DONKEY KONG DESTRUCTION why i still loves nintendo

I felt this way when I saw the everquest 3 early look, I believe it was all voxels or something. Very much like Mind craft.

Never happened though, innovation can be really exepensive.
 
HvjgVl5.jpeg
 
Game looks mid, like 2D Zelda game from last year.

Nintendo is trying hard to make these playgrounds. But isn't so easy to do on limited budget (compared to TOTK or Skyrim for example).
 
why all main devs make paper flat games zeros interactivities all fidelities?? BORING dont care bout no crud

which new games have thirs destruction annnnd gameplay??

use powers to make new gameplay like full destroy or TOTK physics FUN my freinds this is the spirit of gaming




Hear hear! I've been thinking this for quite some time. I'm so sick of developers only focusing on shiny surfaces with zero interactivity. Animated movies can focus solely on that, but games need to start offering more.
 
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It looks like decent fun, but for how long is it fun? We haven't seen much of any real platforming or really anything else I'd call fun gameplay. Just a lot of digging through terrain and collecting gold or whatever.

It also feels nothing like a DK game. The environments, enemies, etc, give me zero DK feel.
 
Destruction is easy when fidelity is so low.

It look like a fun romp and not much else.
 
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the game looks like a ton of fun, but it isn't new.

I do like games, slowly shifting back to things like physics, interactions and destruction though.

You play a game like CP2077, and it has all the graphics but it's basically a painting where you can't interact with anything
 
Destruction is easy when fidelity is so low.

Eh I dunno

All examples I can think of are voxel based and this ain't it

Why does it look here like its meshing geometry on the fly? I've never seen it before personally but feel free to share comparable.

Most games would script a sequence of destruction when using polygons, which is impossible here with what they're doing as its more like steamworld dig kind of level digging but in 3D

Peoples in this thread are quick to judge but I don't think anyone really has the answer to the above. Mainly trolls with examples that do not even have the same tech.
 
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Eh I dunno

All examples I can think of are voxel based and this ain't it

Why does it look here like its meshing geometry on the fly? I've never seen it before personally but feel free to share comparable.

Most games would script a sequence of destruction when using polygons, which is impossible here with what they're doing as its more like steamworld dig kind of level digging but in 3D

Peoples in this thread are quick to judge but I don't think anyone really has the answer to the above. Mainly trolls with examples that do not even have the same tech.
It's hard to see because majority of games have bigger fidelity than nintendo games, but deep rock galactic is an example, low fidelity, total destruction, red faction guerrilla didn't looked too hot on release and had total destruction for buildings or structures, noita looks 10x times worse than donkey kong and had 10x times the amount of physics because every single pixel is simulated.

The problem is not polygons or voxels, the problem is that higher fidelity need more precise and realistic looking destruction, that is way heavier than the cartoony looking destruction of dk or zelda, imagine a realistic tree breaking down like trees break down in zelda (breaking always in the same point, falling down and turning into the same piece of wood everytime), it wouldl look ridicolous.


Also, not many devs want to make their game around total destruction because total destruction usually trivialize level design, puzzles etc. (That's why zelda has a lot of physiscs but not total destruction) and not every game need total destruction, imagine a game where you have to search for keys or stuff to open doors when you can just break a wall.

You are never gonna see a game that look like hb2 or wukong with total destruction, not with these hardwares, something like kingmakers is your next best bet.
 
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It's the only Switch 2 game that interests me. But not for $70, and given how stingy Nintendo is with pricing I'll likely never buy it.
 
It's hard to see because majority of games have bigger fidelity than nintendo games, but deep rock galactic is an example, low fidelity, total destruction, red faction guerrilla didn't looked too hot on release and had total destruction for buildings or structures, noita looks 10x times worse than donkey kong and had 10x times the amount of physics because every single pixel is simulated.

Deeprock galactic I just checked and its apparently not voxels. Most peoples seem to hover around constructive solid geometry (CSG) or

Also geometry wise this is nowhere near Donkey Kong

OIJT35q.jpeg


CSG seems too simplistic for DK.

I would put money on meshlets

The problem is not polygons or voxels, the problem is that higher fidelity need more precise and realistic looking destruction, that is way heavier than the cartoony looking destruction of dk or zelda, imagine a realistic tree breaking down like trees break down in zelda (breaking always in the same point, falling down and turning into the same piece of wood everytime), it wouldl look ridicolous.

I still think that early 2000's heavy hitters with tons of physics were going somewhere but somehow the industry turned 180 and just focused on eye candies.

So I'm quite happy to see Nintendo explore more physics in the past few games, such as BOTW, TOTK and now DK. To me its more interesting than a shiny coat of paint.

Also, not many devs want to make their game around total destruction because total destruction usually trivialize level design, puzzles etc. (That's why zelda has a lot of physiscs but not total destruction) and not every game need total destruction, imagine a game where you have to search for keys or stuff to open doors when you can just break a wall.

Well of course, its a game mechanic. I don't think anyone wants that system brought into all games.

You are never gonna see a game that look like hb2 or wukong with total destruction, not with these hardwares, something like kingmakers is your next best bet.

Not sure on "never" but not anytime soon for sure.
 
Game looks fun and I will potentially buy it, but this thread kinda reminds me of how when BOTW came out and everyone acted like Nintendo invented open world games. Now it's this game and "destruction".
Nintendo fans = Apple fans lol
 
Deeprock galactic I just checked and its apparently not voxels. Most peoples seem to hover around constructive solid geometry (CSG) or

Also geometry wise this is nowhere near Donkey Kong

OIJT35q.jpeg


CSG seems too simplistic for DK.

I would put money on meshlets



I still think that early 2000's heavy hitters with tons of physics were going somewhere but somehow the industry turned 180 and just focused on eye candies.

So I'm quite happy to see Nintendo explore more physics in the past few games, such as BOTW, TOTK and now DK. To me its more interesting than a shiny coat of paint.



Well of course, its a game mechanic. I don't think anyone wants that system brought into all games.



Not sure on "never" but not anytime soon for sure.
Geometry/graphically wise bananza doesn't look that much better than dgs


oZx1GNd.jpeg


donkey-kong.jpg


I played drg on my pc max details 4k and some caves full of crystals look better and more evocative than anything i saw in bananza.
Maybe i'm missing something, bananza geometry look pretty subpar.

I think that overall kingmakers is more striking and impressive in term of tech than bananza, it doesn't have terraforming but it has total building destruction that look KINDA realistic, and thousands of mens on the battlefield wrapped in kinda high fidelity graphic, to me that beat cartoony destruction wrapped in let's be real, kinda of a shit graphic.(And to me it just look like a more fun gameplay concept than just punching and destroying everything but that's another thing entirely and subjective)


 
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I'm hyped, I think it's gonna be great.

James Sawyer Ford James Sawyer Ford You dissing on Mario Odyssey? It's up there with the rest of the 3D marios. The 2d sections and the helicopter power(and a few more parts that are more spoilery) are the funniest times in videogames. If this IS even a wart on Odyssey's ass it will be better than anything Sony/MS ever released, so I don't know why if this was done by the Odyssey team it would be boring. If it is done by the Odyssey team it will be the best game ever my man, best game ever, book it.


Any metric and even online chatter. Those who hate Odyssey hate Nintendo, mostly. Nintendo and Sony were supposed to be friends!
Obi Wan GIF by Star Wars
 
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WHAT!? A positive Switch 2 thread? We can't have that here, no siree!!

But anyhow, was impressed with this game moment they showed it off. It's looking to be a good spiritual successor to that Wario World Gamecube game Treasure made, but with a lot more focus on environmental destruction.

lol, imagine been excited for 2015 level of destruction, geez.

Yeah imagine being excited for a game that actually looks fun to play and let the gameplay do the talking 🤔

The chances that this won't be great are slim. I will say I was hoping for something more traditional in a 3d DK game as opposed to something centered around a gimmick that has the potential to break the traditional platforming part of a 3d platformer, however, I have a ton of faith in the Odyssey team.

They know what they're doing. Odyssey was fantastic if not a bit on the easy side, but being easy is all Nintendo games lately. These devs understand game design and know how to make a game fun, with super responsive gameplay and tons of polish.

Yep

Yup and everyone here knows Nintendo is the ONLY driving force these days pushing great games in the industry, but now you are going to usual suspects trying to pawn off second rate games as " done it first " to try to down play something as usual with a AAAA Nintendo multimillion seller.

Well they aren't the ONLY ones doing it, Astro Bot just came out last year and GTA6 is coming out this year (and Death Stranding 2).

But they're the only platform holder (aside maybe Valve, but they don't make enough games to qualify I feel) who's doing it consistently and seems 100% confident in what their brand identity is. I can't say the same about SIE right now and Microsoft's completely lost, has been for years.
 
It's hard to see because majority of games have bigger fidelity than nintendo games, but deep rock galactic is an example, low fidelity, total destruction, red faction guerrilla didn't looked too hot on release and had total destruction for buildings or structures, noita looks 10x times worse than donkey kong and had 10x times the amount of physics because every single pixel is simulated.

The problem is not polygons or voxels, the problem is that higher fidelity need more precise and realistic looking destruction, that is way heavier than the cartoony looking destruction of dk or zelda, imagine a realistic tree breaking down like trees break down in zelda (breaking always in the same point, falling down and turning into the same piece of wood everytime), it wouldl look ridicolous.


Also, not many devs want to make their game around total destruction because total destruction usually trivialize level design, puzzles etc. (That's why zelda has a lot of physiscs but not total destruction) and not every game need total destruction, imagine a game where you have to search for keys or stuff to open doors when you can just break a wall.

You are never gonna see a game that look like hb2 or wukong with total destruction, not with these hardwares, something like kingmakers is your next best bet.

I argue it'd be easy with HB2 because there's not much else of an actual "game" there so, not a lot of background processes, logic or AI for the CPU to spend cycles on.

Or they could just make the destruction pre-baked, scripted events and most people would gawk & say it's dynamic, when it's just an animation file. It's not like you'd be able to trigger the destruction from anything but a scripted sequence anyway, considering how that game was designed.

The regression of Hellblade II will never not be a point of contention for me
 
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I argue it'd be easy with HB2 because there's not much else of an actual "game" there so, not a lot of background processes, logic or AI for the CPU to spend cycles on.

Or they could just make the destruction pre-baked, scripted events and most people would gawk & say it's dynamic, when it's just an animation file. It's not like you'd be able to trigger the destruction from anything but a scripted sequence anyway, considering how that game was designed.

The regression of Hellblade II will never not be a point of contention for me
I mean, i was talking about making total dynamic destruction that look as real as the level of fidelity on screen, of course scripted stuff is way easier to do, but scripted stuff can't be totally dynamic, one defeat the purpose of the other.

The realistic physics and destruction that you can see in some tech demos on yt is still light years too advanced for these consoles


 
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James Sawyer Ford James Sawyer Ford You dissing on Mario Odyssey? It's up there with the rest of the 3D marios.

Yup, it's one of the worst Mario games I've played and far below the other 3D Mario titles including sunshine

It's the end result of Ubisoft making a Mario game, not Nintendo

I don't know how to feel about DK yet but seeing some "Odyssey team" red flags
 
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I mean, i was talking about making total dynamic destruction that look as real as the level of fidelity on screen, of course scripted stuff is way easier to do, but scripted stuff can't be totally dynamic, one defeat the purpose of the other.

The realistic physics and destruction that you can see in some tech demos on yt is still light years too advanced for these consoles




The next generation of systems could start to approach that level of dynamic physics with games at the upper-end of this gen's visual fidelity, provided output resolution's don't bump up and internal resolutions worked with a smaller reference (better image upscaling to reconstruct to a higher resolution). Ideally with silicon dedicated to physics calculations.

Unfortunately I'm starting to feel both Microsoft and even SIE don't have the visionaries (or in SIE's case, the management to correctly fund the visionaries, as I'd generally trust Mark Cerny otherwise) to put a focus on improving physics ahead of yet more resolution and framerate bumps. Advertising dynamic physics is (apparently) much harder than showing how prettier new games that are basically slight iterations of last gen's games look going from 4K to 8K.

That's what we're usually told, anyway :/
 
Anyone else feeling like this should have been a Wario game? :goog_relieved:
 
Destruction is fun for a couple hours but then just becomes a gameplay gimmick.

Case in point, Red Faction Guerilla.

Probably will be no different with Donkey Kong.
I purchased Red Faction Guerrilla on at least 6 different platforms and still love it. Might need to get the PS5/PS4 version…..
 
I hope that Bananza has more platforming. I remember the collectathon that Dk64 was..
No No No GIF
It seems to have a good balance between platforming and fighting enemies, but the main goal is to find stuff.

Donkey Kong can climb anything, jump around, grab soil, compact it and ride it like a skateboard, etc. It's not Mario when it comes to mobility, but I only played it for 20 minutes. I bet there's more.
 
The next generation of systems could start to approach that level of dynamic physics with games at the upper-end of this gen's visual fidelity, provided output resolution's don't bump up and internal resolutions worked with a smaller reference (better image upscaling to reconstruct to a higher resolution). Ideally with silicon dedicated to physics calculations.

Unfortunately I'm starting to feel both Microsoft and even SIE don't have the visionaries (or in SIE's case, the management to correctly fund the visionaries, as I'd generally trust Mark Cerny otherwise) to put a focus on improving physics ahead of yet more resolution and framerate bumps. Advertising dynamic physics is (apparently) much harder than showing how prettier new games that are basically slight iterations of last gen's games look going from 4K to 8K.

That's what we're usually told, anyway :/
If sony comes out with a fucking ps6 portable where all the first party games have to run on that thing, we can forget physics from sony for another gen, no way you can put even 10% of those videos physics on a damn tablet.
 
I'm hyped, I think it's gonna be great.

James Sawyer Ford James Sawyer Ford You dissing on Mario Odyssey? It's up there with the rest of the 3D marios. The 2d sections and the helicopter power(and a few more parts that are more spoilery) are the funniest times in videogames. If this IS even a wart on Odyssey's ass it will be better than anything Sony/MS ever released, so I don't know why if this was done by the Odyssey team it would be boring. If it is done by the Odyssey team it will be the best game ever my man, best game ever, book it.


Any metric and even online chatter. Those who hate Odyssey hate Nintendo, mostly. Nintendo and Sony were supposed to be friends!
Obi Wan GIF by Star Wars
"If this IS even a wart on Odyssey's ass it will be better than anything Sony/MS ever released".
Astro Bot is the most awarded platformer ever. lol
 
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