I see what you are saying, but I disagree on a more fundamental level.Dude why are you linking me to NG2 videos? I know what NG2 plays like I have beaten it on MNM. DMC4 has mostly docile enemies but Dante's potential in that game is far ahead of what's actually even required of the game. A top level Dante player makes DMC4 look like a joke and would trounce NG2. All the "shit flying around" would just power up Dante's RG even faster and a couple of Just Releases would tear up crowds. Not to mention that Dante in DT can just repeatedly Stinger through crowds until they die then play keep away with guns and shit to build his DT or just start jumping on their heads.
Since you linked a video, I will link one too:
http://youtu.be/60OL9J0yrik?t=2m37s
When you what?
I see what you are saying, but I disagree on a more fundamental level.
All I saw in that video were enemies doing some sort of synchronized ballet dance while Dante ripped them to shreds. I know those angel enemies have projectiles, but you rarely every see them use anything while they are airborne with Dante. This allows Dante to stroll about wailing on them as they dash around, making it look like things are happening when the only skill on display there is the player's ability to chain moves in stylish ways. The player in that video doesn't have to worry about situational awareness nearly as much as in NGII.
In the NGII video, you see a seasoned NGII player still getting hit. In one segment, the minute he landed he got grabbed by an enemy while fire claws were also coming at him WHILE he got stuck with incendiary shurikens. In NGII, the camera is much closer to the action, and enemies are more "in your face" so to speak. Enemies like mages still attack you off screen with fire pits, fire balls and fire claws. IS ninjas shoot you all the time, even during i-frames. There are many more enemies on screen, and they are much faster, with more attack cycles and frequency.
The very essence of DMC and Dante, which is stylish play, won't work in NGII. He'd have to be more tactical instead of trying to look cool. That's really what I meant. You'd have to play Dante very differently to survive in NGII (i.e spamming moves like stinger or RGing -essentially blocking or DT-esseintially abusing Ninpo) which DMC actively discourages.
Dante in that video was parrying all their attacks...
If you are trying to get a higher combo meter in fights is it better NOT to level up to the second level of an attack? My thinking is that you'll be able to get in more hits before enemies die, but does the scoring mechanism take into consideration the amount of damage done or just number of hits/variety of hits?
If you are trying to get a higher combo meter in fights is it better NOT to level up to the second level of an attack? My thinking is that you'll be able to get in more hits before enemies die, but does the scoring mechanism take into consideration the amount of damage done or just number of hits/variety of hits?
Just beat(Mission 14 spoilers)Mundus' spawn, to be honest I kinda like that fight, I thought it was neat the way your hidden mechanic was actually payoff (is that what the punch is called?) instead of parry, loved punching the baby's eye to get him on the ground. Also, less cutscenes than Poison, which is already something.
Dante in that video was parrying all their attacks...
Glad to see I'm not the only one who enjoyed that fight.
Dante can parry Vergil Spiral Swords perfectly even when there is no gap in the attacks. Dante can parry Sanctus's giant laser beam and all its hits.
Yeah, I think people are way too harsh on this one, a lot of people rank it as the worst in the game, while I think it's the Secret Ingredient one without a doubt and it shouldn't even be up for discussion.
I am talking about when Vergil has Spiral Swords around him like a belt. And he's all up in your grill putting you in a blender. Dante can parry that vortex of swords, the swords are actually so fast that you can't even individually see them all but you can still parry all of them.because they are all coming from the same direction, at a predictable tempo.
imagine vergil teleporting around the place like blitz, and each time throwing 3 spiral swords. Then imagine there was 4 of him all doing the same thing at different speeds.
Okay, I take it back. That Bob Barbas boss fight was fucking awesome, once I figured it out.
Great presentation and great music, but extremely easy on Nephilim.
I kept trying to smash the red rings with the Axe instead of the Gauntlets. Stupid me. Once I figured it out it was too, too easy.Haha, was just about to quote the other post and wonder why. Beat him myself a few hours ago and didn't think there was anything special about him. Took a couple of seconds to figure out what to do.
I really liked this part (Barbas boss spoiler if anyone don't want to see): http://i1.minus.com/itaxPKQ1v0hu.png
Doing my first playthrough on Nephilim and it has been pretty easy so far.
I am talking about when Vergil has Spiral Swords around him like a belt. And he's all up in your grill putting you in a blender. Dante can parry that vortex of swords, the swords are actually so fast that you can't even individually see them all but you can still parry all of them.
Dante can parry anything that is even capable of damaging him, including stuff like Blitz' Lightning armor. Blitz is semi-invulnerable to physical attacks because of this armor (he auto shocks you if you try to attack him regularly) but Dante can basically attack, cancel animation of recovery with RG parry, attack and repeat to counter the counter shock of the lightning armor. He can fully parry his giant laser beam attack as well. He is fully invulnerable during all of it, provided the timing is right. Against regular enemies, a Just Release would just launch them all in a row and incapacitates them or against higher enemies it will break their shields.
Here's a demonstration of RG in DMC4:
http://youtu.be/ZC2R8dUM9tU?t=4m7s
Even The last boss in DmC is a steaming pile IMO.
People give NG3 a massive amount of shit but The regent of the mask is a far better boss and that is saying ALOT
Different currency altogether, they are used to buy items and health/devil trigger bar upgrades.Are red orbs are a completely different currency than your upgrade points or do they turn into upgrade points?
There was this really old DMC4 swag video that my friend showed me out of the blue. In that video there was a clip of some guy parrying Sanctus' entire laser beam sequence (it's not even shown in that video I linked). I booted up my DMC4 and got to the part where he does that attack. I think I got like 5 reps going before I messed up the timing. I swear that shit is like 1 frame link stuff, linking a parry into a parry.and now I proceed to cry myself to bed, knowing I'll never be able to pull this off.
Mission 14 boss was undoubtedly the one I died the most at on Nephilim. Honestly the only one that was shit for me was the mission 19 boss.
You guys having problem with that boss?
I will hop on the game in an hour and will come up with some strats/parry windows to take him down easy.
You guys having problem with that boss?
I will hop on the game in an hour and will come up with some strats/parry windows to take him down easy.
Well it's really Platinum games because DmC IS on Steam.I really need another action game to play. Son of Sparda in DmC is fucking terrible and is souring my positive experience with it. Why are these Japanese publishers so adverse to putting their stuff on Steam? Do they not see the money????
That's too lame for me. Every boss has a Parry -> Stun -> Go ham window in the game, it's just a matter of figuring it out. Even Bob has it but his pattern is more Parry laser boxes -> Slam the red circle things -> Go ham.Same weakness as every other boss. Demon Dodge --> Overdrive
Mission 14 boss was just so damn long. Maybe It was my strategy. But I could only get one or two good hits in at a time.Mission 14 boss was undoubtedly the one I died the most at on Nephilim. Honestly the only one that was shit for me was the mission 19 boss.
I can excuse the boss fight because the awesome track that was playing in the background.Even The last boss in DmC is a steaming pile IMO.
People give NG3 a massive amount of shit but The regent of the mask is a far better boss and that is saying ALOT
Same weakness as every other boss. Demon Dodge --> Overdrive
I admit, he was eating me alive until I figured that out,.especially in the 2nd stage of the fight when the arena goes dark and I couldn't see his attacks coming as easily
Well it's really Platinum games because DmC IS on Steam.
Go into Nephilim. The rest of the modes below it are braindead.Just picked this up! Can't wait to get to it. Is Easy mode considered too easy? or just go right to Normal?
That's too lame for me. Every boss has a Parry -> Stun -> Go ham window in the game, it's just a matter of figuring it out. Even Bob has it but his pattern is more Parry laser boxes -> Slam the red circle things -> Go ham.
Go into Nephilim. The rest of the modes below it are braindead.