WanderingWind
Mecklemore Is My Favorite Wrapper
Finished this up today. Was a pretty decent game overall. I really enjoyed the levels like the masquerade and I wish the entire game was more along those lines. The game fights with itself too much though, to be a wholly enjoyable or cohesive experience. You're given the role of assassin, but assassination causes the game to judge you. You're given a range of abilities, but the vast majority of them are offensive in nature. You're actively punished for being overly offensive in nature though. Playing a stealth character, you're only going to need 2 of the abilities and will be punished for using the others - IE, they'll cause deaths which you'll be judged for later.
The narrative is boilerplate and every development along the way is blindingly obvious, but it serves the game well enough. I would've like more exploration of the ties from Corvo to the royal family, maybe make the game give you at least a token reason to care when, 30 seconds into the game, it's taken from you.
I would love a 2nd Dishonored, hopefully one that ditches the lame duck attempt at a morality play, one that lets you play the style that you want without the game telling you that you are a Very Bad Person for playing the role it gives you, with the tools it gives you.
The narrative is boilerplate and every development along the way is blindingly obvious, but it serves the game well enough. I would've like more exploration of the ties from Corvo to the royal family, maybe make the game give you at least a token reason to care when, 30 seconds into the game, it's taken from you.
I would love a 2nd Dishonored, hopefully one that ditches the lame duck attempt at a morality play, one that lets you play the style that you want without the game telling you that you are a Very Bad Person for playing the role it gives you, with the tools it gives you.