Actually, how is Thief compared to all those other games?
Thief is the best stealth game series to have ever existed. Dishonored comes frighteningly close at times, but Thief let you interact with light and shadow a lot more, and had no special stealth abilities. Thief also puts a great emphasis on sound, something that most games don't even consider.
There's a soundscape in Thief--at some point, just shut the monitor off and listen to the game for a while. People cough. People talk. People snore. Burricks make Burrick sounds. Things happen.
It's an incredible game, and Dishonored makes some improvements on it... and makes some mistakes. I really want water and rope arrows, dammit.
I went with very hard and the difficulty feels just right.
I feel like 'hard' might have been a mistake for me.
I understand this game isn't about role playing, but why even put a chair there if it functions as a giant rock? It is just unnecessary. I had a similar problem with Deus Ex HR, where it seems the levels had an immense level of object detail and variety (especially the offices), but all of it was baked. The illusion was shattered the moment you accidentally bump into something or an explosion goes off.. and nothing happens to the stack of papers that were in the middle of the blast radius.
This is a stealth game? So take your pretty lighting system down a notch and introduce dynamic lights. Let me turn off generators to certain buildings so I can use darkness as a cover. Let me shoot out lights.
Why shouldn't I have expected any evolution from the Deus Ex 1 formula? Its not that I feel entitled, but this mixture of visuals and gameplay just isn't doing it for me anymore.. and I can't be the only one can I?
Minecraft is so immersive to me because it's game world is consistent in its rules. Even a text-adventure game is more immersive because it only communicates to me what I need to know and what is important to me. When game worlds become so visually dense and the game-design doesn't evolve along with the visuals it becomes more and more obvious to me as a player that I am simply being fooled by smoke and mirrors and walking through a pretty maze with some A,B,C choices.
If that chair was not there I wouldn't have been taken out of the experience. If I could have interacted with it I wouldn't have thought anything of it. Deus Ex 1 allowed me to pick up chairs, why couldn't Dishonored take it to the next level and use the chair as a way to distract or attack the guards?
If I could've closed my cell door after opening it I wouldn't have been left wondering 'why can't I close this?' (my in-game reasoning was that if I left it open it would attract the guards' attention, which doesn't seem too far fetched.)
Dishonored is technically an extremely well executed game, but I think the gameplay design is holding it back from its peers. As a stealth game it isn't anything new or daring, and as a FPS game with RPG elements it is severely handicapped and too streamlined.
Why do guards 'sleep' eternally? Why can I, after putting someone to sleep, pick up their body and toss them around infinitely with no fear of them waking up from my behaviour?These are all things that could have made the experience so much deeper.
I disagree with you.
I mean, I get what you're going for, but you keep comparing this to Deus Ex, and it's NOT Deus Ex. Is it in the same vein of game? Yes. But it's Thief. You couldn't pick up chairs to distract or attack guards in Thief, for instance.
It has WONDERFUL roleplay in it. I love the roleplay. You think it's streamlined? Fuck no, it isn't! They've stripped away all those useless numbers and stats and focused on TRUE roleplay--on letting players play how they see fit, and interact with the world in the way they so choose, and, most importantly, making the world react to the decisions you make.
So no, Dishonored isn't systemic, the way you want it to be, but it is
excellent, and it utilizes choice to an impressive degree.
Complaining to me that more objects in the game's impressively-detailed world don't have physics interactions strikes me as a silly, almost naive complaint.
Also would have made a lot of areas inaccessible.
I am finding that much of what I can do in the game can be done via other means. There isn't much I can get to with Blink that I couldn't get to some other way. Blink just helps me get there faster, more conveniently, and in a way that makes it hard for guards to spot me.