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Divinity: OS - EE |OT| No one has as many friends as the man with many cheeses!

Shinjica

Member
I think my question wasn't clear. Let's say I'm 40% through the campaign, whereas a friend of mine is 20% through. Can he join my game? Will he keep his progression? Or will he just "possess" the other protagonist in my game for the duration of our playing? So there's no shared progression?

He will "possess" the other protagonist in your game for the duration of yor play
 

skyhaven

Neo Member
Alternatively, use Jahan/Madora to attack townspeople. And rank up to the guards. Just target these non essentials for easy cash and exp.

15.jpg
 

AlanOC91

Member
First time playing this game with the EE. Started on Tactician. I'm going out get murdered right?

5 hours in so far. Managed to escorts that guy out in the forest back to the town. The last fight there took like 25 minutes but nobody died.

Really really liking the difficulty but I hope I don't get caught out too much later by not knowing a certain mechanic.
 

Neoweee

Member
I would hardly call the ability to keep your party alive a subtle mechanic, more like an essential one. The game sees fit to bombard you with dozens of tooltips in the opening hours, yet none that explain the scope of the crafting mechanic. Anyways, it doesn't matter now as I've discovered that 'empty potion bottles + penny bun mushroom = healing potion' entirely through dumb luck. I'm all for letting the player discover things on their own, but it's a balancing act and I don't think I would have felt at all short changed had an NPC just mentioned in the first couple of hours how to make a freaking healing potion!

I'm with you on the crafting system. The crafting system and the related mess of an inventory interface were what made me put down the original game, and when I see EE was coming out I pretty much had to wait to see what gets fixed. Sounds like they improved some issues, but not others.

There's a few very simple recipes that make a huge difference.

I think going into the game completely blind was a mistake. I've read, like, 7 posts in this thread total, and I can already tell they are going to make a gargantuan difference in how the game goes. Using teammates to kill NPCs so you don't take the reputation hit? WTF? Amazing. And broken.
 

danowat

Banned
I'm with you on the crafting system. The crafting system and the related mess of an inventory interface were what made me put down the original game, and when I see EE was coming out I pretty much had to wait to see what gets fixed. Sounds like they improved some issues, but not others.

There's a few very simple recipes that make a huge difference.

Crafting system seems ok to me, but I think the inventory is one of those issues that is endemic to the genre, that being inventory management is too big a part of the game, and can detract from the actual meat of the game.

I guess how much it detracts depends on just how anal you are about spreading items around your group and making sure everyone is equipped how you want them, checking out new items and keeping everything in check,it's pretty much housekeeping, and I know I can spend far too much time doing it, which I am trying to stop.
 

Brandon F

Well congratulations! You got yourself caught!
I think it's very good.

On another topic, I am finding the first few hours a little plodding, I did the (what I assume)
tutorial dungeon
, and the
beach fight
and enjoyed it, but have now just spent hours speaking to people in cyseal, and the game has really slowed down.

What should I do?, carry on, or is there something I can do or somewhere I can go that will pick the pace up a bit, or is this basically what the whole game is like?

This was where I left off on PC last year. Felt the game needed a bit more exploration and combat up front before introducing the massive town. Was barely getting my bearings quenching my taste for the core systems when suddenly it's NPC central for hours...my motivation collectively died instantly.
 

Neoweee

Member
Crafting system seems ok to me, but I think the inventory is one of those issues that is endemic to the genre, that being inventory management is too big a part of the game, and can detract from the actual meat of the game.

I guess how much it detracts depends on just how anal you are about spreading items around your group and making sure everyone is equipped how you want them, checking out new items and keeping everything in check,it's pretty much housekeeping, and I know I can spend far too much time doing it, which I am trying to stop.

Yeah, it suffers from Bethesda-syndrome, of too much being available to pick up, which floods the inventory with crap that isn't properly segregated into pages or categories like DA:I's or Witcher's.

The battle system is amazing, though, and I'm looking forward to the plot & voice improvements.
 

danowat

Banned
This was where I left off on PC last year. Felt the game needed a bit more exploration and combat up front before introducing the massive town. Was barely getting my bearings quenching my taste for the core systems when suddenly it's NPC central for hours...my motivation collectively died instantly.

Agreed, pacing is a bit wonky, just hope it improves because the core of it is really good.
 

epmode

Member
Yeah, there's a lot of inventory management and that's the big reason mouse and keyboard is still the way to go, in spite of the brilliant controller implementation.

It's definitely better than it was, though! You couldn't even sort inventory at launch. Nightmares.

Yeah, it suffers from Bethesda-syndrome, of too much being available to pick up, which floods the inventory with crap that isn't properly segregated into pages or categories like DA:I's or Witcher's.
Well, there are filters that help so it's not a total mess.

I personally like to store certain item types in certain containers or on certain characters. All of the spare equipment goes on the warrior, scrolls go in this bag, etc.
 

Neoweee

Member
Yeah, there's a lot of inventory management and that's the big reason mouse and keyboard is still the way to go, in spite of the brilliant controller implementation.

It's definitely better than it was, though! You couldn't even sort inventory at launch. Nightmares.

Can you right-lick and repair on an item, even if it is somebody else in your party with the repair skill and hammer?
 

danowat

Banned
I am also assuming the crafting is character specific, rather than group specific?

edit : dumb question, of course it is, as each char has a crafting stat, excuse.
 

Neoweee

Member
I am also assuming the crafting is character specific, rather than group specific?

edit : dumb question, of course it is, as each char has a crafting stat, excuse.

Which is unfortunate, because it needlessly bloats inventory shuffling between characters.
 

danowat

Banned
Which is unfortunate, because it needlessly bloats inventory shuffling between characters.

Yes, as I have been shuffling stuff between my main char and my crafter, in hindsight I should have made my main char also my crafter to save so much inventor switcharoo.
 

Raxious

Member
Guys, a friend of mine wishes to buy this game, however the key he can get is one belonging to the 'normal' edition of the game. Will he still get the free upgrade to the EE edition?
 
Crafting is quite a bit better than it used to though, now at least there's an interface that shows you're trying to craft stuff, and it keeps your found recipes(including the ones you read about in the various books) so you can quickly reference to it if you forgot what to do. Then a bunch of obvious experimentation(empty bottle + everything to see what makes potions) and you're there pretty quick.

On regenerating out of combat, it's kinda weird though. They should give you a sleeping bag in the tutorial dungeon so you can sleep people up to full health. It's absolutely not an issue if you have a mage with 1hydro that picked the heal at the start(or buy it from the vendor once you get to Cyseal/get Jahan in your party) but otherwise it's definitely weird. Man at Arms and Marksmanship have small heals too but they're not really that great for ooc recovering.

Btw anyone got to 4 dual wielding yet? I wonder what's 5(you can only see next tier, not all the tier so you need to be 4 to see 5). I assume it's -1AP since that'd make it worth it but not sure it is.

And dear god I forgot how long it takes to clear Cyseal stuff. I miss the movement speed mod for ooc speed too, so much slow running around.
 

danthefan

Member
I've asked this before but got no answer so apologies for asking again.

If I start in tactician mode do I have to stay in tactician mode for the full game or can I drop down to an easier difficulty?
 

Oreiller

Member
Quick question about the Fabulous Five quest:

The Sparkmaster always start the battle by using its big electrical attack that one shots everyone it touches. I've thought that the remote that Ahru gives you would be helpful but none of the commands do anything, except for the one that makes it vent steam. Am I missing something or is it bugged?
 
Damn tactician is difficult... I can't get past the first encounter even and I've tried all tactics I can think of, maybe the combo I started with skills just don't work well at the very beginning (Witch and Fighter).
 

AlanOC91

Member
I've asked this before but got no answer so apologies for asking again.

If I start in tactician mode do I have to stay in tactician mode for the full game or can I drop down to an easier difficulty?

You have to stay there as far as I'm aware. I can't find any option to drop difficulty.
I'm gonna tough it out! It hasn't been THAT difficult but I'm only 5 hours in.
 

Mudcrab

Member
Damn tactician is difficult... I can't get past the first encounter even and I've tried all tactics I can think of, maybe the combo I started with skills just don't work well at the very beginning (Witch and Fighter).

I kept restarting until that one enemy archer missed his poison shot.
 
I've asked this before but got no answer so apologies for asking again.

If I start in tactician mode do I have to stay in tactician mode for the full game or can I drop down to an easier difficulty?

You can only switch between explorer and normal, tactician is its own thing with different mob spawns and stuff so you can't switch back.
 

Corpekata

Banned
There's like hundreds of crafting options, so it is worth expirmenting.

Also keep in mind if you want to craft something that needs say water, poison, etc. If you go up to a source of those things in the world, grab an empty cup or bottle in your inventory, and "use" it on the puddle or whatnot, that cup becomes filled with the liquid.

A lot of the stuff that seems useless junk to sell has some use in crafting.

Also for those having trouble early on, Smoke is a godsend. It basically acts as cover for you, and ranged enemies will either have to move through it or around it to target you. Combining earth and fire causes it, and in for instance the big fight outside Cysael there are oil barrels to exploit so you only have to fight one or two enemies at a time that way.
 
Just power through that first big fight, you'll find lots of stuff in the first town, including companions that will compensate whatever wholes your party has.

Yeah..... what I mean to say was that I lose the big fight pretty badly.

I didn't realize you could customize your characters when creating them. I saw the basic appearance menu and thought that was it. Then I looked up some tips for the game and realized what I did wrong.

The fact that there are so many tips in that article is kinda... scaring me.
 
So I made a rogue and wizard last night, not really feeling the rogue, thinking I may reroll since I just got to the first town. Probably go with a tweaked enchanter and tank or ranger. There is friendly fire right?
 

Anno

Member
So I made a rogue and wizard last night, not really feeling the rogue, thinking I may reroll since I just got to the first town. Probably go with a tweaked enchanter and tank or ranger. There is friendly fire right?

There is most certainly friendly fire.

I'm playing a character altered a bit from the Shadowblade template and it's pretty fun, but the rogue skills aren't the best yet. I like the spells offering additional mobility and damage types though.
 
There is most certainly friendly fire.

I'm playing a character altered a bit from the Shadowblade template and it's pretty fun, but the rogue skills aren't the best yet. I like the spells offering additional mobility and damage types though.

Thanks, yeah I was looking at the scoundrel skill tree and they aren't too exciting to me, and I'm afraid I'll murder my own party using with spells or combos if my melee DPS is too squishy haha
 

Lanrutcon

Member
Ok, so they patched the random loot.

Which is terrible. It was effing hard to get artifacts for your builds with all the junk stats floating around. Now? now chest contents are decided before you even see them, and fixed in stone.

I look forward to all the two handed swords, daggers, shields and heavy armor my ranged party is going to find.
 

Shinjica

Member
Ok, so they patched the random loot.

Which is terrible. It was effing hard to get artifacts for your builds with all the junk stats floating around. Now? now chest contents are decided before you even see them, and fixed in stone.

I look forward to all the two handed swords, daggers, shields and heavy armor my ranged party is going to find.

Let's hope they release the modding tools fast so people can fix it.
 
Ok, so they patched the random loot.

Which is terrible. It was effing hard to get artifacts for your builds with all the junk stats floating around. Now? now chest contents are decided before you even see them, and fixed in stone.

I look forward to all the two handed swords, daggers, shields and heavy armor my ranged party is going to find.

I've had weird results with that. For example that chest in the cellar under the inn in Cyseal that can drop blue items early on in the game. I went and checked the chest, 2 shitty greens. I reload, 1blue 1green but the blue is a bow and I don't have an archer so I reroll, get 2 shitty greens and from that point, no amount of reloading could change the content of the chest, even going back to a save from before. So the weird part is it did change at least once(the 2 greens the first time might have been the same as the 3rd, I don't know). I've seen the same with vendors, one time they switched when I reloaded, but then they'd get stuck.

They added a code that makes it so it rotates loot apparently, so you shouldn't get too much crap(and it seems to work as I had a fair spread of greens when I finally found a loremaster ring on a vendor and identified like 30items at once), but yeah it'll be harder to find perfect gear in endgame. Though they might have added a bunch of non randomized loot too, hard to say at this point without looking at the files. Endgame gear was pretty broken if you reloaded vendors constantly though, my warrior had positive resists to everything, like 80% physical mitigation and a 600damage weapon or something dumb.
 

Lord Phol

Member
Any impressons of Tactician mode yet? Is it too much for a first time playthrough?

Damn tactician is difficult... I can't get past the first encounter even and I've tried all tactics I can think of, maybe the combo I started with skills just don't work well at the very beginning (Witch and Fighter).

Ah nevermind, I'll stay with Classic!
 

Ourobolus

Banned
Which is unfortunate, because it needlessly bloats inventory shuffling between characters.

Considering they made identify and repair universal across characters, I'll happily take only having to move stuff between characters for crafting.

And really, you should just have a character solely dedicated to Crafting.
 

Neoweee

Member
Considering they made identify and repair universal across characters, I'll happily take only having to move stuff between characters for crafting.

And really, you should just have a character solely dedicated to Crafting.

Yeah, absolutely. The first two changes are god sends. Whichever main character is a Warrior/Heavy ends up being the loot mule due to the crafting mechanics.
 

QFNS

Unconfirmed Member
Played through the intro stuff and into Cyseal a bit with the controller on PC last night. It was ok. Took a bit of getting used to things, but eventually I was pretty good at it. That said though, I think I'll go back to KB/M. The inventory stuff is just a nightmare on controllers. And not being able to have a bunch of bags open at once to move things between is just not gonna cut it for a crazy person like me. I am really liking the redone menus though. Looks really sharp so far.
 

Ourobolus

Banned
Yeah, absolutely. The first two changes are god sends. Whichever main character is a Warrior/Heavy ends up being the loot mule due to the crafting mechanics.

Right.

So what you should do is take one of your non-primary henchmen and make them a crafting whore and leave them at homestead. send all your shit to them. If it works the same as the original version at least, it should work well.
 

Xeilyn

Member
Reading through this thread makes it really hard not to get this game... There are just so many other games that im getting
 
Well for convenience, you can take it on your main chars. You only need 1 crafting and 2 blacksmithing to get 5 with items(+2), scientist(which for a lot of builds doesn't hurt to take since there's not that many good talents, though that does depend on the class) and for crafting the trait(I wanna say Pragmatic but forgot, one of them anyway). That's really not that much, unless you're a mage, you can generally afford it easily by level 8-10 or so.
 

AlanOC91

Member
Any impressons of Tactician mode yet? Is it too much for a first time playthrough?



Ah nevermind, I'll stay with Classic!

I'm on Tactician and it's my first time ever playing Divinity OS. It's doable. I have yet to wipe on any encouter and I'm 5 hours in.

Play smart. Freeze/stun/teleport away every enemy you can. Summon the spider as a punch bag and keep fighters healed.

It's fun! Enemies are sneaky bastards now.
 

Ourobolus

Banned
What determines your charm/intimidate/etc ratings in conversations?

Charisma influences your base rating. Certain characters are susceptible (or angry against) Charm/Intimidate/Reason, so picking the right one will give you +1, while picking the wrong one will give you -1.
 

Maybesew

Member
question about coop campaigns. I have a buddy that I want to play the campaign with, but he won't be around tonight.

If I start a single player campaign, can he join me tomorrow night, or do we need to start a separate campaign for coop?
 

Corpekata

Banned
question about coop campaigns. I have a buddy that I want to play the campaign with, but he won't be around tonight.

If I start a single player campaign, can he join me tomorrow night, or do we need to start a separate campaign for coop?

He can join in whenever. If you start it offline, there will be a connectivity option, just make sure to enable options there when he wants to join in.

Though keep in mind he will be playing your secondary character.
 

Tenck

Member
The performance boost is welcomed. Running on Ultra with some AA and getting 40-60fps on a 750ti. Feels so good coming from a 640 and having to run everything on low, and still get bad performance on the regular edition.
 

JBourne

maybe tomorrow it rains
This looks and runs waaaay better than vanilla OS. Loving it so far. Couch co-op is amazing for this style of combat.
 
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