Pyros_Eien
Member
All spells scale better now in terms of damage numbers. But to balance it out, they've removed or retooled a few of them. Fire isn't the powerhouse it used to be, for example.
The new spell progression really lends itself well to multi-school casters. I think Witchcraft 3/Aero 1/Pyro 3/Geo 1 is very strong. Gets you Oath, Rapture, Teleport, Oil, Fireball and Fire Elemental.
If you only want Rapture, 2 is enough in witch. Also gets you destroy summon which is very useful for certain fights. 2 tends to be the sweet number when you just want basic utility stuff, you get 5 novice and 2adept skills which is enough for most schools, though sometimes you get AP penalty on adept skills if you don't have 3, but depending on the spell that's ok.
If you don't want to get them to 4-5, leaving air and earth at 1 doesn't lose you much either.