On one hand, the fact that everything is destructable, and you can shoot down individual ceiling tiles, and mark every wall with a bullet texture is impressive for 1996, but did the PSOne version run like ass, or was it just the Saturn one? Because there's really no excuse for a half second delay in movement of the targeting circle...
And yes, this is random, but I popped it in today, and it's something that always made me wonder, but not enough to buy the PSOne version.
Of course a video showing off the horrid Saturn version is below:
http://www.goodcowfilms.com/temp/dht_dh2_level2-gameplay.wmv (the compression actually helps the video out and makes it look better, but the frame rate is identical)
Die Hard 1 for Saturn is another oddity, it's like they purposely tried to put everything the Saturn *WASN'T* designed for into the god damn game... every single wall has that fake transparency straining the hardware, then there's double and triple layering of said transparencies when items are picked up along with explosions... it's a wonder the system doesn't just blow up.
And yes, this is random, but I popped it in today, and it's something that always made me wonder, but not enough to buy the PSOne version.
Of course a video showing off the horrid Saturn version is below:
http://www.goodcowfilms.com/temp/dht_dh2_level2-gameplay.wmv (the compression actually helps the video out and makes it look better, but the frame rate is identical)
Die Hard 1 for Saturn is another oddity, it's like they purposely tried to put everything the Saturn *WASN'T* designed for into the god damn game... every single wall has that fake transparency straining the hardware, then there's double and triple layering of said transparencies when items are picked up along with explosions... it's a wonder the system doesn't just blow up.