OrbitalBeard
Member
Wow the first "K" level is actually pretty brutal, lol.
This is good to read, 1-K in Returns was also incredibly challenging.
I like my DKC games to be as unforgiving as possible!
Wow the first "K" level is actually pretty brutal, lol.
Miiverse? Pft. That's so low res! It's all about using the internet browser to upload gorgeous shots to abload.de
Gorgeous screenshots.Yay, got in the first level before work lol
Ahhhh sounds good!
I just don't want the game to be too punishing. Especially since it is supposed to be hard. I want to play it with kids too and their gaming skills aren't too strong.
Interesting. I beat Returns on both Wii and 3DS, as well. I'll be interested to see if they made DK heavier in Tropical Freeze.It feels different than returns, which I beat on both Wii and 3ds.
I am at end of world two. Onward I go
I can believe it. Even in stills, the game looks gorgeous. Every structure is intricately detailed and mechanically coherent in its construction. You can really see the "nuts and bolts" of how the whole world fits together. In the screens I quoted a few posts up, I love the strung-up chairs of the crashed airplane, and the stylized shingles of the windmill.flattie said:On a related note, these wonderful screenshots that have started to arrive only tell a little bit of the story. This game shines in motion; Retro have really impressed with the animation work. Astounding stuff.
For my money, this is far and away the best looking Wii U game yet.
Interesting. I beat Returns on both Wii and 3DS, as well. I'll be interested to see if they made DK heavier in Tropical Freeze.
ViewtifulJC or Xtortionist, are you guys reading this? My go-to guys for game impressions. Have they made DK "heavier?"
Huh, this honestly has me intrigued. Maybe I should just say "screw it" to the hassle of unpacking and packing the WiiU for tomorrow and just start playing now so I can see what they've done to DK's handling. He was perfect in Returns... Hope they didn't screw around with the formula too much...Honestly, maybe its a placebo effect, but I do feel he's a bit "heavier' than I remember. Maybe I haven't played DKCR in awhile and I'm comparing him to DKC2 which I played recently, but perhaps his dong has extended to feature length proportions. You get used to it, though.
These sound like my initial impressions of Returns, which went on to have perfect controls in my eyes. The fact that people who played Returns are also perceiving a control difference makes me a bit concerned. I think I may start this game tonight, even though it's a pain to plug in the WiiU (need to clear out space behind the entertainment center)...Okay, almost through World 2, and I can't say much more than "Sorry for doubting you, Retro", I guess. One issue:
Minor complaint: The controls are more sluggish than they need to. Especially rolling feels like going back to Castlevania 1 with the "Oh, you jumped but want to turn mid air? Too fucking bad", and DK takes a bit too long to come to a stop and turn around, even when simply walking.
I'll get used to it, but it is annoying.
Loving the swimming areas. They got the controls and animation absolutely perfect; I spent a good amount of time just messing around in the first pool and it felt very similar to when you first get to control Ecco the Dolphin in the Megadrive games (and the DC one, come to think of it).
On a related note, these wonderful screenshots that have started to arrive only tell a little bit of the story. This game shines in motion; Retro have really impressed with the animation work. Astounding stuff.
For my money, this is far and away the best looking Wii U game yet.
yeah, if anything DK is easier to control here than in Returns and 3D.I honestly can't tell a difference in the controls if there is one, other than it being easier to roll now.
He was perfect in Returns... Hope they didn't screw around with the formula too much...
Damn, I want to play this game with a Wii U Pro controller but I don't have one. Not really feeling a need to buy one either, not until Smash at least. Does the screen really serve no function?
3-6 takes the cannon barrel concept and just absolutely runs with it. Not terribly difficult, but very fun.
I'm so used to waggling that I can't switch over to gamepad controls :/. Oh well, I never had a problem with it anyway.
Same. It just felt wrong having to press a button to pound. Never thought I'd say it, but I much prefer the waggle.
Swim down through the strong current.
I gotta say, I think I understand why that one review was complaining about lack of checkpoints during bosses. Each sequence takes a really absurd amount of time for a platformer boss, and they just end up being really boring and repetitive because of that. To be fair, I thought the first game had the same problem.
Game is great so far despite that.
Came home from work!
Bonus picture of my [modest] collection. Keep in mind 95% of my gaming has been done on Playstation consoles the past 6 years, so there's hardly any multiplatform titles. Also, I do have SM3DW, but I had to VERY reluctantly buy it digitally when I couldn't find it ANYWHERE about a month and a half ago.
Finally in the top 30 for 1-1. Also a reminder that we have a GAF NNID spreadsheet for time trials.
Quote to reveal
if I don't nail the world 2 boss in two lives, I'm gonna take a break >_>
if I don't nail the world 2 boss in two lives, I'm gonna take a break >_>