My unsolicited pitch for a third Retro DKC:
Donkey Kong Country: Crocodile Isle
...with Animal Buddies exploding off the cover as K. Rool and the Kremlings shake their fists in anger in the background! "Curse you, Donkey Kooooooooong!!"
Here's the premise:
K. Rool and the Kremlings have kidnapped the Animal Buddies of DK Island, along with specimens like Squiddicus, the Giant Bat and Snowmads. The animals are being held captive at Crocodile Isle, a floating amusement park where they're forced to entertain tourists across various venues.
There are nine worlds:
- Main Street
- Water Park
- Greenhouse
- Thrill Rides
- Casino Club
- Haunted Hollow
- Ski Resort
- World Walk
- The Zoo
The following is imagery you'd see:
"Main Street" is a resort town in the middle of a festival, with parade floats, hot-air balloons, fireworks, confetti, etc. Run through apartments, hotels, restaurants, cafes, malls and museums; traverse rooftops and fire escapes, sewers and service tunnels, shipyards and streets, parks and ponds; and more.
"Water Park" has swimming pools up and down a terraced hillside, water cascading from one to the next, with tube-slides spiraling down to the beach, where one can dive to find coral reefs or launch from one cruise ship to the next.
"Greenhouse" is a sprawling garden, enclosed by a latticework of glass and steel. Heat lamps and waterworks keep the beanstalks and bramble growing, ripe with fruits and veggies. There are also towering beehives, overflowing with honey and Zingers.
"Thrill Rides" include numerous rocket barrel stages and mine cart stages, the latter in the form of coasters, featuring the gem-eyed skull-cart from DKC2 -- loop-de-looping, corkscrewing and riding upside-down past giant animatronic statues, all to a remix of "Disco Train." In some levels, players traverse the fairgrounds, and even jump across the crossbeams of the coasters.
"Casino Club" is the gaming district, all gilded gold and flashing neon, dotted with palm trees and spotlights. Expect slot machines, roulette wheels, poker tables, etc., as well as video arcades, claw machines, night clubs, puppet theater, magic acts and more.
"Haunted Hollow" is filled with spectral illusions, mirror mazes, trapdoors and other tricks. Explore spooky woods, dreary mansions, Victorian gardens, medieval castles and more.
"Ski Resort" has snow-powdered pines, chairlifts, cabins and rock-climbing reminiscent of K3 in DKC3, as well as Hoofer's return from Jungle Beat.
"World Walk" consists of levels inspired by countries around the globe, I.E. a Japan-inspired silhouette level with ninjas, pagodas and cherry blossom trees. Also features a factory where animatronics are made, featuring a remix of "Nuts and Bolts" from DKC3.
"The Zoo" is where players free Squiddicus, the Giant Bat, the Snowmads and others, turning former enemies into friends who will start an insurrection that will stop K. Rool and the Kremlings. Many levels here feature the Animal Buddies -- sometimes multiple Animal Buddies in a single level.
Regarding the Animal Buddies:
The Animal Buddies have been reworked mechanically to diversify the gameplay while maintaining Retro's focus on momentum and flow. They include:
- Rambi
- Engarde
- Espresso
- Winky
- Squawks
- Squitter
- Rattly
- Glimmer
- Clapper
- Ellie
- Flurl
- Hoofer
Other additions:
The soundtrack is once again by David Wise, featuring new remixes of timeless tunes like "Mining Melancholy," "Hot Head Bop" and "Forest Interlude."
DK Coins return, one hidden in each level, alongside the KONG letters and Puzzle Pieces. Also, each bonus room is unique to its level and never appears twice.
Swanky Kong offers a diversion from the action with trivia that tests your knowledge of the game world, and mini-games that test your skill.
Players now have the option to play as either DK, by himself or modified by Diddy, Dixie or Cranky... Or they can switch to the buddy character, who retains the four hearts. When they lose their two hearts, action switches back to DK.