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Divinity: OS - EE |OT| No one has as many friends as the man with many cheeses!

Lanrutcon

Member
How do you create smoke again? Oil on top of fire?

There's a grenade, spell and arrow for it as well.

Boss under the church: pulled him at super range using a ranger skill to break his AI, causing only his minions to attack me. Bottlenecked them at the doorway with crates. Blew them to shit with ranged attack that fire in an arc over the crates.

Chain stunned the boss. Looted.
 

Annubis

Member
How do you create smoke again? Oil on top of fire?

Flare on Midnight Oil or Midnight Oil on any fire (I usually Self-Immolation + Midnight Oil for the 25% fire resist bonus)

Smokescreen and Cloak and Dagger would work too.
Smoke Grenades too, but I haven't had to use these up to now.
 
For the NPCs on robot boss, if you Sneak with whoever they're following, they'll just stop where they are. You can turn off sneak, they're now bugged and as long as they're not in aggro range when you enter combat, they won't come "help" you, which guarantees they all survive.


Highly doubt this works with EE, it's the old mod.
 

Johndoey

Banned
So how should I be using haste on a sword and shield character. I have oath of destruction on the same character should I just pop it at the start of a battle with Oath or do some positioning first? I am liking the possible utility of scoundrel on this character gonna see about getting walk in shadows and work from there.

I am loving this game so far, i'm on my fourth or fifth restart trying out different starters.
 
So how should I be using haste on a sword and shield character. I have oath of destruction on the same character should I just pop it at the start of a battle with Oath or do some positioning first? I am liking the possible utility of scoundrel on this character gonna see about getting walk in shadows and work from there.

I am loving this game so far, i'm on my fourth or fifth restart trying out different starters.

If you mean Wildfire, it takes quite a decent investment to cast it at a decent rate(need 2 fire to not get AP penalty and like 8 or 9int to have 100%chance). Definitely use any haste move before you move though as they increase move speed, reducing the AP cost of movement. You also want them on when you're starting to attack so you get the 2bonus AP at the start of your next turn, so yeah generally open with it. Oath too.
 

KiteGr

Member
I'm in "
Arhu's Failed Experiment
" quest and The
controller
doesn't work.

I got the quest from
the trio of would be heroes in the cave and I ported to Arhu to get the controller (I had already stolen the manual).
I'm trying to input the commands from the manuals once the battle starts, but the characters say that it doesn't work!
The robot's charge attack instantly wipes all 3 NPCs that've been folloing me allong with a couple of my party members each time.

Am I doing something wrong?
 
Where can I find the Pet Pal perk? I can't see it anywhere in the available ones when I level up

Only main character can get Pet Pal, companions/henchmen can't.

I'm in "
Arhu's Failed Experiment
" quest and The
controller
doesn't work.

I got the quest from
the trio of would be heroes in the cave and I ported to Arhu to get the controller (I had already stolen the manual).
I'm trying to input the commands from the manuals once the battle starts, but the characters say that it doesn't work!
The robot's charge attack instantly wipes all 3 NPCs that've been folloing me allong with a couple of my party members each time.

Am I doing something wrong?

You need to be close enough to the robot, and use the right code
(discharge to remove the lightning stuff)
.
 
One tip I learned from playing through before is the wait button is hidden off to the side. Dunno how consoles handle it. But this button is very useful as a tactic, especially in melee fights since they'll move in close so you don't have to waste AP covering all the ground yourself. Then you basically get two turns of AP to thin the herd and after that it is often easy pickings.
 

KiteGr

Member
You need to be close enough to the robot, and use the right code
(discharge to remove the lightning stuff)
.

This game doesn't tell you anything...
I had similar misinformation for the leveling process (Didn't know you needed 2 skill points to rise a skill to lvl2).
I thought that Long range's "First aid" skill resurrects party members because the description said "cure deceased". Now I have a useless spell.
The way to craft anything is also very convoluted with little explanation, plus its unbearably clunky, especially in the console version that I'm playing (to fuse 2 of the same items you first have to de-stack them). Without a healer in my initial party, I though I could craft some potions or food to make up for that, but so many ours in, I still have no idea how to do so!
 

Lanrutcon

Member
Restarted on Tactical.

Game got way too easy around level 13/14.

The first few fights are very tense. Finding a special arrow in a pot is like, a gamechanger.
 

Nete

Member
Also, speaking of fire, an interesting trick that happened to me is at the big boss under the church. The corpse of the fire enemy does 30k damage if you walk on it and if you get said corpse to be at the door, the other enemies will be forced to walk over it and die instantly (really no other way to get to you). After that, you can just throw your pyramid on the other side of the door to cross yourself.

Or just teleport the other dudes to where the body lies. It also works to wherever there's some lava and non-fire based enemies. Abusing that makes some areas very, very easy.
 
This game doesn't tell you anything...
I had similar misinformation for the leveling process (Didn't know you needed 2 skill points to rise a skill to lvl2).
I thought that Long range's "First aid" skill resurrects party members because the description said "cure deceased". Now I have a useless spell.
The way to craft anything is also very convoluted with little explanation, plus its unbearably clunky, especially in the console version that I'm playing (to fuse 2 of the same items you first have to de-stack them). Without a healer in my initial party, I though I could craft some potions or food to make up for that, but so many ours in, I still have no idea how to do so!

They don't tell you about the 2pt thing, though personally I figured it out on char creation when I tweaked stuff around.

First aid cures disease. You reading this as deceased isn't really a game issue.

Crafting is weird, though it was meant to reward experimentation and using logical combinations. Potions you use empty potion bottle with stuff like mushrooms and plants and see what you get. Food you either eat them raw, or cook them on a fire. Want to make fries? Take a potato and combine with a knife to cut them, then combine the cold fries with a mobile kitchen to cook them. It's fairly straight forward in that regard. There could be more recipes available in the game though.

Oh and the game tells you if you use a code too far. Your character literally says you're too far away.
 

Lanrutcon

Member
Haha battle on the beach was funny. Went in invisible, stole the explosive barrels, let the guards and orcs duke it out. When the dust settled I set up the barrels on the hill, lured the survivors into it and fire arrows their asses.

Suck it, tactical mode.
 
Still loving this game, still feel like I'm not approaching battles quite right.

Just defeated the boss at the end of the chapter 1 murder mystery thread. Took about 5 tries, and what made all the difference was setting up an ambush and having one character solo in to trigger the encounter, then fall back to the ambush. Feel I should have been doing this the whole time.

Also, immediately after this encounter I picked up a bunch of skills that could have made it a lot easier: charm, destroy summon, haste skills.

I've been ignoring the speed stat, but wonder if that's wise -- too often I'm one or two AP short of what I need for a particular skill/situation.
 

Shinjica

Member
Still loving this game, still feel like I'm not approaching battles quite right.

Just defeated the boss at the end of the chapter 1 murder mystery thread. Took about 5 tries, and what made all the difference was setting up an ambush and having one character solo in to trigger the encounter, then fall back to the ambush. Feel I should have been doing this the whole time.

Also, immediately after this encounter I picked up a bunch of skills that could have made it a lot easier: charm, destroy summon, haste skills.

I've been ignoring the speed stat, but wonder if that's wise -- too often I'm one or two AP short of what I need for a particular skill/situation.

If you have a mage, Glass Cannon can really help you with AP problem
 

KiteGr

Member
They don't tell you about the 2pt thing, though personally I figured it out on char creation when I tweaked stuff around.

First aid cures disease. You reading this as deceased isn't really a game issue.

Crafting is weird, though it was meant to reward experimentation and using logical combinations. Potions you use empty potion bottle with stuff like mushrooms and plants and see what you get. Food you either eat them raw, or cook them on a fire. Want to make fries? Take a potato and combine with a knife to cut them, then combine the cold fries with a mobile kitchen to cook them. It's fairly straight forward in that regard. There could be more recipes available in the game though.

Oh and the game tells you if you use a code too far. Your character literally says you're too far away.
Sorry... With everything being so small on the screen I must read the description wrong. I guess this is mostly my fault though.

I managed to figure out how potions work, since putting stuff on empty flasks was the first and most obvious step for experimenting with their creation. I just couldn't figure out the health potion. To many mushrooms result just in poison.
I figured that I should use pots on fires by googling it, along with many other staff, like how to make basic weapons (not uncommon or rare though).
I guess that if I spend an hour experimenting I could discover stuff my self, but it's painfully slow in my console edition, especially for recipes that require 2 of the same items.

Oh... and the game DIDN'T tell me if I was to far away. The character said "Oh, it didn't work" and the other said "Try something Different".
 
If you have a mage, Glass Cannon can really help you with AP problem

Yeah, was seriously considering that. My mage isn't too durable to start w/, but I can do more to keep her out of harm's way, particularly w/ the extra AP. Will get it next talent upgrade.
 

Xeteh

Member
So I'm in M
aradino's
L
air and I can't interact with the book to open the door to the shard or give the Imp the potion.
Is there something I'm supposed to do to make those things happen or is this another bug?
 

Staf

Member
I think the game deserves GOTY consideration on consoles. I own pretty much every big name game out there and nothing touches this.

I thought my top three list for GOTY was pretty set with Witcher 3, Life is strange and Rocket league until a few weeks ago. But i think Divinity will take a spot in my top three in the end.
 
Oh... and the game DIDN'T tell me if I was to far away. The character said "Oh, it didn't work" and the other said "Try something Different".

That's the line when you input the wrong code. If you input a correct code but you're not in range, the character will say you're too far away. You can check it out if you still have the thing.

Quick question: does the teller of secrets restock?

No.
 

Sanctuary

Member
So apparently the Tenebrium skill doesn't work like it did previously, and it's now rather useless. So far (lvl 17) all it's been useful for is getting it to level 3 so that you can combine Tenebrium bars to a weapon; which adds not that much more damage than what you could already get through elemental means. I'm assuming though that it's all encompassing and very few, if any enemies have a resistance to it, unlike other elements.

Anyway, the skill was supposed to have replaced your weapon skill for factoring in damage when using a "tenebrium weapon", but it's currently not doing that. So why keep it at level 3 at all if you are able to craft your own weapons, since they should still be stronger than anything you can buy? You basically level it up to 3 whenever you want to make a new weapon every few character levels, apply the bars to the weapon, then spend 1k to respec it back to rank 1 at no penalty to using the weapon.

Dumb. What's similarly dumb is the Armored Specialist skill. Absolutely useless if you have anyone with smithing...

I thought my top three list for GOTY was pretty set with Witcher 3, Life is strange and Rocket league until a few weeks ago. But i think Divinity will take a spot in my top three in the end.

Despite all of the ugly warts, I'm finding it hard not to have it in the top three. There wasn't a whole lot released this year that I thought was overall "great" though, TW3 included. Fallout 4 will most likely be up there for me as well.
Next year on the other hand should be different.
 

Sanctuary

Member
How the fuck is this the fastest run speed? How? How?

If you aren't using a temporary haste ability, it's not. It's been a while too since I've played Baldur's Gate or even DA:Origins, but I don't remember them being so liberal with teleportation waypoints either. They are literally all over the area maps. Personally, the run speed bothers me way less than how goddamn close the world is zoomed in while exploring. It's at least two times as close as it should be at max zoom.
 
Yeah mentionned Tenebrium had changed yesterday. You're supposedly leveling it so you can use stronger weapons which will have higher tenebrium requirements, but not sure this affects crafted weapons. Armor specialist is the same btw, it's a shitty skill, but you need like 1 and later 2 to wear the heaviest plate armor stuff, on top of 11+strength. You can get an item that has +1 though and not have to spend points in it.
 

Lanrutcon

Member
So for anyone curious, I started a new tactician game and immediately left the starter town and used invisiblity/teleportation to unlock all the overworld portals for all the maps (barring a few that I couldn't get to due to quest locks). Every vendor in the game scales: so even the final vendors in the last map only sell junk if your character is level 3 when you speak to them :p
 
So Ive just played and beat Divinity Dragon Commander some days ago.
I freaking loved that game, specially the writting and characters (the RTS parts where a little repetiive, but not bad at all).

Does Original Sin have similar writting and charismatic characters? And what about dialogue choices? I suppose it has less comedy than Dragon Commander (as this one was super full, although they were lots of meningfull choices also), but a full RPG in that writting style with charismatic charaters would be amazing.

I know everyone like to praise this game, but now that I have a sample of what larian can do, I would love to know if they are similar in some aspects.
 

Lanrutcon

Member
So Ive just played and beat Divinity Dragon Commander some days ago.
I freaking loved that game, specially the writting and characters (the RTS parts where a little repetiive, but not bad at all).

Does Original Sin have similar writting and charismatic characters? And what about dialogue choices? I suppose it has less comedy than Dragon Commander (as this one was super full, although they were lots of meningfull choices also), but a full RPG in that writting style with charismatic charaters would be amazing.

I know everyone like to praise this game, but now that I have a sample of what larian can do, I would love to know if they are similar in some aspects.

Oh yeah. Same folks.
 

danowat

Banned
I think the game deserves GOTY consideration on consoles. I own pretty much every big name game out there and nothing touches this.

I'd be interested to see how it sold on console.

While it's a great game, and a refreshing change to see a game off it's ilk on consoles, I think it's just a bit too obtuse, hard going and dare I say it, cerebral for the console crowd.

That sounds really crass, but I hope my meaning comes over.
 

Xeteh

Member
So I'm in M
aradino's
L
air and I can't interact with the book to open the door to the shard or give the Imp the potion.
Is there something I'm supposed to do to make those things happen or is this another bug?

I managed to give the potion, I had to make a second one for some reason but I still can't interact with the book to open the door. This is frustrating.
 

Xeteh

Member
Tried putting Telekinesis on someone and trying again?

Nah, I'll give that a shot though.

Edit: Apparently it wasn't even that. You just can't click on the "Book" tooltip from holding Alt. It just won't do anything, you have to find the book on the shelf to click it. I don't know if I'm dumb and should have expected that or I should be annoyed. Probably both.
 

Sanctuary

Member
What's up with Hiberheim Castle?
Can't get into the treasure room. Removed the barrier after Boreas, then end up in a room with a bunch of sentinels that leads to a locked gate. There's a lever to the right through a big static field mess that appears to do...nothing. It doesn't stop the traps, and it doesn't unlock the gate. Even watched a video on how to do this and a) there was no static field in the video and b) the switch opened the gate.

Also, there's another section in the area that I have no idea what I should be doing.

To the left of the room you fought Boreas in is an area with a path filled with lava, that leads to a sentinel with a switch and a teleporter at the end of the path. Using the teleporter leads to a room with a chest inside a room with lava, behind a gate. The switch doesn't appear to open the gate, nor does it actually appear to do anything at all either.
 

Ourobolus

Banned
Also, there's another section in the area that I have no idea what I should be doing.

To the left of the room you fought Boreas in is an area with a path filled with lava, that leads to a sentinel with a switch and a teleporter at the end of the path. Using the teleporter leads to a room with a chest inside a room with lava, behind a gate. The switch doesn't appear to open the gate, nor does it actually appear to do anything at all either.

Tornado the lava away. The teleport someone into the room.
 

Sanctuary

Member
Tornado the lava away. The teleport someone into the room.

I didn't ask how to get into the room or to the switch.
I must have been able to use the teleporter in the first place, if I knew there was a chest in the room after you use it. Even tried having someone stay on the outside to use the switch while the rest were in the room after the teleporter.
 

Johndoey

Banned
That second level of blacksmith paid for itself quick with the new one handed sword. And walk in shadows is totally worth it for the theft potential even with the success penalty on my melee lady.
 

Bizzquik

Member
Excited to have just picked up the Steam version of the Enhanced Edition yesterday. Never played the game before; not sure how well it will play with a controller.

Seriously debating playing this game this weekend & beyond and just waiting for several patches with Fallout 4.

I'm just not sure if the big thing I look for in an RPG - exploration and discovery - is the same with Divinity: Original Sin as it is with Bethesda games. Would love to hear some thoughts.
 
I thought my top three list for GOTY was pretty set with Witcher 3, Life is strange and Rocket league until a few weeks ago. But i think Divinity will take a spot in my top three in the end.

We just need Pillars of Eternity to come to consoles now IMO. Then my personal trifecta of Wasteland 2, Divinity and Pillars of Eternity will be complete. I'm a lapsed PC CRPG gamer from way back so this strikes right to my console gaming heart. its the best of both worlds for me. But, yes, GOTY consideration for sure. We all know it could use the sales boost from that. I just hope some publication is daring enough to give it that status. I still need to play fallout 4 but I think it has a damn good shot of sticking with it or besting it in my gaming eyes - and I've put nearly 400 plus hours into both Fallout's combined last gen.
 

Alexm92

Member
I used to love turn based games but I havent played one in years, I have this downloading now and Im really looking forward to it. Just wondering which difficulty is recommended by people who have played on tactition and classic? I dont want it to be too easy and I want a challenge but not so much of a challenge that I will rage quit
 
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