Anyone that can explain the Fort Joyto me? I did the first fight, and now I can't do anymore there as far as I can tellarena
If you won you can remove your collar by someone in the area above.
If you are playing online you can duel each other.
Playing the game with 3 others, only the main one who finished the quest. Rest of us was able to a little more down the line at another camp.Aha, that's been my source of confusion, the speech option for it still appears even if you play solo, so I figured I was doing something wrong
As for the spoilered part, is that only for the main character, or your compaions as well ?
Yeah, the chicken spell sounds good on paper, but it's not actually useful in battles.
My solution? Start with D:OS EH on PS4 and work my way back into D:OS2. I'm already loving the PS4 controller rather than K&M, and everything just seems less chaotic. I feel like this is a series I could love (that doesn't suffer from 90's era graphics/movement like POE), so i'll try and chip away over the next few nights and actually commit.
I found the first game abundant with this stuff and so far the beach and Fort Joy hasn't had much of this. I'm hoping people didn't tell Larian to get rid of their intricate trap design! I loved finding buttons behind paintings and keys under flowerpots too.
The more I think about this game, the more I feel like the Original Sin series is really an evolution of the cRPG genre. Most cRPGs, even the newer batch are very static. Your interactions with the world is basically only through combat and dialogue boxes (which is fine btw.).
Original Sin (both games), meanwhile, feels much more organic, simply by the way it let's you manipulate the environment even outside of battles. You can use so many spells to get around problems (or create them) it's super refreshing. In some way it feels like somebody turned Gothic 2 games into a cRPG.
Trying to play this game and realizing just how important the right team chemistry is. If you aren't filling rolls to a tee and optimizing like a maniac, you're gonna get wrecked because by many enemy parties that do.
I'm pretty certain they do have cooldowns.Also, am I seeing things or do enemies have no cooldowns on abilities?
Uh...the Gothic games *are* CRPGs.
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Also, am I seeing things or do enemies have no cooldowns on abilities?
Wtf a guard just randomly killed the cat as I was running past...
I read somewhere that if I dismiss any companion while inthey will disappear from my save altogether. Is this true?Fort Joy (before escaping)
I read somewhere that if I dismiss any companion while inthey will disappear from my save altogether. Is this true? Do I have to decide from now which ones I want in my party for the rest of the game? I want to swap out the Red Prince and Ifan for Lohse and the Beast.Fort Joy (before escaping)
I learned that harsh lesson in early accessWtf a guard just randomly killed the cat as I was running past...
Mature storyline
A much requested feature from feedback of the original game is less tongue-in-cheek and more grounded in reality storytelling.
As a result, Larian has stepped it up by making this world seem more believable with mature themes and tones.
Bleaker colour pallet, more gore, bigger and more powerful spells, social and political issues in-game and much more.
I know this has been asked many times but now that everyone's sunk their teeth into the game and hopefully gotten far enough, I have a question. That's if people haven't been rerolling constantly!
Can I skip straight to DOS2? Or will I miss things like the finer details of the world, where they assume you're already knowledgeable about them/it from DOS1 or is it that far removed?
Thanks
How well did they deliver on this? I wanted to love D:OS1 but the lame 'humor' kept turning me off. I don't require grimdark bleakness, but I just don't care for how goofball it was. It felt like a half-arse parody of the genre. Like it were trying to be CRPG's Munchkin, but gave up halfway towards that goal.
How well did they deliver on this? I wanted to love D:OS1 but the lame 'humor' kept turning me off. I don't require grimdark bleakness, but I just don't care for how goofball it was. It felt like a half-arse parody of the genre. Like it were trying to be CRPG's Munchkin, but gave up halfway towards that goal.
First Act sorta feels like the White Orchard from Witcher 3.
So how many people talked down Migos instead of killing him? I loved that this was possible! Is thereAnd then I took the further steps ofIs there yarrow flower in multiple areas? I just found one so far.I got thereuniting him with his daughter.tag. I wonder how often you can get this in the game?Hero
Speaking only for act 1. There hasn't been much humor at all in the main quests. There are some npcs for sidequests and animals usually have some humor elements to them, but yeah I think it's WAY toned down so far. And from what we've heard act 2 gets much darker as well.
The game is definitely not as jokey and goofy as the first. It feels very noticeably different. There's still moments of lightness and the graphics are thankfully bright and colorful, but the tone of writing and story is much more serious. I think you'd be pleased with the difference.
So how many people talked down Migos instead of killing him? I loved that this was possible! Is thereAnd then I took the further steps ofIs there yarrow flower in multiple areas? I just found one so far.I got thereuniting him with his daughter.tag. I wonder how often you can get this in the game?Hero
So how many people talked down Migos instead of killing him? I loved that this was possible! Is thereAnd then I took the further steps ofIs there yarrow flower in multiple areas? I just found one so far.I got thereuniting him with his daughter.tag. I wonder how often you can get this in the game?Hero
How do I get past Trompdoy and his illusory wall?
So I'm at the end of Act 1 and you need to confirm your party..but out of the blue with no reason and no forewarning Sebille outright refuses to join. YOU'VE GOT ALL MY LOOT! Why......wuh.... urgh.
Guess I'll recruit another person I haven't spent the last two days on :/
Wait what? Did you do her quest because that seems odd.
I did, the lizard on the beach?
There's another part after that. Talking to thelizard vendor on the bridge after the fort, Zalasker(sp?).
Can someone give a dumbed down explanation of how to properly use a rogue like Sebille? I want to backstab and then vanish but I seem to leave her exposed to crossfire or she ends up taking more heat than my tank.
Just realized each character gets one shot to pickpocket. Not one per team. So that's 4 pickpockets per vendor. Huge difference for stealing skill books.
Chameleon only takes one AP. So you can use the auto back stab ability or just manually position yourself. Just make sure that at the end of the turn you have at least 1 AP left and then you can turn invisible.
Does she need one point in Poly and to also find the skillbook?