I want this game so bad, but I got too many on my plate.
This takes priority man, its a legit classic. Games this good are like once a decade.
I want this game so bad, but I got too many on my plate.
Just looked at the patch notes.
- Use, repair, identify and equip items in context menu in picked-up containers and backpacks
- Repair and identify in context menu in containers
- Sort on item type in inventory
OH.MY.GOD.
Gamechanger! Lol.
I see, thanks.I'm not sure if this helps: http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=498757
That seems to suggest that the game itself is DRM-free, but that even the retail versions use Steam as a installation base (to keep the game updated and patched, etc). If that's the case you should be okay, but don't take my word for it!
Im very close to drop this game.
I love the concept of the game, the combat system,etc but is waaaaay to slow. Yesterday I played about 3 hrs and no fighting, just talking to NPCs trying to following quest lines and hearing what the people have to say.
I have no problem with slow games as long they keep me engaged but after 3 hrs of just reading text and clicking everything....... well it gets boring.
Im very close to drop this game.
I love the concept of the game, the combat system,etc but is waaaaay to slow. Yesterday I played about 3 hrs and no fighting, just talking to NPCs trying to following quest lines and hearing what the people have to say.
I have no problem with slow games as long they keep me engaged but after 3 hrs of just reading text and clicking everything....... well it gets boring.
Where are you? I'm still at the beginning because I ended up rerolling nearly 10 times. If you are getting sick of the main questline just go out and explore.... lots of stuff to explore outside.
I want this game so bad, but I got too many on my plate.
I advise you to wait, at least until there will be more companions or some upgrade of the co-op if you plan in co-op.
Another reason to wait is that Larian is still balancing the game.
So no need to hurry.
I haven't followed this game production and such but is it expected to have a lot of updates and patches? I'm half thinking to make sure there is no subscription fee because it's sounding like there's promise of a lot of support.
Hey wondering if anyone can help me with a problem I'm having. I bought the game Sunday and played for around 2 hours with a friend getting to the first town before saving. I went to play it the next day and it keeps closing within seconds of getting to the main menu. I've tried verifying the files which said nothing was missing and fully installing the game and reinstalling the game but still nothing.
Lastly I've tried deleting the divinity docs in my documents and getting the files that are meant to be there off a friend but that didn't help either. it always just closes the game after a few seconds of getting to the main menu, no error messages or anything.
I've looked on there forums but I'm struggling to find people with my problem, anyone have any suggestions?
Where the hell is the guy who sells the man at arms skills? Ugh, I really hate how skills are handled in this game. A skill tree would have been so much better. I can't even tell what skills are in a talent without looking them up on a wiki. There's nothing interesting about this. It's just tedious. Along with the awkward inventory management.
Run the D:OS support tool, compile the report, then send it to Larian's support explaining the issue. They're extremely helpful
(Maybe a link to the support page and the tool would be useful in the OP?)
The game tells you (when you first acquire them) that the pyramids come back to their owner when you get too far from themedit: Oh, the game automatically put the pyramid into one of my other character's inventories when I left the zone. Weird.
Yeah, there are a lot of elemental names like that.I just summoned an ice elemental named Chiktikka Fastpaws. Nice BG2 Aerie reference.
I shouldn't be spending skill points with no idea what the catagories do. I thought they summons were in witchcraft. Instead, they're in earth magic, even though there's no logic to it. There's no bueaty here to figure out things that don't make any sense.You shouldn't be looking up skills. You should just be exploring and discovering. You're not supposed to plan out your character from the start, but discover new skills and adapt as you grow. That's the beauty of the system, you just need to embrace it.
Wow, that really makes no sense. Why is a busy man like this acting like a vendor? I found the scoundrel / witch skill seller by pure luck since there's no reason to randomly walk into people's rooms at the inn. There's discovery, and there's hamstringing the player by being needlessly obtuse. I very nearly missed the end of time thing, which provides you with an item that without traveling in this game would be completely tedious.Who would sell man at arms skills? What type of character do they suit?
If you really need to know it's thecaptain of the legion.
Wow, that really makes no sense. Why is a busy man like this acting like a vendor?
He's not really a vendor though. He's just the guy who is most likely in the entire city to have a collection of such skills which he's willing to sell at a price. He's the captain of the guard, and the Legion are trained in melee combat. It makes sense that anyone in the city who is interested in the expertise of such things would go look for him. It makes a ton of sense and is actually the least obtuse placement of items on a person in the game!
Anywhere you want. At least until you unlock a special room dedicated to the task.Anywhere I can store items?
I shouldn't be spending skill points with no idea what the catagories do. I thought they summons were in witchcraft. Instead, they're in earth magic, even though there's no logic to it. There's no bueaty here to figure out things that don't make any sense.
Wow, that really makes no sense. Why is a busy man like this acting like a vendor? I found the scoundrel / witch skill seller by pure luck since there's no reason to randomly walk into people's rooms at the inn. There's discovery, and there's hamstringing the player by being needlessly obtuse. I very nearly missed the end of time thing, which provides you with an item that without traveling in this game would be completely tedious.
There are summons for every magic school. Look at them, they're perfectly logical.
Earth : Earth elemental summon
Air: Air elemental summon
There are lots of others, too.
They all make perfect sense.
The entire point of the world is that you're supposed to explore, and talk to people, and discover things. This is the way the game is, it isn't obtuse, it isn't difficult, it just requires the player to pay attention and invest themselves in exploring.
The very first quest, the murder investigation, this even teaches you how to go about exploring this way, it actively teaches you to speak to NPCs to uncover information, to think about logical solutions (where would a dead body be? Maybe in a graveyard, or a morgue?).
It's perfectly logical that the leader of the town's fighting force sells fighting skills, just as it's logical the town's healer sells healing skills.
Oh god I just found out that there are only 2 companions in the game and they are a Wizard and 2-hander Knight, which are the exact same classes as my player characters which means I'm going to have to restart the game and pick other classes.
Hardly logical for some random asshole in an inn to sell scoundrel skillbooks or some bitch by a painting vendor in the marketplace to unload the hydro stuff on you.
I don't find it a big deal but I don't think it's the best route they could have taken, either.
Why?
You can build the two mages to do very different htings. One for attacking, one for buffs, or one for air/water, one for fire/earth, etc...
I have two melee characters, very powerful. you can spec them differently too, one of mine has lots of speed and long reach and can hit more often, the other is much slower but hits a lot harder.
You don't need to restart at all!
Oh god I just found out that there are only 2 companions in the game and they are a Wizard and 2-hander Knight, which are the exact same classes as my player characters which means I'm going to have to restart the game and pick other classes.
Pretty sure he doesn't sell healing skills. He sells potions (and one piece of armor). The healing skills are on the elemental vendor. How is it logical that the captain of the guard has a book selling business on the side? Shouldn't there be an outfitter among these legionares who is responsible for getting them equipped and skilled?It's perfectly logical that the leader of the town's fighting force sells fighting skills, just as it's logical the town's healer sells healing skills.
Because I want a balanced party and was hoping to recruit a rogue/archer type character and a cleric but this means that I would have to hybridize my characters instead of specializing them. It's pretty ridiculous that there's only 2 companions in the entire game in the first place, this is really disappointing.
You can hire henchman for every single class. It's the first.room you unlock in your homestead
There are only two voiced companions because Larian didn't have the resources to make more, two more are planned and there are the mod tools that will likely spawn many more.
Pretty sure he doesn't sell healing skills. He sells potions (and one piece of armor). The healing skills are on the elemental vendor. How is it logical that the captain of the guard has a book selling business on the side? Shouldn't there be an outfitter among these legionares who is responsible for getting them equipped and skilled?
Oh OK that helps a lot, but are there any companion specific quests? I know they have their own dialogue though frankly I dislike both of the companions.
Does the healer not sell skill books? I don't have access ot him any more so I can't check. Apologies then. I'm sure he sells scrolls at least,, right? :3
Regardless, the market is a place where people sell things, the potion seller selling magical skillbooks is perfectly logical too.
Ah, no. I played the original Pool of Radiance and Baldur's Gate. Skills and magic were much more clear back then than Divinity is now.Enchanter sells water and air spells so she sells the healing spells. I had no issues figuring out who sold what or why they were selling stuff. Even the person in the top of the inn that sells scoundrel spells makes sense once you talk to her. All of this talk kinda just sounds like people want their hands held because that is what they are used to now.
Ah, no. I played the original Pool of Radiance and Baldur's Gate. Skills and magic were much more clear back then than Divinity is now.
Only level three and I'm already having panic attacks about how viable hybrid classes are... So you don't get attributes every level? How rare are they? If I want to go support spell / archer, I need Dex and Int for sure, probably also Perception and of course everyone (except Glass Canons?) needs Speed...
Any tips for beating, he just one shots half of my party before I even get a chance to do anythingBraccus Rex
Belgian newspaper just posted an article with more recent numbers:
Quick translation of important bits:
- Sold a quarter of a million units.
- Sales curve is still rising because of word of mouth
- Production budget was 3 million euros, a third of which was made up by crowdsourcing
- They broke even
- Industry has noticed the game's success; Swen has had offers to buy Larian
- They don't know yet what they are going to do yet for their next project, first a holiday
http://www.rpgcodex.net/forums/inde...hing-profitability.92682/page-25#post-3387068
1. The game doesn't give you a decent idea of what you're getting when you put skill points into catagories. For example, healing is under water skills. If you're going to do something that I can't possibly guess, let me know so I can plan out my builds.What are you finding difficult to understand about skills and magic?
1. The game doesn't give you a decent idea of what you're getting when you put skill points into catagories. For example, healing is under water skills. If you're going to do something that I can't possibly guess, let me know so I can plan out my builds.
2. Where the hell are the skills? There's a market, but half the vendors there are useless. Scoundrel / Witchcraft are hidden away, and I still have no clue where the fire or earth spells are. These are things my characters need to survive, and half of them are put into obtuse locations that I have to stumble over because the people I talk to are completely useless. Even the people with the skills won't tell you they have them! I shouldn't have to click on barter for every last person I meet with the hopes of eventually finding what I'm looking for. There's nothing fun about that.
Rogue/archer type seems pretty unnecessary in this game so far. Their DPS is kinda low-ish, it's easier to bash doors/chest down than lockpick, sneaking tends to auto-fail on teammates' combat initiation, etc etc.Because I want a balanced party and was hoping to recruit a rogue/archer type character and a cleric but this means that I would have to hybridize my characters instead of specializing them. It's pretty ridiculous that there's only 2 companions in the entire game in the first place, this is really disappointing.
No. That's a bullshit excuse for poor design. It's throwing everything into a junk drawer and haven't to search around every time you need that flashlight, instead of it being where it makes sense. Sure, the inn can have a traveling merchant, but if you're going to stick her in a closed room upstairs, put someone on the bar that can tell you she's up there. If you're going to have the captain have a side business selling books, have him mention it among the many dialogue options. Because the majority of NPCs don't have shit worth bartering with, and I shouldn't have to poke every last one to blindly discover who has the goods.Again, explore. The game teaches you that you need to explore and talk to NPCs to uncover information.
You will soon discover that generic NPCs have nothing of value to trade with, and that there is a logic with all placement of vendors.
The inn has a travelling merchant, for example. Yes, you might not think of this right away, but you will discoverer it if you pay attention to the game.
Rogue/archer type seems pretty unnecessary in this game so far. Their DPS is kinda low-ish, it's easier to bash doors/chest down than lockpick, sneaking tends to auto-fail on teammates' combat initiation, etc etc.
You just need two mages to each specialize in two of the different elements.
No. That's a bullshit excuse for poor design. It's throwing everything into a junk drawer and haven't to search around every time you need that flashlight, instead of it being where it makes sense. Sure, the inn can have a traveling merchant, but if you're going to stick her in a closed room upstairs, put someone on the bar that can tell you she's up there. If you're going to have the captain have a side business selling books, have him mention it among the many dialogue options. Because the majority of NPCs don't have shit worth bartering with, and I shouldn't have to poke every last one to blindly discover who has the goods.
So if i would like to use the new AI personalities, i need to start new game again, yes?
I got a little stuck last night and had to check a guide. (Murder investigation spoilers)I got to the force field under the church and couldnt get past so I went back to Cyseal to find Theylon (sp?) as I had found out he was a bad egg. He was gone and there were no NPCs with dialogue options about him. To Google! It turns out that I missed the whole Evelyn thing. I had spoken to the mortician and checked out his 4 body snatching suspects but Evelyn never had any options to ask here about it so I decided to leave that quest for a bit. I think the problem was that I had not spoken to Theylon or Evelyn before she became a suspect so when I went to see them I got the dialogue about choosing which patient dies instead a continuation of the story.
So did I break the game? Was it simply because I didn't speak to T + E soon enough? Is there a way things could have righted themselves without me using a walkthrough? After looking at the guide I fixed things by breaking intoIt seems really shit that if I hadn't looked it up I'd be stuck. I still love the game though.Evelyns house and going to her lab.
Also I think something else seems broken in the Sparkmaster quest:but I cant find them anywhere. Any suggestions?I saved all the men in the cave and my journal says to see how they are getting on with the legion,
@Zakalwe; Thanks. From the guide I used it seemed that when you go to investigateshe is supposed to be gone andEvelyntells you she left in a hurry and directs you to her house which would lead you to theTheylon. My problem was thatlabso couldn't direct me to the house.Theylon had gone to the church
At that point I knew thatbut there were no dialogue options with any characters that related to it, I couldnt accuseTheylon and Evelyn were responsible, I couldn't report it to the head of the legion, I couldn't tell the wizard who had given me the quest. Maybe doing theEvelynstuff would have somehow led me toEsmereldahouse but it would not stop the silliness of not being able to tell anyone what I had found out.Evelyns
You do need to speak to people and pay attention to whats happening to get ahead, but the game should not break or become nonsensical when you fail to do so or when (like me) you do pay attention but do quests in the "wrong" order.