DONKEY KONG DESTRUCTION why i still loves nintendo

Yup, it's one of the worst Mario games I've played and far below the other 3D Mario titles including sunshine

It's the end result of Ubisoft making a Mario game, not Nintendo

I don't know how to feel about DK yet but seeing some "Odyssey team" red flags

Correct assessment.

I admit that's like the only tune I liked in the game

Are we sure Kondo wrote the score?

The only track I feel has Kondo's signature is Fossil Falls

 
Anyone else feeling like this should have been a Wario game? :goog_relieved:

100%. It feels nothing like a DK game in any way. Had the main character been Wario everything would make a lot more sense.

Everything I saw of the game seemed more like a tech demo.

Yep. It's like there isn't really a game here, it's just smashing through terrain and collecting shit. And some barrel blasting. I haven't seen any actual platforming. And the levels seem strangely empty, like they only exist for you to smash through. There seems to be very little to actually do beyond that.
 
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If sony comes out with a fucking ps6 portable where all the first party games have to run on that thing, we can forget physics from sony for another gen, no way you can put even 10% of those videos physics on a damn tablet.

Maybe the portable could rely on cloud offloading to calculate more complex physics, then stream the output to the device? It's technically feasible; meanwhile I think a good game could have scalable physics models depending on the processing capability of the device.

Basically I'm saying, the portable doesn't have to be such a baseline it prevents complex physics in future 1P titles for the PS6.

100%. It feels nothing like a DK game in any way. Had the main character been Wario everything would make a lot more sense.



Yep. It's like there isn't really a game here, it's just smashing through terrain and collecting shit. And some barrel blasting. I haven't seen any actual platforming. And the levels seem strangely empty, like they only exist for you to smash through. There seems to be very little to actually do beyond that.

So they shouldn't experiment? This is why devs rarely try switching things up: they do, people get mad. They do more of the same, people still get mad. There's little room for a win there.

I'd be confident saying there's a lot to the game in terms of advanced platforming which you're probably looking for, it's just that such as a focus in a showcase probably isn't deemed worth putting front & center. People "basically" know what 3D platforming is going to look like, but how many were expecting full environmental destruction in a Nintendo platformer?

So yeah, I can see why they're focusing on that aspect for now, but that doesn't make me doubt the more traditional platforming segments too (hopefully also cleverly using the destruction aspects). I do agree tho, it does kind of feel like a spiritual successor to Wario World, so having Wario in it wouldn't have been too much a stretch xD.
 
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Yup, it's one of the worst Mario games I've played and far below the other 3D Mario titles including sunshine

It's the end result of Ubisoft making a Mario game, not Nintendo

I don't know how to feel about DK yet but seeing some "Odyssey team" red flags
Odyssey was cool in many ways but overall a disappointment. I didn't care for the focus on adventure instead of platforming.

Super Mario Galaxy 1 & 2 are still my favourites except for SM64 of course. They also had much better music in my opinion.


 
Maybe the portable could rely on cloud offloading to calculate more complex physics, then stream the output to the device? It's technically feasible; meanwhile I think a good game could have scalable physics models depending on the processing capability of the device.

Basically I'm saying, the portable doesn't have to be such a baseline it prevents complex physics in future 1P titles for the PS6.



So they shouldn't experiment? This is why devs rarely try switching things up: they do, people get mad. They do more of the same, people still get mad. There's little room for a win there.

I'd be confident saying there's a lot to the game in terms of advanced platforming which you're probably looking for, it's just that such as a focus in a showcase probably isn't deemed worth putting front & center. People "basically" know what 3D platforming is going to look like, but how many were expecting full environmental destruction in a Nintendo platformer?

So yeah, I can see why they're focusing on that aspect for now, but that doesn't make me doubt the more traditional platforming segments too (hopefully also cleverly using the destruction aspects). I do agree tho, it does kind of feel like a spiritual successor to Wario World, so having Wario in it wouldn't have been too much a stretch xD.

Sure, experiment, but is this really what anyone wanted from a new DK game specifically? A game that looks and feels nothing like a DK game.
 
Sure, experiment, but is this really what anyone wanted from a new DK game specifically? A game that looks and feels nothing like a DK game.
Did you want DK before DK came out?
It looks like fun to me. Some who tried are worried the destruction will get old. But ...that remains to be seen.
 
DONKEY KONG SMASH

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Everyone, please keep one-upping the OP by posting games that you claim do destruction better than Donkey Kong. I need more games to add to my wishlist.

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