Game needs more maps, mercs, and a balance pass. I know people have said it's balanced around stopwatch but that mode is so awful I don't even want to do my missions for it. Got a shitty team? Well have fun playing twice as long with them, and hope nobody leaves because you're losing.
I would also like to see larger modes with special ability cooldown nerfs to cut down on spam. Capture the Flag seems like a perfect match for this game.
I know what you mean, but there's a couple things you can do.
1) Find friends to play with. This is an incredibly organization-heavy game that is going to play wonky without that element.
2) Start playing matchmaking, and accept that there is going to be growing pains while people learn the game. Once more people start queuing, the game will be able to more accurately match people against each other.
I agree on it needing more mercs though. I think once RedEye, Stoker, and Phoenix are in the game, it will be well on its way to a better game. Though, it could just make 8v8s worse.
If you're absolutely set against stopwatch, at least play 6v6 objective. The game gets way better the closer to 5 people you get.
I can see why they push stopwatch as their competitive format but it can just be too frustrating for casual play. There is just no incentive to rebalance teams or stay in game if you are being stomped.
I didn't really play over the weekend to try execution but that seems like a mode added to make the game more familiar to CS players. Possibly they could add some sort of king of the hill mode with multiple objectives. I don't know.
For spam it would be good if they added friendly fire servers for people who want it.
I'd say any game mode for this game outside of DM is incredibly wonky in Pubs.
People don't really play CS pubs for DE maps, that's what MM is for. Same thing here.