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Divinity: OS - EE |OT| No one has as many friends as the man with many cheeses!

Saprol

Member
Didn't even notice the enhanced edition is a separate install. Looking at the game settings for the original and it still had easy / normal / hard as the difficulty settings. Oops.
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What should I do?, carry on, or is there something I can do or somewhere I can go that will pick the pace up a bit, or is this basically what the whole game is like?
Want to beat up some stuff / get beaten up? Go out any of the city gates
 

vocab

Member
I think it's very good.

On another topic, I am finding the first few hours a little plodding, I did the (what I assume)
tutorial dungeon
, and the
beach fight
and enjoyed it, but have now just spent hours speaking to people in cyseal, and the game has really slowed down.

What should I do?, carry on, or is there something I can do or somewhere I can go that will pick the pace up a bit, or is this basically what the whole game is like?

Go explore.
 

danowat

Banned
The pace does pick up once you leave the city. You should get 2 companions and do side quests in the city until you get to level 3 before doing so, unless you want to get destroyed.

Yes, I have two, I picked one up from the king crab tavern, and one from the library

Want to beat up some stuff / get beaten up? Go out any of the city gates

Yes, I do!, I tried to go out the gate by the harbour, but the legionnaire said without more companions I would get mullered! (that was before I got the two companions above)

Go explore.

Yes, think I will, but I have a bit of RPG FoMo (fear of missing out) anxiety, so I am a bit OCD when it comes to exploring an idea 100%, talking to everyone and getting all quests, so it's partly my fault!
 

skyhaven

Neo Member
You can go almost everywhere from the start, just don't expect it to get too easy if you encounter enemies above your level.

You should really pursue the investigation and it should point you in the right direction to go. Read the journal. Etc. Hell, even digging graves in the graveyard should yield you some interesting stuff.
 
Okay since I will be replaying this since originally playing it, I think I will go for tactician for the extra stuff they added in that mode on top of the enhanced edition. I love challenge and I remember the original game still kicking my ass, this is going to be interesting.
 

Lanrutcon

Member
Okay since I will be replaying this since originally playing it, I think I will go for tactician for the extra stuff they added in that mode on top of the enhanced edition. I love challenge and I remember the original game still kicking my ass, this is going to be interesting.

Tactician mode seems very much designed around exploiting the mechanics to full effect.
 

danthefan

Member
danowae said:
Yes, I do!, I tried to go out the gate by the harbour, but the legionnaire said without more companions I would get mullered! (that was before I got the two companions above)



Yes, think I will, but I have a bit of RPG FoMo (fear of missing out) anxiety, so I am a bit OCD when it comes to exploring an idea 100%, talking to everyone and getting all quests, so it's partly my fault!

I'd recommend doing all the non combat quests you can in the town before going out anyway. Enemies more than 1 level or so above you are going to kick your behind.
 

UberLevi

Member
Wands seem neat, but have hefty drawbacks associated with them and I'm not sure if the good outweighs the bad.

On one hand, having access to spells I've never learned and wouldn't normally have at my level is really handy.

On the other, making the AP cost scale against my proficiency in that skill tree (e.g. 13 AP to cast Summon Wolf on an Earth Wand) means I can't effectively use wands as a way to dip into other magic schools without heavy investment. The limited charges makes wands even further situational.

I've found myself having to save up AP for a couple of turns (and I'm using Lone Wolf) just so I can afford to cast a wand skill. And then it eats up my entire AP for that turn, so really I'm having to take one action every third turn to start seeing real benefits out of the wand.
 

Alex

Member
Oh yes, I just realized that the console folks get to feel our pain now.

This lost to fucking Dragon Age in damn near every award across the industry.

Dragon Age

Well, a lot of those awards come from primarily console media since they have the big retail box scene. Those awards are also often just a whole lot of marketing flex. You really need bigger spending in addition to that certain spark of casual, universal appeal. Given the high success indie and medium tier projects are seeing on PC I'm ok with them avoiding that area of limelight and what it entails.

That said, I liked Dragon Age Inquisition, I had a good time with it. Not quite as much as I did Origins and I certainly don't think it better than Divinity (esp. in co-op) but I can't say it bothers me that it did well.
 

RulkezX

Member
Roughly how many hours are we talking of non-combat quests in Cyseal?


If it's the same as vanilla - a lot.

People saying explore are also telling you to go get killed. The game has a fairly linear progression, if you go out into the wild before you're meant to go they're you just die over and over.
 

danowat

Banned
If it's the same as vanilla - a lot.

People saying explore are also telling you to go get killed. The game has a fairly linear progression, if you go out into the wild before you're meant to go they're you just die over and over.

Yeah, I hear that, thankfully the writing is good, love the
pyramid scheme
and the
deaf mayor trying to explain sex when I said sects!
, but it's still a bit of a trudge.
 

shmoglish

Member
I think it's very good.

On another topic, I am finding the first few hours a little plodding, I did the (what I assume)
tutorial dungeon
, and the
beach fight
and enjoyed it, but have now just spent hours speaking to people in cyseal, and the game has really slowed down.

What should I do?, carry on, or is there something I can do or somewhere I can go that will pick the pace up a bit, or is this basically what the whole game is like?
Go to thw cemetery in the town.
Check out what you can do with the shovel (big grave in the middle).
 
My copy has just arrived for my Ps4, decided i was going to team up with my nephew and play it together, but damn he will not be home until later this evening. Maybe i should play it a bit on my own for a while just to check it out.
 
Why is healing so obtuse in this game? I'm playing a shadowblade, have two tanks and a ranger in my party and no one has any healing spells worth a damn. Potions are too expensive and, as far as I can tell, there's no 'rest' option to restore your party to full health. You can't buy a night at the inn either, but you can sneak upstairs and lay each of your characters on a bed to restore their health.

I'm sure this is an issue that will resolve itself the more I play, but it's getting frustrating having to go back to town because I can't afford to stock up on healing supplies.
 

danowat

Banned
Why is healing so obtuse in this game? I'm playing a shadowblade, have two tanks and a ranger in my party and no one has any healing spells worth a damn. Potions are too expensive and, as far as I can tell, there's no 'rest' option to restore your party to full health. You can't buy a night at the inn either, but you can sneak upstairs and lay each of your characters on a bed to restore their health.

I'm sure this is an issue that will resolve itself the more I play, but it's getting frustrating having to go back to town because I can't afford to stock up on healing supplies.

Craft food?
 

Faenix1

Member
Can't believe I held off playing D:OS for the EE only for it be way outside the range of my card. I really need to upgrade my computer. (Got a DX10 card, need an 11)

lol Doh.
 

Doc_Drop

Member
Why is healing so obtuse in this game? I'm playing a shadowblade, have two tanks and a ranger in my party and no one has any healing spells worth a damn. Potions are too expensive and, as far as I can tell, there's no 'rest' option to restore your party to full health. You can't buy a night at the inn either, but you can sneak upstairs and lay each of your characters on a bed to restore their health.

I'm sure this is an issue that will resolve itself the more I play, but it's getting frustrating having to go back to town because I can't afford to stock up on healing supplies.

Hydrosophist spells include a lot of healing spells, it's good to have someone specialised in your party. Men At Arms and Expert Marksman skills also have healing if you want also. Although like danowat said, food and drinks can be a real help.

Edit

Goes to show what a pitiful job this game does of explaining itself, I didn't even know that was an option!

Pitiful is a strong word given the game essentially wants you to figure stuff out for yourself. Items have descriptions, internet has guides. I don't see your problem really, you can't expect all the subtle mechanics of the game to be laid out for you. If this is an issue for you know, the game's gonna kick your ass as the mechanics pile on top of each other
 

Dizzy-4U

Member
I must say, whoever from Larian thought of the idea of the diameter search by holding the "A" button needs a goddamn promotion. It's such a godsend when you have 100 items all cluttered together.

Can't believe how well it plays with a controller.
 

Doc_Drop

Member
I must say, whoever from Larian thought of the idea of the diameter search by holding the "A" button needs a goddamn promotion. It's such a godsend when you have 100 items all cluttered together.

I guess that works like Alt on the PC, absolutely essential if you're looking for a key or quest item that's in with a load of other stuff
 
Items have descriptions, internet has guides. I don't see your problem really, you can't expect all the subtle mechanics of the game to be laid out for you. If this is an issue for you know, the game's gonna kick your ass as the mechanics pile on top of each other

I would hardly call the ability to keep your party alive a subtle mechanic, more like an essential one. The game sees fit to bombard you with dozens of tooltips in the opening hours, yet none that explain the scope of the crafting mechanic. Anyways, it doesn't matter now as I've discovered that 'empty potion bottles + penny bun mushroom = healing potion' entirely through dumb luck. I'm all for letting the player discover things on their own, but it's a balancing act and I don't think I would have felt at all short changed had an NPC just mentioned in the first couple of hours how to make a freaking healing potion!
 

Staf

Member
I can't get over how much fun the combat is in this game. This is the perfect template for future rpg's combat systems on the console, it handles perfectly.
 

bati

Member
Is anyone playing a rogue at high level or has played one in vanilla version? I started as a pyro/earth and rogue combo, picked up the default two companions that were already present in vanilla (hydro/air mage and 2h knight) but I'm really tempted to start over with a witch instead of a scoundrel.
 

patapuf

Member
I would hardly call the ability to keep your party alive a subtle mechanic, more like an essential one. The game sees fit to bombard you with dozens of tooltips in the opening hours, yet none that explain the scope of the crafting mechanic. Anyways, it doesn't matter now as I've discovered that 'empty potion bottles + penny bun mushroom = healing potion' entirely through dumb luck. I'm all for letting the player discover things on their own, but it's a balancing act and I don't think I would have felt at all short changed had an NPC just mentioned in the first couple of hours how to make a freaking healing potion!

You can craft pretty much everything from empty paper to high end armor to spellbooks (yes, the ones you can learn a skill from) to a cake.

Combine items that make sense, read recipe books and some stuff like armor requires a furnace or an anvil.

A recipe you read in a book is saved in your journal iirc. Books you find are also numbered and sorted by theme (one for potions, one for cooking, one for smithing, ect.).

If you have an archer you definetly want to learn how to craft your magic arrows.

Is anyone playing a rogue at high level or has played one in vanilla version? I started as a pyro/earth and rogue combo, picked up the default two companions that were already present in vanilla (hydro/air mage and 2h knight) but I'm really tempted to start over with a witch instead of a scoundrel.

There's really no need to. There is no fixed class system, just distribute skill and attribute points how you want. Much like in say, dark souls, the starting classes are suggestions.,
 

Anno

Member
Not prominently enough, evidently. I must've walked right past it.

It's on the bridge where the two drunk guards accosted you if you want to go back and grab it for the recipes.

I guess for better or worse they do want you to experiment around with a lot of the crafting. I don't remember what tooltip a were available on the subject, maybe they just need to flesh those out a bit.
 

Doc_Drop

Member
I would hardly call the ability to keep your party alive a subtle mechanic, more like an essential one. The game sees fit to bombard you with dozens of tooltips in the opening hours, yet none that explain the scope of the crafting mechanic. Anyways, it doesn't matter now as I've discovered that 'empty potion bottles + penny bun mushroom = healing potion' entirely through dumb luck. I'm all for letting the player discover things on their own, but it's a balancing act and I don't think I would have felt at all short changed had an NPC just mentioned in the first couple of hours how to make a freaking healing potion!

I may have been a bit harsh, I understand the frustration. I would advise regularly scanning the environment, as you di miss the book with the recipes right at the start which seemed to me to be reasonably obvious when I first saw it. It's just that there will be a number of instances where you basically have to figure stuff out one way or another and in many situations you'll die very quickly and have to consider why it happened to avoid the same thing happening in the future. I definitely keep saving frequently
 

bati

Member
There's really no need to. There is no fixed class system, just distribute skill and attribute points how you want. Much like in say, dark souls, the starting classes are suggestions.,

Sure, but I'd have to split stats (dex/int), and I generally like to avoid making gimped hybrids in rpgs.
 

gunnerbomb

Neo Member
Hey everyone. I bought this game ages ago but I never got a chance to play it due to my massive backlog of games. Figures this would be an ideal time to start the game now that the Enhanced Edition has released. I've got a few questions for you veterans:

1. Is this game played better with a Mouse + KB or 360 controller?
2. What are the recommended class combos for newbies?
3. I heard this game doesn't really hold you by the hand. Any general tips that I should be aware of?

Thanks.
 

danowat

Banned
There is also a certain area synonymous with books that has a number of books you're free to read which have some recipes in quite early in the game.
 

Doc_Drop

Member
Sure, but I'd have to split stats (dex/int), and I generally like to avoid making gimped hybrids in rpgs.

I played Witchcraft on my first set of characters and didn't find it particularly rewarding. That was vanilla though, and I certainly didn't get to a high level. Scoundrel was good in vanilla due to sneak and backstabs, but I did see that it had been nerfed a little bit so I'm not sure how it stacks up now.

On hybrids however, I don't want to presume anything, but I get the impression the game wants you to hybrid to a certain extent. Breaking out of some of the more established classes. There's nothing stopping you from having a sneaky witch if you get me, it didn't seem to me to be a min/max kind of RPG

Hey everyone. I bought this game ages ago but I never got a chance to play it due to my massive backlog of games. Figures this would be an ideal time to start the game now that the Enhanced Edition has released. I've got a few questions for you veterans:

1. Is this game played better with a Mouse + KB or 360 controller?
2. What are the recommended class combos for newbies?
3. I heard this game doesn't really hold you by the hand. Any general tips that I should be aware of?

Thanks.

I don't want to speak for anyone else, but my best playthrough was when I had two contrasting mage/wizard builds (one specialising in fire/earth, and one in water/air). You can pick up other companions on the way, and this way you can make the most of the environment and how it reacts to particular elemental effects.

Other than that I'd say once you get into town take your time, as venturing out of town early can result in getting wrecked in fights if you are under levelled.
 

Ricker

Member
I see even after all the changes,crafting and the like is still a chore,I thought they would have a screen where if you have the ingredients,the end result its there and you just make it,instead of all this trial and error stuff...,even making arrows is a chore lol...

Also nothing like tooltips with 2 paragraphs that disappear after 3 seconds...controller works ok but I still hate how I am not sure how many AP I have at the start of a fight and how low it is...tutorial is awful again,tried to figure out how to end my turn or switch character's turn but could'nt find it and its not explained...still a great game but that rough,hard start is still there...

People that tell you to go out of town from anywhere...please,some exit you get demolished...well pretty much anything one level higher then you its a wipe in this game lol...havent tried Explorer difficulty yet though,but vanilla was a rough start.
 

Ourobolus

Banned
Quick order for where to start for your levels.

Level 2 - dig up the big pile in the middle of the town graveyard
Level 3 - head west out of town towards the lighthouse (NOT THE BEACH). It should be raining.
 

nynt9

Member
Quick question - how does the co-op work for this game if different players are at different parts of the campaign? Is it drop-in-drop-out? Dying Light for example has some of the best co-op mechanics whereas Zelda: TFH has terrible progression saving and whatnot.
 

Shinjica

Member
Quick question - how does the co-op work for this game if different players are at different parts of the campaign? Is it drop-in-drop-out? Dying Light for example has some of the best co-op mechanics whereas Zelda: TFH has terrible progression saving and whatnot.

The other player use your characters
 

nynt9

Member
The other player use your characters

I think my question wasn't clear. Let's say I'm 40% through the campaign, whereas a friend of mine is 20% through. Can he join my game? Will he keep his progression? Or will he just "possess" the other protagonist in my game for the duration of our playing? So there's no shared progression?
 
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