The AI is so fucking dumb, it's not even funny anymore.
Not sure what people are smoking when they say shit like "The enemies are very smart"
I really enjoy the game but the AI is definitely not good.
The AI is so fucking dumb, it's not even funny anymore.
Not sure what people are smoking when they say shit like "The enemies are very smart"
I really enjoy the game but the AI is definitely not good.
The AI is so fucking dumb, it's not even funny anymore.
Not sure what people are smoking when they say shit like "The enemies are very smart"
I really enjoy the game but the AI is definitely not good.
what difficulty are you playing it on? I'm with Eatchildren, I'm always getting busted and then subsequently mobbed by 5-6 soldiers and then a start from last save screen. I am playing through really aggressively on normal.
I just finished the first real mission, and even playing on Hard and going a completely non-fatal route, the game really is a bit too easy. The AI is idiotic and extremely easy to exploit. Not only that, but they can't see for shit and even if they notice you a bit, they give up their investigation way too quickly.
I'm still really having fun, but there's just no challenge here in terms of stealth, I may switch to a guns blazing play style to see how it goes. It will also give me a chance to use all of these tools and weapons.
Also, while I think Blink is awesome, I think it definitely makes things way too easy.
I think so. I choked a guy and he fell into water and it counted as a kill.
Had my first physics glitch, nearly died laughing while this was happening.
Had my first physics glitch, nearly died laughing while this was happening.
Had my first physics glitch, nearly died laughing while this was happening.
Had my first physics glitch, nearly died laughing while this was happening.
IMHO blink is one of the best things that could happen to stealth games. It takes away the necessity for slow paced movement, allowing you to work the game from more of a birds eye view that leaves a lot more to strategy than to execution. Mastering it makes you feel like an effin badass and it gives the game an edge that other stealth games just dont have. I can honestly say that I wouldnt be even near this interested in the game if it was just regular slow-paced stealth. Why make that when you can innovate and try something different?
Help in First Mission (Campbell)Where is his secret room? I get that it's behind a statue, and I can see into it from the little tunnel area...
Thanks. Thought that just lead to theFrom the front entrance of the building go the right staircase and near the start of the staircase to the left there will be a door and a stairwell that leads to the basement. You'll see a face statue thing with a green eye, toggle/activate the green eye and you're in.
The AI is so fucking dumb, it's not even funny anymore.
Not sure what people are smoking when they say shit like "The enemies are very smart"
I really enjoy the game but the AI is definitely not good.
Because it feels much more realistic, limited and clever without it. I love the slow-paced-part of stealth-games, especially if the designers create a gameworld, which make it fun to explore. Sometimes making things easier for the player downgrades the experience. There is a danger of overdesign in games.IMHO blink is one of the best things that could happen to stealth games. It takes away the necessity for slow paced movement, allowing you to work the game from more of a birds eye view that leaves a lot more to strategy than to execution. Mastering it makes you feel like an effin badass and it gives the game an edge that other stealth games just dont have. I can honestly say that I wouldnt be even near this interested in the game if it was just regular slow-paced stealth. Why make that when you can innovate and try something different?
Because it feels much more realistic, limited and clever without it. I love the slow-paced-part of stealth-games, especially if the designers create a gameworld, which make it fun to explore. Sometimes making things easier for the player downgrades the experience. There is a danger of overdesign in games.
Because it feels much more realistic, limited and clever without it.
Oh, it definitely feels more realistic and limited. I don't know about cleverer.man.. it really doesnt. We agree to disagree. You have tons of first person stealth games with no extra magic if you wanna go for that, I much rather have something original
I didn't play the game yet and you are properly right, that it fits this overall fast-pace game. But people before seen to praise the feature as an ultimate need for any future stealth game, even so being slow-paced is the actual beauty about stealth games. Especially since there aren't a lot of true stealth games around anyhow.I don't think the pure stealth on its own is good enough for that. For a stealth game the AI, even on Very Hard is simple compared to other series. But with Blink and the other abilities, the player is able to do what they would normally but at a much faster pace which I feel makes the game more engaging in spite of its simple AI.
Oh, it definitely feels more realistic and limited. I don't know about cleverer.
you can have my Blink when you pry it from my lifeless fingers.wonderful game!
but the game would be so much better without blink. it makes the game too easy.
you can have my Blink when you pry it from my lifeless fingers.
Just don't use it!
One point, which really made think about buying the game (besides the simple KI), was when i saw some video of Dishonored's stealth and the player was making no noise, while walking over a stone floor and sneaking on to an enemy. I played Thief at this time and it made my hair stand on. An feature like Blink seen to ignore the environment and all the little details, which could reveal your presence. Like it said, for me stealth is about the details and the environment, all things which only work with slow-paced gameplay. I have no problem of Dishonored being different, but seeing it as the ultimate key to making stealth games "better" sounds wrong for me. Easier playable and marketable would be a much better word for it.man.. it really doesnt. We agree to disagree. You have tons of first person stealth games with no extra magic if you wanna go for that, I much rather have something original
The AI is so fucking dumb, it's not even funny anymore.
Not sure what people are smoking when they say shit like "The enemies are very smart"
I really enjoy the game but the AI is definitely not good.
One point, which really made think about buying the game (besides the simple KI), was when i saw some video of Dishonored's stealth and the player was making no noise, while walking over a stone floor and sneaking on to an enemy. I played Thief at this time and it made my hair stand on. An feature like Blink seen to ignore the environment and all the little details, which could reveal your presence. Like it said, for me stealth is about the details and the environment, all things which only work with slow-paced gameplay. I have no problem of Dishonored being different, but seeing it as the ultimate key to making stealth games "better" sounds wrong for me. Easier playable and marketable would be a much better word for it.
I didn't play the game yet and you are properly right, that it fits this overall fast-pace game. But people before seen to praise the feature as an ultimate need for any future stealth game, even so being slow-paced is the actual beauty about stealth games. Especially since there aren't a lot of true stealth games around anyhow.
I didnt meant that stealth game needed this in the sense of making them better, but in the sense of making them different. You really dont get a lot of variety in these games except for maybe 1 minor feature. Blink is only one of the things this game does different and it heavily alters the genre
End of Mission 1:
: http://i.minus.com/ibsGief13swEEE.pngWho else did this? I hope there are more opportunities for "interrogation." Didn't even need him to be conscious. Now for the brand...
End of Mission 1:
: http://i.minus.com/ibsGief13swEEE.pngWho else did this? I hope there are more opportunities for "interrogation." Didn't even need him to be conscious. Now for the brand...
I don't really think it's a need for stealth games, more so exploration-based games like this and Deus Ex, especially with a first person perspective. The major benefit of blink in Dishonored isn't stealth based, it's how it makes exploring the environment so much easier and more fun. Aside for the select few games, platforming in FPS has always been finicky. Blink makes moving around the environment, from streets to balconies to rooftops, almost perfect.
If a new stealthy Splinter Cell was coming out, I wouldn't want blink in it, as it isn't needed, but a new Deus Ex? Hell yeah.
You can do that?!
What!
Was the first thing that occurred to me when I got him in the chair.
You didn't simply kill the man, did you?