Visually it still holds up incredibly well.
It's a shame Sony doesn't care about their back catalogue, getting some option to enable 60fps in most older games would be awesome and a good incentive to go back to titles like this, Infamous Second Son, Driveclub, Bloodborne, etc.
Just put a warning or something like they did with boost mode on Ps4 Pro or "Vrr on unsupported titles" on ps5 that makes it clear that unexpected issues might show up enabling the 60fps mode.
8 years on, and visually we're mostly still at that level when it comes to modern releases. That's amazing and terrifying at the same time.
I think it's fine if we stick to this level of asset fidelity, and shift focus to more physicalised game-logic leaps and world dynamism. It's not that we've peaked visually, it's just marginal at this point with meaningless feeling upgrades and we need a drastic leaps in physics, simulation complexity and world reactivity/dynamism.
Yup.
And yet somehow modern console games still run poorly because most devs would rather kill performance and IQ for neglectable graphical improvements.
I'm playing FFXVI right now and I have no idea why it runs so poorly on Ps5. The handful of big set piece moments look nice, as do the main cutscenes, but outside of those (so like 85-90% of the game) it looks quite average to be honest. And yet performance mode has to drop to 720p to keep up and even the 30fps mode is only 1080p. Makes no sense to me.