why all main devs make paper flat games zeros interactivities all fidelities?? BORING dont care bout no crud
which new games have thirs destruction annnnd gameplay??
use powers to make new gameplay like full destroy or TOTK physics FUN my freinds this is the spirit of gaming
Destruction is easy when fidelity is so low.
It's hard to see because majority of games have bigger fidelity than nintendo games, but deep rock galactic is an example, low fidelity, total destruction, red faction guerrilla didn't looked too hot on release and had total destruction for buildings or structures, noita looks 10x times worse than donkey kong and had 10x times the amount of physics because every single pixel is simulated.Eh I dunno
All examples I can think of are voxel based and this ain't it
Why does it look here like its meshing geometry on the fly? I've never seen it before personally but feel free to share comparable.
Most games would script a sequence of destruction when using polygons, which is impossible here with what they're doing as its more like steamworld dig kind of level digging but in 3D
Peoples in this thread are quick to judge but I don't think anyone really has the answer to the above. Mainly trolls with examples that do not even have the same tech.
"Red Faction Gorilla",
What are you even saying?
What are you even saying?
That's the twist… and I'm saying this as a die-hard Nintendo fan...ywah but does nitnedo leoves you='¿
It's hard to see because majority of games have bigger fidelity than nintendo games, but deep rock galactic is an example, low fidelity, total destruction, red faction guerrilla didn't looked too hot on release and had total destruction for buildings or structures, noita looks 10x times worse than donkey kong and had 10x times the amount of physics because every single pixel is simulated.
The problem is not polygons or voxels, the problem is that higher fidelity need more precise and realistic looking destruction, that is way heavier than the cartoony looking destruction of dk or zelda, imagine a realistic tree breaking down like trees break down in zelda (breaking always in the same point, falling down and turning into the same piece of wood everytime), it wouldl look ridicolous.
Also, not many devs want to make their game around total destruction because total destruction usually trivialize level design, puzzles etc. (That's why zelda has a lot of physiscs but not total destruction) and not every game need total destruction, imagine a game where you have to search for keys or stuff to open doors when you can just break a wall.
You are never gonna see a game that look like hb2 or wukong with total destruction, not with these hardwares, something like kingmakers is your next best bet.
Geometry/graphically wise bananza doesn't look that much better than dgsDeeprock galactic I just checked and its apparently not voxels. Most peoples seem to hover around constructive solid geometry (CSG) or
Also geometry wise this is nowhere near Donkey Kong
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CSG seems too simplistic for DK.
I would put money on meshlets
I still think that early 2000's heavy hitters with tons of physics were going somewhere but somehow the industry turned 180 and just focused on eye candies.
So I'm quite happy to see Nintendo explore more physics in the past few games, such as BOTW, TOTK and now DK. To me its more interesting than a shiny coat of paint.
Well of course, its a game mechanic. I don't think anyone wants that system brought into all games.
Not sure on "never" but not anytime soon for sure.
lol, imagine been excited for 2015 level of destruction, geez.
The chances that this won't be great are slim. I will say I was hoping for something more traditional in a 3d DK game as opposed to something centered around a gimmick that has the potential to break the traditional platforming part of a 3d platformer, however, I have a ton of faith in the Odyssey team.
They know what they're doing. Odyssey was fantastic if not a bit on the easy side, but being easy is all Nintendo games lately. These devs understand game design and know how to make a game fun, with super responsive gameplay and tons of polish.
Yup and everyone here knows Nintendo is the ONLY driving force these days pushing great games in the industry, but now you are going to usual suspects trying to pawn off second rate games as " done it first " to try to down play something as usual with a AAAA Nintendo multimillion seller.
It's hard to see because majority of games have bigger fidelity than nintendo games, but deep rock galactic is an example, low fidelity, total destruction, red faction guerrilla didn't looked too hot on release and had total destruction for buildings or structures, noita looks 10x times worse than donkey kong and had 10x times the amount of physics because every single pixel is simulated.
The problem is not polygons or voxels, the problem is that higher fidelity need more precise and realistic looking destruction, that is way heavier than the cartoony looking destruction of dk or zelda, imagine a realistic tree breaking down like trees break down in zelda (breaking always in the same point, falling down and turning into the same piece of wood everytime), it wouldl look ridicolous.
Also, not many devs want to make their game around total destruction because total destruction usually trivialize level design, puzzles etc. (That's why zelda has a lot of physiscs but not total destruction) and not every game need total destruction, imagine a game where you have to search for keys or stuff to open doors when you can just break a wall.
You are never gonna see a game that look like hb2 or wukong with total destruction, not with these hardwares, something like kingmakers is your next best bet.
I mean, i was talking about making total dynamic destruction that look as real as the level of fidelity on screen, of course scripted stuff is way easier to do, but scripted stuff can't be totally dynamic, one defeat the purpose of the other.I argue it'd be easy with HB2 because there's not much else of an actual "game" there so, not a lot of background processes, logic or AI for the CPU to spend cycles on.
Or they could just make the destruction pre-baked, scripted events and most people would gawk & say it's dynamic, when it's just an animation file. It's not like you'd be able to trigger the destruction from anything but a scripted sequence anyway, considering how that game was designed.
The regression of Hellblade II will never not be a point of contention for me
James Sawyer Ford You dissing on Mario Odyssey? It's up there with the rest of the 3D marios.
Because of the level design or nitpicky stuff like sitting on a bench for a moon?Yup, it's one of the worst Mario games I've played and far below the other 3D Mario titles including sunshine
Because of the level design or nitpicky stuff like sitting on a bench for a moon?
For me it's opposite, I'm even more excited knowing Odyssey team is working on this since I highly enjoy that game.I don't know how to feel about DK yet but seeing some "Odyssey team" red flags
I mean, i was talking about making total dynamic destruction that look as real as the level of fidelity on screen, of course scripted stuff is way easier to do, but scripted stuff can't be totally dynamic, one defeat the purpose of the other.
The realistic physics and destruction that you can see in some tech demos on yt is still light years too advanced for these consoles
Again Nintendo cultists think Nintendo invented life itself.
Nothing shown in the video screams unique, advance or even fun.
I purchased Red Faction Guerrilla on at least 6 different platforms and still love it. Might need to get the PS5/PS4 version…..Destruction is fun for a couple hours but then just becomes a gameplay gimmick.
Case in point, Red Faction Guerilla.
Probably will be no different with Donkey Kong.
It seems to have a good balance between platforming and fighting enemies, but the main goal is to find stuff.I hope that Bananza has more platforming. I remember the collectathon that Dk64 was..
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If sony comes out with a fucking ps6 portable where all the first party games have to run on that thing, we can forget physics from sony for another gen, no way you can put even 10% of those videos physics on a damn tablet.The next generation of systems could start to approach that level of dynamic physics with games at the upper-end of this gen's visual fidelity, provided output resolution's don't bump up and internal resolutions worked with a smaller reference (better image upscaling to reconstruct to a higher resolution). Ideally with silicon dedicated to physics calculations.
Unfortunately I'm starting to feel both Microsoft and even SIE don't have the visionaries (or in SIE's case, the management to correctly fund the visionaries, as I'd generally trust Mark Cerny otherwise) to put a focus on improving physics ahead of yet more resolution and framerate bumps. Advertising dynamic physics is (apparently) much harder than showing how prettier new games that are basically slight iterations of last gen's games look going from 4K to 8K.
That's what we're usually told, anyway :/
Don't diss Koji Kondo please, this track rulesUgly art and soundtrack.
Don't diss Koji Kondo please, this track rules
I dunno, people in the comments say he wrote this oneAre we sure Kondo wrote the score?
"If this IS even a wart on Odyssey's ass it will be better than anything Sony/MS ever released".I'm hyped, I think it's gonna be great.
James Sawyer Ford You dissing on Mario Odyssey? It's up there with the rest of the 3D marios. The 2d sections and the helicopter power(and a few more parts that are more spoilery) are the funniest times in videogames. If this IS even a wart on Odyssey's ass it will be better than anything Sony/MS ever released, so I don't know why if this was done by the Odyssey team it would be boring. If it is done by the Odyssey team it will be the best game ever my man, best game ever, book it.
Super Mario Odyssey Reviews
New Evolution of Mario Sandbox-Style Gameplay. Mario embarks on a new journey through unknown worlds, running and jumping through huge 3D worlds in the first sandbox-style Mario game since Super Mario 64 and Super Mario Sunshine. Set sail between expansive worlds aboard an airship, and perform...www.metacritic.com
Any metric and even online chatter. Those who hate Odyssey hate Nintendo, mostly. Nintendo and Sony were supposed to be friends!
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