So
apparently the Tenebrium skill doesn't work like it did previously, and it's now rather useless. So far (lvl 17) all it's been useful for is getting it to level 3 so that you can combine Tenebrium bars to a weapon; which adds not that much more damage than what you could already get through elemental means. I'm assuming though that it's all encompassing and very few, if any enemies have a resistance to it, unlike other elements.
Anyway, the skill was supposed to have replaced your weapon skill for factoring in damage when using a "tenebrium weapon", but it's currently not doing that. So why keep it at level 3 at all if you are able to craft your own weapons, since they should still be stronger than anything you can buy? You basically level it up to 3 whenever you want to make a new weapon every few character levels, apply the bars to the weapon, then spend 1k to respec it back to rank 1 at no penalty to using the weapon.
Dumb. What's similarly dumb is the Armored Specialist skill. Absolutely useless if you have anyone with smithing...
I thought my top three list for GOTY was pretty set with Witcher 3, Life is strange and Rocket league until a few weeks ago. But i think Divinity will take a spot in my top three in the end.
Despite all of the ugly warts, I'm finding it hard not to have it in the top three. There wasn't a whole lot released this year that I thought was overall "great" though, TW3 included. Fallout 4 will most likely be up there for me as well.
Next year on the other hand should be different.