What's the point? If another Devil May Cry game is gonna be made, and if NT isn't coming back, then they might as well make DMC5.NT won't get another shot but DmC will.
What's the point? If another Devil May Cry game is gonna be made, and if NT isn't coming back, then they might as well make DMC5.NT won't get another shot but DmC will.
That sounds pretty bad actually. I don't think I want an internally developed DmC2. I mean Japanese devs trying to emulate Western idealogies and style usually leads to some pretty cringeworthy stuff.
While true it seemed the developers who actually got some of the Western idealogies left Capcom (Kamiya and Mikami mostly). Plus the series has gotten progressively less Western and more Anime over the years. This is not a dig at the newer games, I like my anime in small dosage but you can't put that style into DmC2 is what I am saying. I mean if you are really serious about this then they can't let Kobayashi anywhere near DmC2.Devil May Cry was already a western focused IP. That was always the funniest thing about this reboot to me.
Well I meant in combat mostly like against regular enemies. Yeah technically speaking those pull rings stuff is essentially QTEs or contact sensitive actions. Only difference is that a giant X or [] doesn't pop up when you do it so it's a more subtle use of QTEs.Also praising the lack of QTEs is kind of silly when the platforming feels like a sequence of QTEs. Sometimes it is alright though.
I mean how many games out there can you say fulfill those basic requirements for being a good game? Just compare this to the previous 2 NT games, I mean my god what a difference. If NT can improve at a caliber going from Enslaved to DmC for their next game, they can truly have a big hit on their hands.
I wouldn't be surprised if DmC is what kills NT. They already talked about Enslaved being their last chance to make it big with their own IP, now they gave capcom the worst selling DMC game thus far.
Someone might take them, maybe capcom will give them a second chance, but I wouldn't be surprised if they ended here.
While true it seemed the developers who actually got some of the Western idealogies left Capcom (Kamiya and Mikami mostly). Plus the series has gotten progressively less Western and more Anime over the years. This is not a dig at the newer games, I like my anime in small dosage but you can't put that style into DmC2 is what I am saying. I mean if you are really serious about this then they can't let Kobayashi anywhere near DmC2.
Ninja Theory will continue to get work. Hopefully they'll get a project that is actually suited to their strengths.
I'm okay with DmC2 being made, as long as DMC5 is made first.
Did someone hijack your account? You actually said something remotely positive this game and NT.
They are expanding and they apparently already got another project lined up. I have to imagine they got a contract with Capcom or something.
It makes no sense but this is more than likely NOT NT's last game.
So who's going to be working on the story/characters? I mean what game this gen released by Capcom had a story that wasn't bad?I wouldn't let Kobayashi in the fucking building and honestly, I wouldn't want Itsuno to have any role beyond overseeing combat. There's still talent at Capcom.
If DmC2: Gimme more Angel Stuff. Angel Trigger. Angel Characters. NT's version of heaven. I want that side of the equation. I'm curious.
If DMC5: Something Sparda related? Or maybe they get ballsy and make a DMC after 2, using that cool-ass design from 2.
Seriously, if someone from NT ever lurked this thread, please make a DMC2 Dante skin, I'd buy it.
I still find it weird that people think that DMC and DmC could truly coexist and both continue to get developed. Call of Duty this ain't, folks.
Suggestions that that's a real possibility are wishful myopia at best and intellectual dishonesty at worst.
I still find it weird that people think that DMC and DmC could truly coexist and both continue to get developed. Call of Duty this ain't, folks.
Suggestions that that's a real possibility are wishful myopia at best and intellectual dishonesty at worst.
Ninja Theory will continue to get work. Hopefully they'll get a project that is actually suited to their strengths.
I'm okay with DmC2 being made, as long as DMC5 is made first.
Only 187k? The game topped Japan and UK charts with far less. I guess we shouldn't be surprised when it doesn't hit its lowered sales forecast. There seems to be a huge divide between the company and consumers. The critics overrate them for the most part but they still can't find their audience. Not surprised though, the PR from these guys sound like they are some big shot company that can afford to spew shit. I'm not sure if NT can transition into the next gen until they have a major restructure on their business practices and ethics.
As for DMC, just go back to its roots. Go back to what worked and what people enjoyed. May be uncool, japanesy fashionista, cheesy but it was one hell of a gaming experience that had an audience who loved it despite what the naysayers say.
So who's going to be working on the story/characters? I mean what game this gen released by Capcom had a story that wasn't bad?
They can easily make a pretty and solid playing DMC but whatever story/character angle they will end up going with it's going to suck big time. Even if they go the DMC5 route, I can't imagine anything less than a train wreck when they try to explain the whole Vergil/Nero situation.
And if they make DmC2 and have an older Dante... do they cast Rueben again? Do they tread through DMC3 storyline again? I mean just so many question marks over the direction of the next DMC game, it's a clusterfuck either way.
Not sure if posted yet, but n472a has been SSSing missions left and right.
http://www.youtube.com/user/n472a?feature=g-subs-u
Proportionally speaking, DmC did WAY better in Japan than in USA.
I always saw DMC post #1 as like a sort of arms race in ridiculous cutscene action and bizarre weapons. DMC3 had Dante jumping off a tower, throwing his sword downwards and shooting bullets at it to make it burn-up like a meteor, and then a bat-woman enemy that turns into an electric guitar weapon. DMC4 had Dante throwing energy swords at some shit with a rose between his teeth and talking about sticking his dick in and out of things, as well as a briefcase that turned into a hi-tech mobile gun platform firing missiles and all manner fucking everywhere.
DmC just sort of replaced that with tiresome attempts to be edgy rather than truly OTT and some really fucking bog standard weapons.
Bayonetta meanwhile had bazookas you strapped to your shins, and Revengeance has a pole-arm literally made of bionic arms that also functions as a whip.
I don't want my stylish action grounded more in reality or whatever the fuck. I want that cheese, I want that nonsense. For once it looks like the market has agreed with me (watch Revengeance crater now)
Yeah, that's how I feel. I don't want realism, social commentary, or attempts to be edgy in these types of game. Give me wacky and over the top.
That tells me that Japan is sort of OK with Westernized games but the West isn't (at least for games coming from Capcom). I mean when you break down the numbers, DmC in Japan sold almost as much as DmC in US... despite having less than half of the population.I'm not sure how relevant it is, but so did RE 6.
That tells me that Japan is sort of OK with Westernized games but the West isn't (at least for games coming from Capcom). I mean when you break down the numbers, DmC in Japan sold almost as much as DmC in US... despite having less than half of the population.
Actually it tells me the word "westernized" might be over-used.
Oh shit we in the CT.
That tells me that Japan is sort of OK with Westernized games but the West isn't (at least for games coming from Capcom). I mean when you break down the numbers, DmC in Japan sold almost as much as DmC in US... despite having less than half of the population.
It tells me that the Japanese suffer much more from uncompromising brand loyalty than in the west.
They ate up RE:ORC too.
It tells me that the Japanese suffer much more from uncompromising brand loyalty than in the west.
They ate up RE:ORC too.
I find it pretty distressing that ORC sold 2mill +, while DmC is having such a hard time. Different games, I know, but THAT was a game that was mired by laziness and overall sloppy design, and quite frankly it didn't deserve to sell that much. But Capcom pushed it hard (TV spots for months) and it paid off.
Most people didn't know about the shittiness of the game until after they had put down money for it.I find it pretty distressing that ORC sold 2mill +, while DmC is having such a hard time. Different games, I know, but THAT was a game that was mired by laziness and overall sloppy design, and quite frankly it didn't deserve to sell that much. But Capcom pushed it hard (TV spots for months) and it paid off.
But as I've been trying to say to you, They tried pushing it. It wasn't working pre-release so they cut their losses. Remember advertising money has to come from somewhere. If the market isn't responding at a certain point, it eats too far into your margins, even if you may win people over in the long run.
I refuse to believe a game that was getting that level of pre-release promotion would suddenly go cold unless there was a decision higher up.
Honestly, Capcom spent too much money trying to win back the OG fans, which still failed, than trying to introduce new fans to the series. They were wholey unprepared for the backlash and it put them into panic mode, scrambling to appeal to SOMEBODY... and in effect losing everyone.
Now I'm a bit sad. I really don't like seeing good games not do well. At least they can take solace in the fact they made one of their best reviewed games this gen -- I guess.
I don't dispute this at all. You're right, and I'm sure this is exactly what happened. Plus, one of Greg's tweet said he was proud of NT for "seeing the game through". Which is equally telling that this is it for DmC. They were prepared for this, no doubt about it.
For ORC they kept people in the dark, and it didn't come into light how poor it was until around release. On paper, it sounded like a cool game, and that's what got people interested.
Now I'm a bit sad. I really don't like seeing good games not do well. At least they can take solace in the fact they made one of their best reviewed games this gen -- I guess.