Digital Foundry: Nintendo Switch 2 DLSS Image Quality Analysis: "Tiny" DLSS/Full-Fat DLSS Confirmed

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Or is it just one of Phil's balls in my throat?



DLSS is widely acknowledged as a game-changing upscaling technology for PC players - but Switch 2 hardware has the tensor cores required to support it, with key support from a number of games. But how can Switch 2 run it when the capabilities of the GPU are so limited compared to PC parts? In this video, Alex goes in-depth on Switch 2 DLSS, confirming that there are actually two different forms of the technology available - the DLSS we know from PC gaming and a faster, far more simplified version. So, how do they compare and to what extent is "Tiny" DLSS compromised compared to the full fat experience?


00:00:00 Introduction
00:00:59 Why were we skeptical about DLSS on Switch 2?
00:04:26 Cyberpunk 2077 Analysis
00:09:24 Street Fighter 6 Analysis
00:12:04 Hogwarts Legacy Analysis
00:16:38 Star Wars Outlaws Analysis
00:19:46 The Touryst and Fast Fusion Analysis
00:22:17 How is DLSS used on Switch 2?
00:25:43 What do I think about DLSS on Switch 2?
 
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I just don't understand why Shinen even bothers using DLSS in Fast Fusion, instead of some lighter TAAU maybe.

given how everything is constantly in motion in that game, the light DLSS model just at no point creates a convincingly smooth looking image.
it's just constantly looking low resolution and pixelated.
 
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Great video from DF.

The "tiny" DLSS does not look good at all, even more so in fast games. Maybe it's less noticeable in portable mode, but probably it's not a good experience on a big TV screen.

It would be nice to see tiny DLSS vs TAA upscaling in movement, to see if it's actually worth using tiny DLSS overall.
 
Great video from DF.

The "tiny" DLSS does not look good at all, even more so in fast games. Maybe it's less noticeable in portable mode, but probably it's not a good experience on a big TV screen.

It would be nice to see tiny DLSS vs TAA upscaling in movement, to see if it's actually worth using tiny DLSS overall.

Temporal upscalers, including DLSS, are highly dependent on base resolution and frame rate. The lower the resolution, the less data it has to work with and the lower the frame rate, the longer it takes to accumulate information from previous frames.
 
That's what she said.
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Do they keep comparing Switch 2 GPU with the one on PC? They would do the same thing we do with PS5 or Xbox and compare actual performance at certain graphical settings to know which is the closest GPU on PC instead, not base on simply raw specs... Now after knowing they're still using the wrongful PC comparison idk if I want to watch it...
 



DLSS is widely acknowledged as a game-changing upscaling technology for PC players - but Switch 2 hardware has the tensor cores required to support it, with key support from a number of games. But how can Switch 2 run it when the capabilities of the GPU are so limited compared to PC parts? In this video, Alex goes in-depth on Switch 2 DLSS, confirming that there are actually two different forms of the technology available - the DLSS we know from PC gaming and a faster, far more simplified version. So, how do they compare and to what extent is "Tiny" DLSS compromised compared to the full fat experience?


00:00:00 Introduction
00:00:59 Why were we skeptical about DLSS on Switch 2?
00:04:26 Cyberpunk 2077 Analysis
00:09:24 Street Fighter 6 Analysis
00:12:04 Hogwarts Legacy Analysis
00:16:38 Star Wars Outlaws Analysis
00:19:46 The Touryst and Fast Fusion Analysis
00:22:17 How is DLSS used on Switch 2?
00:25:43 What do I think about DLSS on Switch 2?

Season 8 Queen GIF by Paramount+
 
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Looking at this and adding Retro Prime Engine, Monolith Soft, Next Level Games, Intelligent Systems HAL Studio Engines, i Cant wait to their updated VG Engines with DLSS, RTX inserted
 
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"Come with us as we further demonstrate how we are nerds in our final, spectacular form."
steve urkel GIF
 
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Rumour is a new DLSS version by end of year, so likely a refinement of the thin version

Incredible that for cyberpunk 2077 he has to use DLAA to match quality, while internally on switch 2 it's probably the performance quality, 540p. I'm surprised DF didn't go with performance here.
 
So after DF praising games with DLSS on Switch for providing great IQ compared to even Series S or whatever now it's an apparently objectively shite DLSS implementation scientifically proven it's barely worth to be called DLSS hence calling it "tiny" or whatever? Do they try to do this for other graphical features, like let's not call these textures on this console port medium/high/ultra or whatever as they don't match how those settings are called on other systems so let's call them "textures lite"?
 
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