You need 5 for the books+scroll combination iirc, rest you can make with less but your lvl of crafting affects what scrolls you can make. If you just buy a scroll on a vendor, that's not relevant.
For Pixie Dust, other than checking the materials vendor(water/air spell vendor in cyseal and witch/scoundrel in silverglen), you can make them, and they're actually very easy. You need moondust or bonedust and combine it with stardust. Now moondust is rare since it's moonstones grinded down with a mortar(all the dusts are btw), but bonedust is basically any bone stuff, so skulls and crap, you should have a ton if you hoard stuff like I do. Then stardust is an herb, you get quite a few from looting them, you can also buy some and they're like 2g, so make sure you grab them. Combine the 2 dusts and you got pixie dusts, then it's pretty easy from there. Also elemental halls vendors sell books and restock every level, so that's a good way to get your common books later on, however this has limited uses I find.
Yeah no restock, so you buy them only once, which is great since restock broke the balance and felt annoying if you wanted to min max since you had to hit it asap and then hit it every level and spend all your early gold into it constantly.
I assume it's a drop only, somewhere. There's a few of these still it seems. It wasn't on the various vendors I've checked so probably the case. Can't craft it either since it's scoundrel. Elemental Tortoise for warriors looked like the same deal, not sure if archers have one of these too as I don't play one. Mages have a bunch but you can craft them using scrolls you find/craft earlier than you find the books(so for example if you want fire elem before you do the fire area you can still make one or the 2 witchcraft summons which are acquired super late compared to their levels).
Edit: Actually there was this one place in the original where you had to pick one of the 3 physical classes books, like some library thing with puzzles I remember vaguely, I think back then it was Barrage for archer, forgot the other 2, but wouldn't be surprised if that's where it is.
So I know you can create the two characters up front. But can you at some point create all 4 party members? Or are the other two always NPCs you meet?
I was thinking more along the lines of, say, if really modernizes that type of design and does it well for this generation, or if it touches on it and merely does an OK job, but ends up excelling in other areas so well that it's a moot point. Though I haven't played through TOO much of Ultima VII, but I got the impression that was lauded mainly for a large, highly interactive world, and some impressions of the latter parts of the game made it sound like there wasn't as much in the world past chapter 1 but the battle system was amazing enough to keep carrying it anyway.I don't really understand the question/issue. It can be both things simultaneously.
Battering Ram is the only one, it's good as it moves pretty far and knockdowns everything in your path, but you can only move in a straight line so objects blocking you force you to go around before using it. Air magic has some stuff, Teleport is too expensive to use if you're short on AP but there's a thunder jump thing which I have no idea how it works since I never want my mages to jump into stuff.
Hybrids tend to be kinda bad early on. And later on. I don't think it works very well other than having like 7int to cast a few novice spells with a decent chance. Later on you can compensate with gear somewhat, but in general you're losing main stat or speed for those additional stats so it's always a trade off. There's some good novice spells you can use with low int, but you're never going to be both a good caster and a good melee. Speed is too important and you don't get nearly enough stat points.
Quick question... I noticed that some of the party members have a sort of green circle beside their portrait. What does it mean?
Quick question... I noticed that some of the party members have a sort of green circle beside their portrait. What does it mean?
Leadership bonus.
Somebody probably has the leadership ability. Bonus to hit%, damage, etc.
Thanks. If more then one has it, does it stack?
You need 5 for the books+scroll combination iirc, rest you can make with less but your lvl of crafting affects what scrolls you can make.
What actually determines the school you'll create with paper? The old recipie said that it used to be Pixie Dust and a sheet of paper (can be any, including those you've picked up that have text or orders on it) would generate a random school.
Now though, 100% of the time all I get is Witchcraft when combining Pixie Dust with paper. It's not random either, since I used up 28 dusts making sure. So either something is buggy with that, or the old formula no longer applies.
Does it require essences? If so, that kind of sucks.
I can confirm that Pixie Dust + Scroll = Witchcraft.
You can simply check your recipe and it does say it's Witchcraft.
I know that it gives Witchcraft, I just said that it did. The old formula listed said that it gave a random school. Now though, it's fixed.
So, the problem: my special arrows seem to be so much more useful than any of the magic (beyond witchcraft). So far the only benefit I've gotten from magic is that what I have now isn't a straight line, so I can attack around corners, but while the damage isn't bad (8 dex, 11 int, 8 perception) they don't feel all that useful. Am I just using the wrong spells, using them wrong or are the special arrows just that good? I'm planning on learning Rapture for charm, but I also have Charm Arrows so I winder if its worth it.
Finally finished the western beach at level 4 on tactician. I was worried about the warnings before going in that I was too low leveled, but it turned out fine. Its pretty awesome how the AI reacts to environmental effects, like forcing enemies through a choke point full of poison gas or tricking enemies to go around the long way only to chase them down.
I had a question though. Right now, I'm running a Cleric focusing on Man-at-Arms and Strength and a ranger/witch using crossbows, special arrows and magic. Right now its mainly witchcraft (oath, malediction, summon undead), but I recently got some pyro/geomancy spells (burn my eyes, flare, bounder drop). I also have the ranger with me, but shes been acting more as a pack mule than a real ally.
So, the problem: my special arrows seem to be so much more useful than any of the magic (beyond witchcraft). So far the only benefit I've gotten from magic is that what I have now isn't a straight line, so I can attack around corners, but while the damage isn't bad (8 dex, 11 int, 8 perception) they don't feel all that useful. Am I just using the wrong spells, using them wrong or are the special arrows just that good? I'm planning on learning Rapture for charm, but I also have Charm Arrows so I winder if its worth it.
I feel like the point of wands is to use its guaranteed basic attack for dps and maybe debuffs, not the charges, with rank 3+ dual wield it only costs you for APSo ... it looks like there's no way to 'recharge' wands skills? Is this true (that's stupid as shit) or am I just not finding it (I'm stupid as shit)?
Hmm not sure how old it was, but pixie was witchcraft even in the original. Maybe the list you're checking was done when crafting wasn't well researched? You use essences for the others. Essence of fire for fire etc. You can't make just random scrolls of anything, they have to be of a specific school. Pixie does make magic unlock scrolls also though, which aren't school specific and can't be used with books, they're for opening magic locks.
I feel like the point of wands is to use its guaranteed basic attack for dps and maybe debuffs, not the charges, with rank 3+ dual wield it only costs you for AP
I feel like the point of wands is to use its guaranteed basic attack for dps and maybe debuffs, not the charges, with rank 3+ dual wield it only costs you for AP
It's pretty cheap way to use it as scrolls except you need the required skill points in the school of magic for efficient AP usage.
Hm... Checked a guide and it says the key is in the room I mentioned in my first answer (that's the room before the Harbor). Maybe you just didn't see it?I got the Black Gate open, but in the same room there's also a door that goes down to the harbor where I remember you finish the quest forCan't seem to figure out how to open it.the singing head.
What a game!
Nearing lvl 5 andI just killed the ghoul that guarded the lighthouse for a quest
Made me a Pyro/Geomancer and Marksman, so far so good.
Get your Marksman 1 rank of Scoundrel, then get skill books for the self haste and invisibility Scoundrel skills. So worth it.
Unrelated:
Someone mentioned in the thread that special arrow % is determined by Dex. Everything I can find on the subject, plus my personal experience, says no. Consumables work completely independently of the person using it. So scrolls don't work off int, grenades/arrows don't work off dex, etc.
Can anyone help me beating the giant robot at the beginning of the game?
I keep trying Sleepy Sleepy Happy but I'm either out of range, or when I'm close and and it seems to work he still uses his weapons.
Can anyone help me beating the giant robot at the beginning of the game?
I keep trying Sleepy Sleepy Happy but I'm either out of range, or when I'm close and and it seems to work he still uses his weapons.
Can anyone help me beating the giant robot at the beginning of the game?
I keep trying Sleepy Sleepy Happy but I'm either out of range, or when I'm close and and it seems to work he still uses his weapons.
Just finished the "Worlds a stage" quest, and I have a question.
Is it possible to steal headless Nick by attracting the crowd by your own performance?, I nailed both the one man and two man show, but I never got more than half the crowd to attend, and the only way I could get the entire crowd to go was to get Gallagher to bring the crowd to Cecil.
Did you pay Ghallager to help you with your performance? I did that and the whole crowd came for my show. That said it's not very important since as you said you can do the other sidequest too.
Any tips for the rougue early level? I remember that a good strategy is to have high stealth so you can hide in combat before and after attacking an enemy (bonus from guerrilla + they can't find you after), but obviously early level that's not possible and even if I attack from stealth I can't one-shot the enemy and what happens next is that my rogue is targeted and probably die.
Has anyone gotten to a point where they can give impressions on the alleged improved writing? I liked the battle system of Original Sin quite a bit but the story just wasn't holding my attention.