Digital Foundry vs Xenoblade Chronicles X: "A Wii U Technological Master Class?"

You got the wrong artist here. Look at Xenosaga 1 and Xenoblade X.

I have, and oddly enough, I find the models from Xenosaga 1 more aesthetically pleasing than Xenoblade X's. Taking into consideration the era and the fact that the art and world surrounding Xenosaga 1's characters were more simplistic, the characters do not stand out as garish to me.

Everything that revolves around X's characters is so detailed and elaborate that it makes the character models look awful by comparison.

xenosaga2.jpg


There are other characters with better looking faces in X. Just look at some videos from the character creator.

The male characters do fare better than the females.
 

this cracks me up every damn time
What cracks me up is I actually never noticed her Monado hairpin until now.

I'm fucking dumb.
I have, and oddly enough, I find the models from Xenosaga 1 more aesthetically pleasing than Xenoblade X's. Taking into consideration the era and the fact that the art and world surrounding Xenosaga 1's characters were more simplistic, the characters do not stand out as garish to me.

Everything that revolves around X's characters is so detailed and elaborate that it makes the character models look awful by comparison.

xenosaga2.jpg


The male characters do fare better than the females.
I like Xenosaga but these look like rubbish.
 
its just not shadows moving. its depends on the time of day

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for example notice how all the bushes, and trees, are reacting to sun light, it was a sight to behold back then, first open world to do it on consoles properly i think. if you play red dead you will notice the realistic shadows the whole game.

Is the sun floating above the ground? Why are the shadows all conforming to a point of origin above the ground, rather than the distant sun?
 
I have, and oddly enough, I find the models from Xenosaga 1 more aesthetically pleasing than Xenoblade X's. Taking into consideration the era and the fact that the art and world surrounding Xenosaga 1's characters were more simplistic, the characters do not stand out as garish to me.

Everything that revolves around X's characters is so detailed and elaborate that it makes the character models look awful by comparison.

xenosaga2.jpg




The male characters do fare better than the females.

the one thing I'll agree on is that I feel like episode 1 did a better job of realizing Tanaka's style in 3D. I think the more exaggerated nose and eye style helps that.

I have to laugh though, after XB's muddy potato faces despite the gorgeous world and performance, that the character models are suddenly such an issue for some people.
 
I don't see any issue there.

Take a physics class sometime. Or step outside on a sunny day and see things in front of you NOT have shadows completely perpendicular to your own shadow when you are both in the same line compared to the sun's actual relative position.
 
Yes honesty I thought it was ugly mainly cause of the character models, which look like shit, and not having dynamic shadows along with a dynamic day and night cycle those things really effect the graphics in a big way in my eyes.

I messaged dark10x and he explained to me how this game had some impressive tech given the hardware it was on and scale, i already admitted I was wrong. Yea its time for me abandon thread.

The problem with you here is u simply keep repeating the same things over and over again here. Okay, we get it that X looks ugly to your eyes.

But do you even need to come and stir things up again and again here?
 
the one thing I'll agree on is that I feel like episode 1 did a better job of realizing Tanaka's style in 3D. I think the more exaggerated nose and eye style helps that.

I have to laugh though, after XB's muddy potato faces despite the gorgeous world and performance, that the character models are suddenly such an issue for some people.

XB just needs higher res textures on character faces. The designs themselves aren't off in the way XBX's are.
 
It's not that weird is it?

It's basically a GPU focused Xbox 360 (Power PC, AMD) with more RAM and a lesser CPU.

At least, that's how I've come to understand it.

Nope.
360 is a dx9 based gpu. WiiU is a dx10.1 equivalent gpu. With more RAM and a faster clock.

The CPU is only "lesser" going by RAW numbers. It's Out of order processing. It's way more efficient. Saying the WiiU's cpu is weaker than the 360 is like saying the ps4's cpu is weaker than the 360's too because of clock speed.

WiiU was running late last gen games using only 2 cores...clocked way lower and still making it..off shoestring budgets no less.
 
Monolith Soft is already making an unannounced game after this launched last year. It's almost impossible to know what they got in store next.
 
Take a physics class sometime. Or step outside on a sunny day and see things in front of you NOT have shadows completely perpendicular to your own shadow when you are both in the same line compared to the sun's actual relative position.
Thanks for the backhanded comment I guess?

And where is the perpendicular bit you are talking about?
Shadows slightly converging to a point is something you can see often in long evening/morning shadows.
 
All this comparison with xenosaga kinda makes me doubt on my eyes here lol.

I mean, kosmos and shion is.... Kinda ok i guess compared to lin but it is like everyone forget that the worst in xenosaga which is Momo lol.

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Lin looks a lot better here.

Hell even Chaos has its time of doing some of this derp faces lol.

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While elma looks great in my eyes.

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Is it nostalgia playing here or it is just my eyes i will never know.

(MRGRGRGR i end up seeing something i should not see when looking for elma pics.T_T)

Only the pink haired girl's face is garbage in SO5 to begin with, everyone else is perfectly servicable

That pink girl in my opinion is even worst than lin here. It is like incomplete doll. Xeno X male character actually most looks damn nice if u ask me here.
 
Take a physics class sometime. Or step outside on a sunny day and see things in front of you NOT have shadows completely perpendicular to your own shadow when you are both in the same line compared to the sun's actual relative position.
Is the sun floating above the ground? Why are the shadows all conforming to a point of origin above the ground, rather than the distant sun?
Huh? Someone is going to have to annotate the RDR image where the issue is, because it all looks consistent to me. And considering the shadows are clearly real-time on both object types, it would be bizarre for them to be cast in different directions (it would probably actually be more expensive, since you'd have to use different depth maps for the different directions).

Also, a quick youtube search suggests it's working pretty much how it ought to:
https://www.youtube.com/watch?v=0jAD5_1HAWQ&t=2m25s
 
Everything I have seen of it looks amazing, but those char designs are UGH!
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Nice to see what they were able to achieve though.
 
Huh? Someone is going to have to annotate the RDR image where the issue is, because it all looks consistent to me. And considering the shadows are clearly real-time on both object types, it would be bizarre for them to be cast in different directions (it would probably actually be more expensive, since you'd have to use different depth maps for the different directions).

Also, a quick youtube search suggests it's working pretty much how it ought to:
https://www.youtube.com/watch?v=0jAD5_1HAWQ&t=2m25s

You are right, the shadows are properly rendered. The fisheye effect created by the game camera could explain what they're seeing there..
 
Then you should mention, it is your opinion there. Not suddenly putting statement like facts lol. ^^

My bad, I take most post as opinions unless there is factual evidence behind it, hence why I don't put in my opinion. Didn't mean to come off that way.

Answer to why I think it's ugly is the character models, it looks like an early 360 game character model without any shading. It stands out way too much and you'll be seeing it a lot. Consistency is key for me.
 
They totally need to revamp how they do character designs going forward. The designs are only going to look worse the higher the resolution and textures get.
 
Feel like the only time they've managed to nail the character style/model was Xenosaga 3, but at least X isn't XS1/2 Chronicles tier. X seems beautiful in a lot of other ways regardless.
 
I wonder how difficult that may be with all that's rendered. There are 400km^2 of land including the city which I imagine takes up quite a lot of resources alone.
Do the same thing all games do, render shadows out to a certain distance. Use cascades.
It wouldn't be fair to judge XCX's technical prowess on the basis of its visual makeup alone. Clearly, its most impressive feat is that it boasts a world larger than skyrim, fallout 4, and the witcher 3 put together, while also offering a seamless experience with no load times.

No load times is nice, I am not really sure if I find a large world in itself technically impressive. What is in that large world in terms of complexity and and how it is rendered is something I deem more relevant.
 
Garbage is putting it lightly, it's a nightmarish doll with a derpy expression.
I mean
<-
It's crazy the amount of work that went into the dress and the result for the face, though.

Yeah....

Serviceable? yes, but disappointing given that the faces look worse than previous Xeno games that came out long ago.

X's character faces somehow look lower poly than Xenosaga 3, a game that came out about 10 years ago on PS2.
KOS-MOS.png

xsaga_thumb.jpg


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Eh? I don't disagree that X has bad faces in certain instances, i'm only saying SO5 has pretty good faces outside of the main girl.
 
My bad, I take most post as opinions unless there is factual evidence behind it, hence why I don't put in my opinion. Didn't mean to come off that way.

Answer to why I think it's ugly is the character models, it looks like an early 360 game character model without any shading. It stands out way too much and you'll be seeing it a lot. Consistency is key for me.

Lol no prob here. I can agree that the char model can be jarring but except during scene, i feel we are only going to see their back or not really focus on them during the battle.

The environment and art style for me is more than enough compensation though.^~^
 
Huh? Someone is going to have to annotate the RDR image where the issue is, because it all looks consistent to me. And considering the shadows are clearly real-time on both object types, it would be bizarre for them to be cast in different directions (it would probably actually be more expensive, since you'd have to use different depth maps for the different directions).

Also, a quick youtube search suggests it's working pretty much how it ought to:
https://www.youtube.com/watch?v=0jAD5_1HAWQ&t=2m25s

Beautiful footage, shadows and lighting look so fucking good, and those alpha textures, probably the most impressive 360 game imo, even though gtav is doing more this hold a much better framerate.

Edit just showed this video to 2 Co-workers, and they thought it looked like a real life movie, lol.
 
Serviceable? yes, but disappointing given that the faces look worse than previous Xeno games that came out long ago.

X's character faces somehow look lower poly than Xenosaga 3, a game that came out about 10 years ago on PS2.
KOS-MOS.png

xsaga_thumb.jpg


Q7NfDZ6.jpg

Not trying to defend Xenoblade here because the characters indeed look like crap, but Xenosaga III used pre-rendered cutscenes with higher quality models and lighting effects. In-game,models and lighting didn't look like that during gameplay.
 
My hype is through the roof (and I prolly won't even get the game until at least the 8th u-u). I was always keen on playing with the pro controller, but knowing that you can turn off all the HUD options on the TV screen while keeping the interface on the gamepad sounds like an awesome way to play.
 
Serviceable? yes, but disappointing given that the faces look worse than previous Xeno games that came out long ago.

X's character faces somehow look lower poly than Xenosaga 3, a game that came out about 10 years ago on PS2.
KOS-MOS.png

xsaga_thumb.jpg


Q7NfDZ6.jpg

That's CGI cutscenes though (Xenosaga ones). Compare in-game engine faces.

Edit: beaten
 
I don't really care about the characters, they're decent. Sure they could've been better but sorry I way prefeer THIIIIIIIIIIIIS!!!! <3

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Like Digital Foundry said (something like this) : comprise must had been made but still so good.
 
isn't that comparison unfair? Pretty tiny screen from XBX.
Glad it runs so well. Do you guys think there's enough time to blow through Chonicles just in time for this? D:
I dont think you will be able to finish it before saturday, the main quest alone is like 60 hours long.
 
I really found no problems with the faces at all. They look pretty good, imo. Anime characters translated to a full in-game 3D model can be divisive on the face designs. I'm just used to it, I guess.
 
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