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Donkey Kong Country: Tropical Freeze |OT| There's always money in the banana stand

Andrew.

Banned
The rocket barrel levels are some of the worst examples of game design I've ever played.

I disagree. I find them to be extremely well designed levels and fun as fuck.

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You wanted two button controls for ascending and descending right?

You're outta your mind girl.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
You might be having trouble with them, but functionally their design is fine. They require little to no trial-and-error play, and every hurdle/obstacle can be safely conquered on your first run. The stages are largely automated but balanced for predictive play. Getting a hang of the rocket's momentum is the main challenge.

I actually think they're easier than Returns rocket barrel stages, and have far fewer potential failstates from being in the wrong area at the wrong time. Returns' giant bat escape is a good example of rougher design, but it seems all pretty straight forward with Tropical Freeze.

EDIT: Really it all boils down to how balanced the predictive play in design is. I'd fucking hate both the minecart and rocket barrel stages if they emphasised trail-and-error play due to unfairly difficult predictable (or even unpredictable design) hurdle design. Like the game throwing split second decisions and poorly communicating the right time to jump/boost. I feel none of this is present. The design is smart enough that while driven by reflexes and predictive play, you've still given more than enough information to fully understand and respond to a challenge on your first time through.
 
D

Deleted member 125677

Unconfirmed Member
^^^Agree with the chicken eater. They even give you banana trails to follow.

The rocket barrel levels are some of the worst examples of game design I've ever played.

Have you played Flappy Bird? I know you said you wanted two buttons to control the barrel.

Here is an example of how that would have felt

http://terrycavanaghgames.com/maverickbird/


mad love for Terry
 

DSmalls84

Member
HOLY SHIT! I DID IT! I BEAT THE FINAL FUCKING BOSS!

Used so many tries. ANd I ended up beating the boss with aslmost full health lol,

Just finished it myself. Great game but that last boss took me a while to beat. It wasn't really the games fault because the patterns were fairly easy to recognize. mostly just that I suck. Great game though and hopefully Retro will release one more game to make it a trilogy. I feel like one more would be fine but after that it would be pushing it.
 
You might be having trouble with them, but functionally their design is fine.
I disagree. I find the controls often too imprecise for the level design. I feel like I have to fight the game to control the rocket barrel, and I don't like that.

At least in Returns you had Super Kong that let you bypass these. I don't have that option here. I've died 50 or so times trying to beat World 6 rocket barrel. Just horrible, horrible game design. :/
 
I disagree. I find the controls often too imprecise for the level design. I feel like I have to fight the game to control the rocket barrel, and I don't like that.

At least in Returns you had Super Kong that let you bypass these. I don't have that option here. I've died 50 or so times trying to beat World 6 rocket barrel. Just horrible, horrible game design. :/

It boils down to you not being able to grasp the controls, which is on you since a lot of people are disagreeing with you. I find the controls fun and intuitive.
 
D

Deleted member 125677

Unconfirmed Member
If I lived in your neighborhood, I could be your Super Kong
 

flast

Banned
I disagree. I find the controls often too imprecise for the level design. I feel like I have to fight the game to control the rocket barrel, and I don't like that.

At least in Returns you had Super Kong that let you bypass these. I don't have that option here. I've died 50 or so times trying to beat World 6 rocket barrel. Just horrible, horrible game design. :/
Then how do you explain all the speed/perfect runs of stages in YT and people in general not having problems with the controls? Instead of fruitlessly blaming the game, you should study what you are doing and try something different. The controls are simple, but they have depth, which you should explore if you want to get better
 

Deku Tree

Member
I hate the rocket barrel levels too. They are terrible and filled with crazy attack areas where you just have to die over and over until you learn the unpredictable patterns of the obstacles. I disagree with the notion that the levels are predictable and beatable on a first try without getting extremely lucky. Also you can't always just follow the bananas.
 
So they're intuitive and you "grasp the controls just fine," yet they're bad design?

Uh huh.

People like to blame a game when they are struggling instead of criticizing their own abilities. I was actually hoping the game would be a lot harder than it was, especially after DKCR. If one can't make it through a rocket barrel level with several crash guards, then I am sorry then one is just bad at them.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
So that's what the game over screen looks like.

I hate the rocket barrel levels too. They are terrible and filled with crazy attack areas where you just have to die over and over until you learn the unpredictable patterns of the obstacles. I disagree with the notion that the levels are predictable and beatable on a first try without getting extremely lucky. Also you can't always just follow the bananas.

In almost all scenarios you can follow the bananas, and I firmly disagree that the levels are built unpredictably.
 
So they're intuitive and you "grasp the controls just fine," yet they're bad design?

Uh huh.
Er, just because something's intuitive doesn't preclude it from being bad design. I think the controls are intuitive in that they're easy to understand, but that doesn't mean I find the execution up to par.
Then how do you explain all the speed/perfect runs of stages in YT and people in general not having problems with the controls? Instead of fruitlessly blaming the game, you should study what you are doing and try something different. The controls are simple, but they have depth, which you should explore if you want to get better
That's people being really good at the game and memorizing everything. I wholly recognize that I'm below average at this game, but that doesn't mean I can't criticize the controls. For my liking, they're not precise enough. Not that these scenarios are entirely comparable, but while I may not be bad at an FPS with weapon sway, I won't like that particular design because I feel like I have to fight the game to do what it wants me to do.
You could have quit out of the whole game before you died the last time and while you were still within the level. Then you can re load the whole game and get all your lives back.
Thanks! I'll keep that in mind.
So that's what the game over screen looks like.
I hate you.
 

Iolo

Member
I won't be able to tell until I actually get my hands on this game, but I was able to beat some of the DKCR rocket barrel levels on the first try or two... are these are markedly harder or more unpredictable? It doesn't sound like it.

Certainly I did misunderstand the controls at first, so until I realized that I thought the rocket levels were stupidly hard.

Edit: At first I thought you had to tap the button rapidly to stay aloft. Why, I have no idea now.
 

Bog

Junior Ace
Just finished it myself. Great game but that last boss took me a while to beat. It wasn't really the games fault because the patterns were fairly easy to recognize.

Nah it's the game's fault. Just when you learn the patterns, he throws a new, surprise attack at you that can auto-kill you. Then you have to trudge back and learn that one.
 
Well in case anyone does need pointers for 6-4, I'll spoiler tag them here.
Blurry Flurry has perhaps some of the trickier hazards to immediately gauge in a rocket barrel stage, most notably the final section of snowballs where they all get launched up at the same time but at different heights.
Still there's paths plotted through these obstacles, it's not just lines of bananas that can set safe paths but also banana coins and bunches .
With the cannons that fire upwards midway through you can just stick to the bottom of the screen and play it safe, it was the bit immediately after where you descend through the compact shaft that got me the most on hard mode where you really need to grasp the rocket barrels momentum, that being the longer an uninterrupted descent the more acceleration you'll need to bring yourself back level.
The snowball section after this is actually really simple with two safe zones for each of the two segments highlighted by items, the latter of which includes a one up balloon.
And in case anyone needs pointers for the early section where it's mostly icicles and collapsing rocks you can tell which areas will break off as they're visually more detached from the actual scenery, the snow pursuing behind you is nothing more than a visual effect since of course you're always moving at the same speed therefore it can't catch up anyway.

Thinking back World 5's rocket barrel was one of the strongest ones across both DK games for allowing you to see the more of the upcoming hazards, deku tree would like to say I'm a lucky man for getting through that and others on my first try but much like mine cart stages it's about being quickly reactive to what you see and spotting the signs in advance, it also helps in a few cases to consider that a number of obstacles will often hit in what you could call high, medium or low positions (especially in World 5's stage).
 

The Boat

Member
Nah it's the game's fault. Just when you learn the patterns, he throws a new, surprise attack at you that can auto-kill you. Then you have to trudge back and learn that one.
The whole boss is pretty much different versions of the other bosses attacks, it's hard, but there's no unavoidable auto-kill attack.
 
Man I can already tell

Seashore War

is going to be one of my favorite tracks this year. And Hotline Miami 2 isn't even out yet.

Wise destroyed it with this OST. Would be a proper shame if a full disc release would never come, but it's Nintendo and they probably don't care.
 

Vlade

Member
I felt like a boss beating the cheese rockery barrel stage on the second go. I'm really loving this game, and I'm even slowing down to full complete some of the stages that I like best.
 
What's really killing me in 6-4 is the part where
it's almost a vertical takeoff in this type of orange tunnel
.

Is that Blurry Flurry? Yeah, see that's where I'm confused. I had literally no trouble with that one at all. I maybe crashed and died 3 times, max. There's definitely a skill difference, at least specifically in terms of the rocket barrel levels.
 
let me preface this by saying that Im not here to shit on this game or the thread or driveby troll

Okay then

I absolutely fucking HATE donkey kong country(ever since the snes one). the aesthetics, the character designs/models/personalities, the environments, the animals, the bananas and collectibles and everything but the music.

that said, I played DKCR enough that once I got past all the awfulness of those things and the stupid wiimote crap I ended up enjoying it (except I thought the boss fights were bad)

Is this one a refinement of DKCR that i'll find something there?

I don't even know if that's the question I'm wanting to ask.

help me gaf
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Man I can already tell

Seashore War

is going to be one of my favorite tracks this year. And Hotline Miami 2 isn't even out yet.

Wise destroyed it with this OST. Would be a proper shame if a full disc release would never come, but it's Nintendo and they probably don't care.

Practically every track in world six is a massive change change to more consistently melodic, melancholic tunes.

Is this one a refinement of DKCR that i'll find something there?

It's a refinement/extension of Returns, yes. But it's still obviously Donkey Kong Country and that does not change.
 

hawk2025

Member
I grasp the controls just fine. I find them frustrating. Intuitive, sure, but frustrating all the same.



...still, if other people are not taking 50 tries to pass it (not even close to that, actually)... it's hard to say it's the game design, no?


I won't be able to tell until I actually get my hands on this game, but I was able to beat some of the DKCR rocket barrel levels on the first try or two... are these are markedly harder or more unpredictable? It doesn't sound like it.

Certainly I did misunderstand the controls at first, so until I realized that I thought the rocket levels were stupidly hard.

Edit: At first I thought you had to tap the button rapidly to stay aloft. Why, I have no idea now.


Nope, same here.

I've yet to play a rocket barrel level that took me more than 3 tries, and it was always my fault. The correct path is always telegraphed if you are paying attention.
 

Andrew.

Banned
...still, if other people are not taking 50 tries to pass it (not even close to that, actually)... it's hard to say it's the game design, no?

Yeah that's why I can't tell if Dax is trolling. She's smarter than the average bear and this sort of response from her regarding a levels challenge and layout is very surprising. It's a copout excuse to me and she is much better than that.
 
Practically every track in world six is a massive change change to more consistently melodic, melancholic tunes.



It's a refinement/extension of Returns, yes. But it's still obviously Donkey Kong Country and that does not change.

Yeah, it fits really great to the overall theme of the world. I mean how would you feel if somebody would destroy and completely change your own home you lifed in for years?
 
...still, if other people are not taking 50 tries to pass it (not even close to that, actually)... it's hard to say it's the game design, no?
That's fair, some people may not have any problem with Retro's execution, but that doesn't mean I can't call the game design bad if they're doing something I don't like. I was out of line calling it some of the worst game design I've ever seen, but after dying, at that point, 35+ times and dealing with controls I don't like, it's not hard to not see where that post is coming from.
 

Isotope

Member
I absolutely loved World 5, and was wondering if World 6 would top it.

All I have to say is WOW. Just three levels in, and I'm absolutely floored. The music for Homecoming Hijinx, Seashore War and Aquaduct Assault are simply magnificent. It's like the whole entire theme of the game changed in an instant. To me, it feels like you're on a grand journey to take back your island from those who took it, and the music reflects that greatly.

David Wise, you magnificent son of a bitch.
 
That's fair, some people may not have any problem with Retro's execution, but that doesn't mean I can't call the game design bad if they're doing something I don't like. I was out of line calling it some of the worst game design I've ever seen, but after dying, at that point, 35+ times and dealing with controls I don't like, it's not hard to not see where that post is coming from.

I can see where you're coming from, especially in such a frustrated state. I've often called Super Mario Bros. control design shit because it's slippery and caused me to die a lot (on my own account) even though that simply isn't true.
 

Andrew.

Banned
That's fair, some people may not have any problem with Retro's execution, but that doesn't mean I can't call the game design bad if they're doing something I don't like. I was out of line calling it some of the worst game design I've ever seen, but after dying, at that point, 35+ times and dealing with controls I don't like, it's not hard to not see where that post is coming from.

I like the fact you admitted you were out of line.

Don't see that every day. On a forum, on Facebook, in REAL FUCKING LIFE. Whatever.


Thread delivers .
 

FTF

Member
Don't have a WiiU yet, but playing through DCKR on Wii again really makes me want this game so bad. I'm expecting a WiiU price drop middle/end of the year and this (along with 3D world) will be the first games I pick up.
 
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