DigitalFoundry: Metal Gear Solid Delta - Xbox Series X|S Tech Review - X Faster Than PS5? Plus Patch 1.1.2 Tested!

GrayChild

Member


Rounding out our MGS Delta coverage we turn to the Xbox versions. Series X release puts in a smoother overall 60fps experience next to the PS5 consoles - though it does demand leaning on VRR display technology to enjoy to the most extreme. Series S is a 30fps-only affair with significant cutbacks to consider though, and as such might be one to swerve if other means to play the game are available.
 
Series X + VRR is the best console version.

I'm out of commission for a while so can't write a full summary. If anyone else wants to take over, please feel free.
 
Series X + VRR is the best console version.

I'm out of commission for a while so can't write a full summary. If anyone else wants to take over, please feel free.
Rip Pour One Out GIF
 
The Devs really need to release a patch to offer the standard performance mode on ps5 pro for people who want it. This mode should lock to 60 a bit closer.

For me personally I've got it installed on amatuer and pro, and to my eyes the pro version looks better and performance feels the same to me. Though you do feel it when it drops outside the vrr zone.
Overall I think it's quite a nice looking game. A nice update of one of my favourite games ever
 
Unfortunately, the Xbox Series X also experiences significant FPS drops. (ps5 also bad)


According to Digital Foudry, the drops are in the 30 FPS range.

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35 FPS :messenger_grinning_sweat::messenger_grinning_sweat::messenger_grinning_sweat:



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It drops to 33FPS on Xbox. He framed it to look like that only Xbox drops to fps like that.
You are really childish. 33 fps of performance is nothing to be proud because you hit 3 fps of advantage to the hardware. And I wouldn't be surprise if it drops 30 fps also on Series X.
 
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You are really childish. 33 fps of performance is nothing to be proud because you hit 3 fps of advantage to the hardware. And I wouldn't be surprise if it drops 30 fps also on Series X.

But series X makes that 66Hz with LFC and you have motion without judder.
 
XSX also have average resolution advantge in both modes.

Sadly to see Quality 30fps mode is useless like on PS5 because is a stuttering fest when something in screen occurs.
 
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People won't undersand it runs shitty everywhere (on console). And I wouldn't give so much credit to Tom comparison. It's not new to make unfair comparison, there is a long story in his pasts videos, he's not reliable as the other DF member.
another negative he mentioned is that the traversal stutter was more noticeable on xbox.
in any case we will never know with 100 percent accuracy the fps across both platforms.
game has issues
 
another negative he mentioned is that the traversal stutter was more noticeable on xbox.
in any case we will never know with 100 percent accuracy the fps across both platforms.
game has issues
Again I don't believe anything by Tom mouth. I remind in the past give the fps edges to the xbox console and vgtech(RIP) showed the opposite. This guy is not reliable to spot fps differences and remain the less competent of the DF staffs. A pity Vgtech has give up.
 
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No one took up on the summary?


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- Visual achievements impress, even on Series S.
- Frame rate on console hasn't been given quite as much care as the visuals.
- Base PS5 and Pro waver between 40 to 60 during combat with drops to 30's as well.
- The game has received a new patch but it didn't really seem to improve any console outside of margin of error changes

Series X:

- Broadly match for base PS5 visually. Same Performance/Graphics mode
- Shadow, foliage, volumetric etc are identical
- Some aspects of GI like shading under grass can change between the two on a per-scene basis
- In some tests PS5 shows thicker shading, in some tests Series X shows thicker shading
- Though in most cases they are identical in how shading is deployed
- Series X runs at higher DRS bounds than base PS5 (eg Perf. mode is 1152p vs 1080p on PS5)
- The Quality mode's max bound is the same but SX's lowest is 1152p vs PS5's 1080p

- Series X has a general performance lead in tested areas, running closer to 60fps
- The area-by-area tweaks may be a contributing factor along with inherent tflop advantage
- A margin of 5 to 6fps advantage observed in most cases, though two exception areas DF observed that showed one area with base PS5 pulling ahead and one with PS5 Pro pulling ahead
- Despite that, a lot of areas still show drops from 60 even on SX with explosive barrels showing drops to mid 30's like PS5, same for diving under water.
- Though Xbox's bigger VRR range helps cover the drops more than PS5's

- Quality mode is virtually identical to PS5, including the uneven frame-paced 30 even when locked
- Similar drops seen in explosive barrels and swimming under water etc as well

Series S:

- Single 30fps mode, which is also unevenly frame-paced
- More frequent drops under 30 compared to PS5/SX's Quality mode as well
- Sadly, no alternates, no high performance modes here
- Resolution delta is between 540p to 1080p which can cause output to look noisy and pixelated
- Often not enough pixels to reconstruct a clean image
- Transparencies and various effects run at lower resolution
- Texture quality, at least, is mostly the same as SX.
- More pop-in and GI quality is also reduced in outdoor areas, indoors are mostly identical.


Verdict:

- SX turns out almost identically to base PS5 with higher average FPS being the saving grace
- Series S version can't really be recommended over any other version at this moment
- DF praises the Bomberman mode for how distinct from the PS5 Snake vs Money mode
 
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No one took up on the summary?


i%27ll-do-it-myself-homelander.gif






- Visual achievements impress, even on Series S.
- Frame rate on console hasn't been given quite as much care as the visuals.
- Base PS5 and Pro waver between 40 to 60 during combat with drops to 30's as well.
- The game has received a new patch but it didn't really seem to improve any console outside of margin of error changes

Series X:

- Broadly match for base PS5 visually. Same Performance/Graphics mode
- Shadow, foliage, volumetric etc are identical
- Some aspects of GI like shading under grass can change between the two on a per-scene basis
- In some tests PS5 shows thicker shading, in some tests Series X shows thicker shading
- Though in most cases they are identical in how shading is deployed
- Series X runs at higher DRS bounds than base PS5 (eg Perf. mode is 1152p vs 1080p on PS5)
- The Quality mode's max bound is the same but SX's lowest is 1152p vs PS5's 1080p

- Series X has a general performance lead in tested areas, running closer to 60fps
- The area-by-area tweaks may be a contributing factor along with inherent tflop advantage
- A margin of 5 to 6fps advantage observed in most cases, though two exception areas DF observed that showed one area with base PS5 pulling ahead and one with PS5 Pro pulling ahead
- Despite that, a lot of areas still show drops from 60 even on SX with explosive barrels showing drops to mid 30's like PS5, same for diving under water.
- Though Xbox's bigger VRR range helps cover the drops more than PS5's

- Quality mode is virtually identical to PS5, including the uneven frame-paced 30 even when locked
- Similar drops seen in explosive barrels and swimming under water etc as well

Series S:

- Single 30fps mode, which is also unevenly frame-paced
- More frequent drops under 30 compared to PS5/SX's Quality mode as well
- Sadly, no alternates, no high performance modes here
- Resolution delta is between 540p to 1080p which can cause output to look noisy and pixelated
- Often not enough pixels to reconstruct a clean image
- Transparencies and various effects run at lower resolution
- Texture quality, at least, is mostly the same as SX.
- More pop-in and GI quality is also reduced in outdoor areas, indoors are mostly identical.


Verdict:

- SX turns out almost identically to base PS5 with higher average FPS being the saving grace
- Series S version can't really be recommended over any other version at this moment
- DF praises the distinct Bomberman mode which is distinct from the PS5 Snake vs Money mode
I just wrapped it up. The framerate drops become more frequent towards the end. It's very noticeable when it happens but doesn't hurt the experience. I will do a second playthrough on my VRR monitor and see how improved it is.
 
I just wrapped it up. The framerate drops become more frequent towards the end. It's very noticeable when it happens but doesn't hurt the experience. I will do a second playthrough on my VRR monitor and see how improved it is.

Couldn't have been that bad if you were able to play it through without VRR. But, yeah, I reckon you're gonna feel the difference with that monitor.

Even with VRR, I could tell the frame rate isn't anywhere close to 60 in some areas, namely any place with water. I didn't do the DF tested explosive barrel thing as I'm playing mostly stealthy, but there's no hiding that sudden drop in fluidity in the swamp or lake area. The rest, surprisingly, has been really smooth sailing.

I think Delta is now my 'definitive' way to replay MGS3.
 
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Couldn't have been that bad if you were able to play it through without VRR. But, yeah, I reckon you're gonna feel the difference with that monitor.
Yeah, it was mostly fine. There were spikes here and there during heavy action, some worse than others. But infrequent enough to be tolerated.

The areas where it was hovering at a consistently lower framerate were few and far between. The river zone, some of the more densely populated areas. You're not around long enough to grow tired of it. The majority of zones ran fine.

It was nothing like AssCreed Valhalla with the constant screen tearing. That's a game that needs VRR to be playable IMO.

I think Delta is now my 'definitive' way to replay MGS3.
For sure. We'll have new Xbox hardware in a year or two and that will brute force the framerate issues.
 
It's interesting to note that there are differences in Lumen quality(AO shading) settings between the PS5 and Xbox Series X in some scenes.
After looking at the benchmarks, I'm convinced that the PS5 Pro can provide decent gameplay just by running the base performance mode in boost mode (35% improvement).
The PS5 Pro mode uses higher-quality AO and shadows than the base mode, but makes the biggest mistake of all: it lowers the frame rate.

In an interview with IGN, the developer of S.T.A.L.K.E.R 2 said that he will be updating UE5 (5.1.1 → 5.5.4) to significantly improve performance for all versions. I hope Konami does the same.
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The PS5 Pro mode uses higher-quality AO and shadows than the base mode, but makes the biggest mistake of all: it lowers the frame rate.

The thing is that minor differences like this aren't even observable outside of side-by-side comparison, performance lurches, though, is something everyone will notice.

Not srue what else they can do other than remove PSSR here. Run the exact same code as base PS5, let the stronger GPU make the DRS higher naturally. It'll definitely improve performance and IQ but will remove the Pro advantages like the dithering in hair in motion.
 
In an interview with IGN, the developer of S.T.A.L.K.E.R 2 said that he will be updating UE5 (5.1.1 → 5.5.4) to significantly improve performance for all versions. I hope Konami does the same.

Holy shit, that's some awesome news. Game is severely CPU limited and UE 5.4 provided ~40% CPU boost.
 
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