Digital Foundry vs. Unreal Engine 4 - Video, screenshots and analysis [eurogamer]

mocoworm

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http://www.eurogamer.net/articles/digitalfoundry-vs-unreal-engine-4

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"If this is a tech demo, just how much of it will we see in actual next-gen titles? The UE4 demo is running on PC, specifically an Intel Core i7 processor with an NVIDIA GTX680 and 16GB of RAM - what Epic terms a standard development box. This is almost certainly considerably beyond the base hardware of both Orbis and Durango, but factoring in the advantages of a fixed hardware platform with dedicated APIs, the gap narrows.

"Obviously we don't know what the final specs are for the next-generation consoles and I'm sure we'll have to make trade-offs to put a final quality game onto whatever comes out," says Alan Willard.

"We have a pretty good history of making our tech demos look like what our final games are. Gears started off as a tech demo years ago at E3 in 2004 or so. We certainly don't try to fake what we're capable of doing. Obviously the engine is very new, we're still exploring what we can do with it and as more details come out on what the next generation hardware is, we'll have better ideas on what our final trade-offs will be. We're still waiting to find out ourselves."

We can't help but feel that Epic is perhaps playing with us just a little here. Bearing in mind the realities of modern GPU design (they can take years to architect and get into production) and the projected Q4 2013 release dates, Orbis and Durango are almost certainly in the final phases of development. As a major stakeholder in the games business via its successful middleware business, and factoring in the company's previous input into the design of the Xbox 360, Epic must surely possess a rather good grasp of what these machines are capable of. This perhaps makes the UE4 demo even more exciting: what we're seeing here is its vision of the fundamental building blocks that will underpin a whole generation of next-gen titles."
 
I think they will optimize the engine because I remember reading that UE4 will be ready in 2014.

And next gen devices will probably be out in 2014.
 
It's the baseline to look as it did. Obviously, it's not the baseline for what it runs on as it'll probably run on computers built last year and the year before.

I think there's very little chance a demo without any debug functions or editors will require anything close to 16GB.
 
"The UE4 demo is running on PC, specifically an Intel Core i7 processor with an NVIDIA GTX680 and 16GB of RAM"

It is running on that box.

Yes, and there's nothing to say it requires all of that (specifically the ram).

Could be wrong, but I doubt even epic would target over 8GB.
 
That demonstration was completely amazing. Not too far off from Blizzard pre-rendered cinematics. Question is... do I build a PC now or after UE4 games start seeing release?
 
check the amazing high resolution screenshots

http://images.eurogamer.net/2012/articles//a/1/4/9/1/0/9/2/UE4_Elemental_Cine_screen_00014.jpg.jpg

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It looks gorgeous and I am more than ready for it. Seeing this, the Star Wars 1313 footage and Square's new engine was just a tease for us. It's about to get real in about a year.
 
NEXT - GEN BABY!! Bring it on!! I hope one of the three majors doesn't gimp their hardware so we can get games that look as close to this as possible.
 
Doesn't seem like much of a large upgrade compared to the typical gaming PC running today. Was planning on building a new rig late next year so hopefully I can surpass anything they require.

I enjoy seeing the imperfections throughout the videos though.
 
The assets look terrible TBH. You'd think they would have used higher quality textures and mapping

Glad I'm not the only one. For all the improvements and showcasing in terms of lighting and particle effects etc some of the textures in the demo are really poor. That Sauron looking character looks horrible.
 
NEXT-GEN Incoming

Feels like forever since I was getting excited about this gen. I remember first seeing games on HD screens and the Wii controls and was blown away. I long for those feelings of excitement again.
 
The texturework on this thing reminds me of Project Offset. Does anyone what happened to those people after Intel shut down Larrabee?

Anyway, I wasn't overly impressed with this. They were all about dem particles but the use of particles was much more impressive in the Luminous tech demo. That looked like CGI. This did not.
 
the physics also looked dodgy. looks like developers will still need to rely on fake physics for any complex effects and leave "simulation" to lame simple stuff. those falling rocks looked like the styrofoam rocks you would get on a ride at universal studios. same with the particle effects. wow luminous particles... that move like they belong in a 5 year old havoc physics demonstration
 
Anyway, I wasn't overly impressed with this. They were all about dem particles but the use of particles was much more impressive in the Luminous tech demo. That looked like CGI. This did not.

I'm in the same camp, especially when I watched the "iPhone capture" video when they were fiddling around with the Luminous demo in real time.

I think of what a Deus Ex game can look like with that and I squeal.
 
Doesn't seem like much of a large upgrade compared to the typical gaming PC running today. Was planning on building a new rig late next year so hopefully I can surpass anything they require..

This is definitely good news to me. I just built a new computer in January and though I opted for the cheaper GTX580, the rest of the system specs are in line with what I built - 16 GB RAM, i7-2600k.

I'm definitely glad that I'll only have to do minor upgrades to keep parity with U4.
 
So this is running at 1080p, and the console will probably target 720p.

I wonder what frame rate it runs at, it's possible the 680 is running that at above 30fps.
 
I can't decide if its the art assets that are making it unimpressive or the actual tech. I feel like were already seeing a lot of what that video is showing in some form or fashion right now. That could just be because the whole setting is so uninspired.
 
Seeing how epic is bestest friends with nvidia I went to their gaming site to see if they had anything extra, but only found a basic article. They do link to a ~900mb 1080p video, however, that they claim is the original file as supplied by epic: http://www.geforce.com/whats-new/ar...-next-gen-gtx-680-powered-real-time-graphics/

The stupidly hi-res screenshots are in there too.

16 GB RAM in a PC is pretty much the standard these days.

Suuuuuuuure it is... http://store.steampowered.com/hwsurvey (Steam survey needs to break the 5GB+ down, but I think you'll find 8GB takes up the majority of that, not 16)
 
Seeing how epic is bestest friends with nvidia I went to their gaming site to see if they had anything extra, but only found a basic article. They do link to a ~900mb 1080p video, however, that they claim is the original file as supplied by epic: http://www.geforce.com/whats-new/ar...-next-gen-gtx-680-powered-real-time-graphics/

The stupidly hi-res screenshots are in there too.



Suuuuuuuure it is... http://store.steampowered.com/hwsurvey (Steam survey needs to break the 5GB+ down, but I think you'll find 8GB takes up the majority of that, not 16)

I meant as in what people buying new will buy... 16 GB of RAM costs about half of what a mid-end graphics card costs.
 
I really don't care for the look of tessellated objects. I think it has to do with the polygonal detail being generated by a texture, instead of from an actual mesh (correct me on this if I am wrong). It always seems like a huge waste of your polygon budget for a minor boost in visuals. Maybe developers will improve in it's use, though.

The close-up of the door is, in my mind, the best example of this. The high polygon count used is obvious, but it is only really rounding out the existing polygonal mesh (or making the metal work jut out a bit) and wouldn't look much worse with just a regular normal map. The low-resolution texture hurts it as well.
 
They still fucked up the way light interacts when an object touch eachother. That guy still looks like he fucking floating on that ground.

SQUENIX was more wow, and Cryengine 3 was already up to this stuff but nothing with this production value had been done in it.
 
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