Worst thing was getting the puzzle pieces, mostly the two that require you to get the bananas/coins to make them appear. The level itself wasn't too bad.Fuck 6-4, fuck it!
Worst thing was getting the puzzle pieces, mostly the two that require you to get the bananas/coins to make them appear. The level itself wasn't too bad.
Anyone feel as if some of the levels are just a bit too long for their own good?
First time through, not a big deal, but I find myself not really wanting to replay a lot of the stages due to just how long they are. I've realized that all of my very favorite platform games all feature levels which can be finished in 1-2 minutes during normal play. I'd rather have more shorter levels than a handful of long stages.
This applies doubly to boss fights which are WAYYYYY too long for their own good. Most of the patterns are simple enough but you spend so much time waiting that retrying after failure becomes tedious.
Still great, of course, but just the one small thing that has been annoying.
Anyone feel as if some of the levels are just a bit too long for their own good?
First time through, not a big deal, but I find myself not really wanting to replay a lot of the stages due to just how long they are. I've realized that all of my very favorite platform games all feature levels which can be finished in 1-2 minutes during normal play. I'd rather have more shorter levels than a handful of long stages.
This applies doubly to boss fights which are WAYYYYY too long for their own good. Most of the patterns are simple enough but you spend so much time waiting that retrying after failure becomes tedious.
Still great, of course, but just the one small thing that has been annoying.
Why did 1-K give you a Kong at the beginning but not 2-K? I NEED Dixie on that level.
Why did 1-K give you a Kong at the beginning but not 2-K? I NEED Dixie on that level.
W-whoa...
That rock...
I like the length of the stages. It plays into the adventurous feel if this game. I think they are about on par with the levels in Rayman Legends. Yeah, they are longer than most Mario stages but Mario has more of an obstacle course feel that lends itself to shorter stages.
The levels are not even that long, maybe 5-8 min each.
I agree. I always like that aspect of 2D Mario; each level stays just long enough to leave you wanting more. By the time you reach the end of levels in the new DKC games, you're ready for it to be over. It helps that the stage is usually chasing me or crumbling around, so I'm at least thinking about other things though. It also helps that checkpoints are handed out like candy most of the time, since it avoids too much repetition.Anyone feel as if some of the levels are just a bit too long for their own good?
First time through, not a big deal, but I find myself not really wanting to replay a lot of the stages due to just how long they are. I've realized that all of my very favorite platform games all feature levels which can be finished in 1-2 minutes during normal play. I'd rather have more shorter levels than a handful of long stages.
This applies doubly to boss fights which are WAYYYYY too long for their own good. Most of the patterns are simple enough but you spend so much time waiting that retrying after failure becomes tedious.
Still great, of course, but just the one small thing that has been annoying.
2. There seems to be a slight input lag in the game, and no it's not my TV (it's an HD CRT). Alterning between Mario 3D World and DKCTF makes this plainly obvious. How and why?
I notice that too. Sometimes I clearly pressed the jump button in time but I fall to my death anyway because the game didn't register the jump even though I was still standing on the moving platform after I pressed the jump button. I find that in some places I have to time things to press the jump button a little early but not too early.
This never really happened to me in Mario 3D World or NSMBU or NSLU.
Anyone feel as if some of the levels are just a bit too long for their own good?
First time through, not a big deal, but I find myself not really wanting to replay a lot of the stages due to just how long they are. I've realized that all of my very favorite platform games all feature levels which can be finished in 1-2 minutes during normal play. I'd rather have more shorter levels than a handful of long stages.
This applies doubly to boss fights which are WAYYYYY too long for their own good. Most of the patterns are simple enough but you spend so much time waiting that retrying after failure becomes tedious.
Still great, of course, but just the one small thing that has been annoying.
Okay I just found the worst level ever made:. The last part with6-Bis just trial & error. NO FUN AT ALL.the barrels
God I hate the 4th World. Too many damn water levels.
I notice that too. Sometimes I clearly pressed the jump button in time but I fall to my death anyway because the game didn't register the jump even though I was still standing on the moving platform after I pressed the jump button. I find that in some places I have to time things to press the jump button a little early but not too early.
This never really happened to me in Mario 3D World or NSMBU or NSLU.
It would be nice if console manufacturers nowadays offered the option of a wired controller for people who care about input lag. Or at least if they offered the option of a wire that you could plug into the controller that made it a true wired controller.
Why did 1-K give you a Kong at the beginning but not 2-K? I NEED Dixie on that level.
Nah man Kongs are bad for this level (except Cranky), kills all momentum.
W-whoa...
That rock...
It would be nice if console manufacturers nowadays offered the option of a wired controller for people who care about input lag. Or at least if they offered the option of a wire that you could plug into the controller that made it a true wired controller.
It's funny... When I first started playing the game on the gamepad it felt like there was an imput lag, and in it really annoyed me. But as soon as I switched to the Wiimote/nunchuck it disappeared and felt exactly like DKCR. I loved shake to roll and groundpound in DKCR and I don't think I will ever go back.
It's all part of the plan for you to waltz into 5-K with confidence and then get humbled.3K was disappointingly easy. I hope the K levels don't gradually get easier.
It's all part of the plan for you to waltz into 5-K with confidence and then get humbled.
Ehhh... Was that the one with the platforms?
It's all part of the plan for you to waltz into 5-K with confidence and then get humbled.
It's all part of the plan for you to waltz into 5-K with confidence and then get humbled.
3K was disappointingly easy. I hope the K levels don't gradually get easier.
W-whoa...
That rock...
Fuck Blue Kong letters
letters are blue.Hardmode
W-whoa...
That rock...
Oh wow you have? That's not coolcollect them again
Oh yes, and withoutI relied on those when I fucked up with a letter.checkpoints it really IS hard mode!
W-whoa...
That rock...
Can anyone point out how they are seeing K. Rool? The rock underneath the bananas looks like an eyeball, but aside from that I'm not really seeing it.
It's a side profile of an alligator. Two smaller rocks in the middle are its teeth.