no i was talking like behind the player view, where you can see the world like this
I try to give you the benefit of the doubt man, but statements like this are what really make it hard to take you seriously.
no i was talking like behind the player view, where you can see the world like this
I try to give you the benefit of the doubt man, but statements like this are what really make it hard to take you seriously.
That was one of the things he's said that was actually easy to understand, IMO...
That was one of the things he's said that was actually easy to understand, IMO...
its just not shadows moving. its depends on the time of day
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for example notice how all the bushes, and trees, are reacting to sun light, it was a sight to behold back then, first open world to do it on consoles properly i think. if you play red dead you will notice the realistic shadows the whole game.
Dude, Xenoblade Chronicles X and Red Dead Redemption are two completely different games with different art directions. They both made decisions to run well. For XBX they decided to make the shadows static, but for example they made sure textures don't repeat themselves into a typical 'checkerboard' pattern as you often get in open world games (especially last-gen ones). The reason being that you can fly high up in the sky, and they want the world to not look like that. In RDR, you stay on the ground and so the texturing in that game is probably less resource heavy.
Stop trying to single out specific things in the game, it's about the full package. Look how well it runs and how solid the framerate is. If they could have added dynamic shadows and have it run well, I am sure they would have done that.
its just not shadows moving. its depends on the time of day
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for example notice how all the bushes, and trees, are reacting to sun light, it was a sight to behold back then, first open world to do it on consoles properly i think. if you play red dead you will notice the realistic shadows the whole game.
I can't wait to see what Monolith does for the sequel, if the NX is going to be more comparable in power to the other systems.
Dude I already said they both do things differently, they both are impressive for there hardware, nobody can say for sure which one is technically more impressive, for example rdr has better aa, character models, dynamic day and night cycle along with dynamic shadows, and dynamic weather. I'm sure x has its advantages as well, but I vastly prefer how rdr looks, and everybody jumped on me like x had every advantage In the book.
I thought the art direction even on the original Xenoblade was beautiful, but that had more colors going on, most Wii U games are 720p so im not sure what you mean by your last comment, the best looking Wii U games (X,Zelda,Pikmin,Bayonetta,MK) look very good imo, and Far from "PS2 emu"Are DF like really calling it beautiful? There are of course games with amazing art and design, but hey, Xenoblade is pretty blank. WiiU (and NX if it doesn't get hardware on pair with ps4/x1) should forever stick with colourful and simplistic graphics like Mario and Starfox have, otherwise games will look like ps2 emu at 1080p
No, everyone jumps on you because everytime XBX is brought up, you mention how ugly it looks to you, and how it looks ugly compared to last-gen games. What's the point? You say yourself it's impossible to directly compare them, so why keep bringing it up?
I personally see the only really positive visual element in the game as being the steady framerate (which is rare on consoles in such larger games). Other than that, I think it is a rather average looking open-world game graphically. Wii U and all that though.
edit: does not even have real time of day apparently after getting further in the video. Well, then it is not really even comparable at all even with last gen offerings. Even shit like crackdown had dynamic shadow maps.
Yes honesty I thought it was ugly mainly cause of the character models, which look like shit, and not having dynamic shadows along with a dynamic day and night cycle those things really effect the graphics in a big way in my eyes.
I messaged dark10x and he explained to me how this game had some impressive tech given the hardware it was on and scale, i already admitted I was wrong. Yea its time for me abandon thread.
It's not the first time, its hard to take a good conversation when you come to the thread, derail it and then leaves.
ill be honest the game's graphics looked extremely dated when i first saw them, i mentioned that it didn't really look better then last gen on another board, and i was flamed, even though i explained the graphical shortcomings in it. anyway i admit i was wrong the game is impressive for wiiu hardware technically, after reading the article, even though i still feel lastgen open worlds look better, the game does have impressive tech, maybe not that far behind overall, maybe even on par, with the games i feel look better, it's really hard to judge, i guess.
Until we have infinite processing memory it will always be an issue.Ah my arch nemesis strikes again - Mr Significant pop-in. The hours I have spent on PC games in config files trying to eliminate you, WHY WON'T YOU DIE!!
Ah my arch nemesis strikes again - Mr Significant pop-in. The hours I have spent on PC games in config files trying to eliminate you, WHY WON'T YOU DIE!!
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You trippin'.The game looks really nice, and is technically solid. This is painful because I know it's art style and not technical, butthose character models really completely KILL IT for me.
I'd sooner look at Star Ocean's ugly gallery of mugs for 50 hours than Xeno X's. Good god.
If you can crop the derp purple haired girl face to an avatar size I'll change ASAP!
Done:
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if you can stomach the first games character models you should be able to appreciate this one.God those character models are atrocious.
Coming from playing Xenoblade Chronicles, the comments about the lackluster story put me off getting this at launch.
Cheers!Thank you!
It's way too perfect to pass up!
The game looks really nice, and is technically solid. This is painful because I know it's art style and not technical, butthose character models really completely KILL IT for me.
I'd sooner look at Star Ocean's ugly gallery of mugs for 50 hours than Xeno X's. Good god.
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Well this thread is certainly a dumpster fire, isn't it?
The technology used to get the most of the WiiU is pretty stunning and hats off to MonolithSoft for a job well done. I wish the character models were better and the collision is super weird, and dynamic day/night shadows would be nice, but given the size and performance, I'm more than excited about the product they're about to put out.
And it's Zenno.
The game looks really nice, and is technically solid. This is painful because I know it's art style and not technical, butthose character models really completely KILL IT for me.
I'd sooner look at Star Ocean's ugly gallery of mugs for 50 hours than Xeno X's. Good god.
Only the pink haired girl's face is garbage in SO5 to begin with, everyone else is perfectly servicable
Only the pink haired girl's face is garbage in SO5 to begin with, everyone else is perfectly servicable
Serviceable? yes, but disappointing given that the faces look worse than previous Xeno games that came out long ago.
X's character faces somehow look lower poly than Xenosaga 3, a game that came out about 10 years ago on PS2.
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Serviceable? yes, but disappointing given that the faces look worse than previous Xeno games that came out long ago.
X's character faces somehow look lower poly than Xenosaga 3, a game that came out about 10 years ago on PS2.
[image snip]
Yes honesty I thought it was ugly mainly cause of the character models, which look like shit, and not having dynamic shadows along with a dynamic day and night cycle those things really effect the graphics in a big way in my eyes.
I messaged dark10x and he explained to me how this game had some impressive tech given the hardware it was on and scale, i already admitted I was wrong. Yea its time for me abandon thread.
Serviceable? yes, but disappointing given that the faces look worse than previous Xeno games that came out long ago.
X's character faces somehow look lower poly than Xenosaga 3, a game that came out about 10 years ago on PS2.
this cracks me up every damn time