-One of the best counter systems ever made.
-Universally amazing, awesome, brutal feeling weapons. Outside of that dumb water speargun thing, there isn't a single weapon in Ninja Gaiden 2 that isn't fun to use.
-The limb system in NG2 was a phenomenal addition and added another element to enemy prioritization.
-Motherfucking talon slidekicks.
Granted, some of that is superfluous to the fact that Ninja Gaiden 2 is the best feeling, best moving action game this side of the generation, so in some parallel universe I guess you could say that DMC could never attain the elegance or beauty that NG2 has on simply a base level due to the very nature of what kind of game it was built out of and what kind of game it'll strive to be and I guess it could be considered...preferential.
But we don't live in a parallel universe. So you bet your sweet ass NG2 is the GOAT.
MGR could look to be a hit for me if:
1. It has truly hard stage progression on the higher difficulties.
2. The bosses are mostly human size (which from the achievements it seems like they will be except that metal gear ray one in the videos).
-One of the best counter systems ever made.
-Universally amazing, awesome, brutal feeling weapons. Outside of that dumb water speargun thing, there isn't a single weapon in Ninja Gaiden 2 that isn't fun to use.
-The limb system in NG2 was a phenomenal addition and added another element to enemy prioritization.
-Motherfucking talon slidekicks.
NG2 has tonfa and it wins in my Doritos-flavored book!
NG2 wasn't finished. I don't really enjoy the massive scale of the bosses in Bayonetta that much (still really like it though). DMC4 could have used more content (and preferably just had a campaign you can play as either character like DMC3 as opposed to being forced to play through the second harder half mostly with Dante). DmC sucks. Why can't we have the perfect action game this gen?
MGR could look to be a hit for me if:
1. It has truly hard stage progression on the higher difficulties.
2. The bosses are mostly human size (which from the achievements it seems like they will be except that metal gear ray one in the videos).
Add in Taunts, a non-broken Style gauge/ranking system, challenging bosses, more moves on weapons (Arbiter feels like half a weapon in terms of its moves)... I mean not a bad effort by any means for NT's first real action game but with some better choices this would've been a 9/10 game in my book.It's really sad how much better DmC would have been with lock-on and the color coded enemies removed. The latter was such a simple mistake, it's hard to fathom how that passed approval.
Something that is sorely lacking from MGR. The weapon variety in that game doesn't tickle my fancy, most of the weapons are just palette swaps of the sword you already use just with different properties.
Weapons in NG2 were beastly. Tonfas, Polearm, Flails, Kusari Gama, Claws, Double Katanas, Scythe. They threw the damn kitchen sink at you in terms of the weapons.
Something that is sorely lacking from MGR. The weapon variety in that game doesn't tickle my fancy, most of the weapons are just palette swaps of the sword you already use just with different properties.
MGR has a chance to be something great.
It's really sad how much better DmC would have been with lock-on and the color coded enemies removed. The latter was such a simple mistake, it's hard to fathom how that passed approval.
Doesn't MGR have a soft lock?
Subweapons always have very limited moves and tools (ala ZOE2). I am not expecting much in that aspect.Those aren't different weapons, though. Those are different HF Blades. You always have a HF blade as your primary weapon, and it's suspected that you will have real time weapon switching via subweapons.
It has both.Doesn't MGR have a soft lock?
Subweapons always have very limited moves and tools (ala ZOE2). I am not expecting much in that aspect.
ZOE2 had the first ever Devil Bringer system via it's sub weapons!!!We'll see how it shakes out. I think they're going to have significantly more depth than ZOE2's subweapons, which literally only served one function per subweapon.
Really? That's what you use to rank a game above DMC4? I was willing to give you the benefit of the doubt, I'm no pro at NG, I play it pretty casually, but if that's your reasons to say something is better than the best combat system ever created in this genre, you're insane.
Who fucking cares about siderave? We have BRUTAL FEELING WEAPONS!!!!
Best game ever next to GOW III!!!!
I didn't say NG2 was a better game than DMC4. I loved DMC4. I am going to revisit DMC4 once I'm done with DmC. I will not be revisiting NG2.
I said NG2 has a better combat system. And when it comes to a combat system, how a character moves,, how weapons feel and how enemies react to your weapons and movement are all fundamental matters.how many slidekicks that character can do
But, as has been rightly pointed out, NG2 is more than a combat system. It's also level design, bosses and enemies. And NG2 has stupid versions of those in spades.
Ninja Gaiden 2 is better than DMC4, combat system and all. Ryu was thunderstruck to Team Ninja Earth from some alien planet where ninjas don't hide. They just fly through areas dismembering all opponents at the speed of light with a bunch of badass weapons.
I really don't understand how people compare the two. They've always been opposite ends of the spectrum to me. They focus on entirely different things. They're like Marvel and SF. It's possible to like both, but if you do it's likely for entirely different reasons.
I really don't understand how people compare the two. They've always been opposite ends of the spectrum to me. They focus on entirely different things. They're like Marvel and SF. It's possible to like both, but if you do it's likely for entirely different reasons.
I really don't understand how people compare the two. They've always been opposite ends of the spectrum to me. They focus on entirely different things. They're like Marvel and SF. It's possible to like both, but if you do it's likely for entirely different reasons.
OK, which INI file do you edit for DX11? I want to try this out.
This is the worst thread.
I've only put in 9h into DmC and I already want to go back to DMC4.
Anisotropic Filtering, apparently.You can enable DX11? Woah...
What does it change?
The one thing I never liked about NG is the over abundance of vanilla moves. By that I mean some moves are pretty much useless as there are always superior options over it and the moves don't provide anything unique. You can't afford to do long combo strings because enemies will tear you apart, you need to be on the move getting fast kills with moves that have invulnerability and then chain together UTs.
Only 9 hours? You've probably finished by now.
Only 9 hours? You've probably finished by now.
This is the worst thread.
I've only put in 9h into DmC and I already want to go back to DMC4.
Flawless widescreen added this? Time to try 3 monitors again.
In comparison to other beat'um ups and hack n' slashes gameplay this gen, I'm noticing in DmC a lot of moves are based on looking a charge to build up or some weird kind if timing 'wait for the blade to sparkle' kind of thing going on adds a nice risk reward to the combat and asks the player to pick enemies out of the crowd and focus on one enemy rather than a crowd.
That's the same as all DMC games. The pause combos are a staple of the franchise and charged moves have been in the series since DMC1.In comparison to other beat'um ups and hack n' slashes gameplay this gen, I'm noticing in DmC a lot of moves are based on looking a charge to build up or some weird kind if timing 'wait for the blade to sparkle' kind of thing going on adds a nice risk reward to the combat and asks the player to pick enemies out of the crowd and focus on one enemy rather than a crowd.
I really don't understand how people compare the two. They've always been opposite ends of the spectrum to me. They focus on entirely different things. They're like Marvel and SF. It's possible to like both, but if you do it's likely for entirely different reasons.
The pause combos have been a part of the series since the first DMC.
Dante would be chewed up in a NG world, but Ryu simply doesn't have the mobility and style that Dante has all the weapons in the world would change that he would be a boring character in DMC.
I love all the DMC fans: Man this game sucks so bad. I'm on my second or third play through and I don't know if I want to keep playing.
"This food sucks so much, I don't even know if I want a third helping."
You guys are a parody of yourselves.
I love all the DMC fans: Man this game sucks so bad. I'm on my second or third play through and I don't know if I want to keep playing.
"This food sucks so much, I don't even know if I want a third helping."
You guys are a parody of yourselves.
Anisotropic Filtering, apparently.
But I've been scrolling through the INI files for the last 30 minutes without finding it.
I'm giving up, I don't even give a shit.
Funny post as you clearly don't understand what a DMC fan is. A DMC fan doesn't grasp the quality of an action game on one walkthrough and the default difficulty setting.I love all the DMC fans: Man this game sucks so bad. I'm on my second or third play through and I don't know if I want to keep playing.
"This food sucks so much, I don't even know if I want a third helping."
You guys are a parody of yourselves.
DMC4 Dante would destroy NG2. Royal Guard those fucking cheap missiles.
DMC4 Dante would destroy NG2. Royal Guard those fucking cheap missiles.
RG is better than UT.