biggest framerate advantage we've seen on Series X so far, only Apex Legends' 120fps mode shows a similar difference.
Yeah, it’s weird. I mean, at some point the higher CU count and faster CPU clock in XSX should make a difference, right? Especially if a game is pushing the hardware to the max.
The screenshot you posted does not “show the difference in the lows”.Er .. Yes ? It's to show the difference in the lows. When nothing's happening on screen, both games are at 60, no difference in situations like that, so kinda pointless to highlight.
I was just thinking the other day how sharp the games on the ps4 pro and xbox one x were, last few games i played on consoles very extremly blurry.This is insane. We're frequently back to PS360-era resolutions. We're a massive step back from the X1X/PS4 Pro in terms of IQ.
The screenshot you posted does not “show the difference in the lows”.
The screenshot you posted is an example of the absolute worst case scenario performance delta that only last a brief second before returning to a smaller delta.
The actual average delta of performance between the 2 consoles is not representative of the screenshot you posted and you know that, lol.
Banishers had a large gap. But DF never tested it and those results were from youtubers with unproven reliability.
Hellblade2Is there a single UE5 game that doesnt have performance or image quality issues? (Fortnite doesnt count)
Garbage engine.
I don't know what you are on but PS1 had more 60fps games than PS5Yep, this is quite insane but at the same time most games have that 60fps options and options are great, consoles didn't have them before 2016.
In this case we have so, so 60fps with bad IQ vs. stable, properly frame paced 30fps with decent IQ. Not that bad.
Game is clearly CPU limited:
So DF (and me) wonder why XSX version performs much better. XSX version is much better with higher FPS and much higher VRR range.
It stutters when some specific effects appear on the screen for the first time, so maybe every 20, 30 minutes (probably more at the start)?
I’m not talking about the times when both consoles, or even 1 console is at 60.There are entire stretches of combat segment(s) in the video that have a 10 or thereabout FPS gap, look at the graph line in this picture.
Like I already said above, when nothing's happening both consoles are at 60, but that's not really stressing either console either so posting pictures of empty spaces with both showing 60 is kinda pointless.
Focus Home, which is publisher there games are more PC side (DX Pro) just like CD Project, which can be reason PS5 having issues because Focus Home does not know how to optimize the API. Same happened with CD Red with The Witcher 3 and Cyberpunk both ran worse on PS4.The only real difference between the XSX/XSS and PS5 CPU beyond negligble clock speed speed differences is the FPU, which has reduced performance in PS5 to save area. So hypothetically if the game really used AVX that could explain the difference beyond just software stuff.
Wild seeing the 7800X3D do 2x the frame rate of a 3600. This is like to most CPU limited game ever.
PS1? Maybe PS2, and I don’t think that’s true either. Majority of PS5 games have a 60fps mode.I don't know what you are on but PS1 had more 60fps games than PS5
It would be like me selectively screenshotting a frame in the video where the consoles are only within 2 or 3fps of each other, and accompanying it with a post saying “not really that much of a difference, nothing to see here”.
The strange thing is that the cutscene is also showing a large performance gap. There should be a significant reduction in CPU load for a cutscene, since it's a fixed scene and the game isn't calculating any enemy AI or world physics.
Perhaps the PS5 code has a bug.
Not worked up at all actually.You're welcome to do that. Not sure why you're getting so worked up over a screenshot clearly showing the worst case scenario.
This is just a disingenuous post and I decided to point it out, that’s all.This game's probably got one of, if not the, biggest gaps in multi-platform performance I've seen in a long while, since the days of Bayonetta PS3.
Since you'll probably get a PS5 Pro, it was probably the right call right?I bought the PS5 version over the XSX one.
Since you'll probably get a PS5 Pro, it was probably the right call right?
Well then, bad callThe game doesn't even have a 120hz mode. Not holding out hopes for a Pro patch.
The only real difference between the XSX/XSS and PS5 CPU beyond negligble clock speed speed differences is the FPU, which has reduced performance in PS5 to save area. So hypothetically if the game really used AVX that could explain the difference beyond just software stuff.
Wild seeing the 7800X3D do 2x the frame rate of a 3600. This is like to most CPU limited game ever.
What GPU has he got paired with the 7800X3D? I don't think he specifies it, but I assume the 4070 he has shown in the rest of the video.
I don't know what you are on but PS1 had more 60fps games than PS5
PS1? Maybe PS2, and I don’t think that’s true either. Majority of PS5 games have a 60fps mode.
Since you'll probably get a PS5 Pro, it was probably the right call right?
Yeah but it should improve the DRS and/or FPS regardless.The game doesn't even have a 120hz mode. Not holding out hopes for a Pro patch.
Pc wizards, I have a 5800x3d, a amd 6800, and 32 gigs of ddr4. What should I expect, roughly? I’d like to hit 1080p/60 but could I hope for more?