Really not sure on this game. Something isnt clicking with me. The lack of an air attack despite having a ground one confuses me a lot and has caused me to take a lot of hits.
The main thing is, is there no run button? Or can I hold down roll?
Also the roll is a bit off putting as I have gone off many a ledge now trying to simply use the ground pound but ended up rolling instead.
Might be worth pointing out this is the first ever DKC game I haver ever played.
I had similar frustrations with DKCR on 3DS, the controls do feel weird at first, they will click, you just need to learn the mechanics of DK.
The ground pound is pretty useless, it's only for discovering secrets and flipping tiles, just make sure you're not holding a direction when you want to ground pound.
Jumping on enemies is the usual way to kill them, you can also roll into enemies (yeah going against gaming instincts).
You can gain more air when bouncing off enemies by tapping the jump button when you land on the enemy, timing is key.
You can also roll off ledges and then jump mid air to get distance.
Tapping the roll button when you have a partner (Diddy, Dixie of Cranky) you can do an infinite roll (It also allows you to skip across the water), useful for speed runs, but not much else.
The digital manual is really useful with how to play tips.
Honestly, Tropical Freeze doesn't do the best job at introducing new players to the mechanics IMO, DKCR did a better job with the early level design in showing players how to roll jump with the KONG letter placements.