Doom (2016) PC performance thread

Turn on the performance overlay and see what's what. It's listed in the graphics options. If you can take a screenshot when it's tanking and post it. Red numbers are bad.

Someone suggested I try closing all other programs and starting again, since I had only 8 GB of RAM and... it seems to have done the trick. It's playable FPS levels now, mostly around 60 though it dips to 40ish in some environments.

I can live with that until I upgrade and perhaps fiddling with the settings a little more with help a bit.
 
Any idea how a GTX 580 1.5GB OC'd 20% will do?

Or a 870m 6GB? both CPU's are highend i7's so im not worried about CPU bottlenecks.
 
When I have Vsync on, the framerate goes automatically to 30fps anytime there is any dip below 60. Anyone come up with a fix for that? With vsync off, I get 52-57 FPS whenever it does dip so it shouldn't be low enough to go to 30.

Try adaptive v-sync? I'm having the same problem at 4k. Haven't tried adaptive yet.
 
For whatever reason the game is buggy whenever I play in Big Picture Mode and I also get no video when using Steam Link. Audio works fine. All my other games still stream with video as normal. Besides Big Picture the game runs and looks great on my R9 280x on custom medium- medium/high settings
 
Amazing, my Doom download should be done in about 45 minutes, and I'm rocking a R9 390.

I have a 390 as well. I haven't left the first room in the single player since I was getting dips there before these new drivers and now it stays at a constant 60fps after installing them, the vsync still automatically goes to 30fps still though.

Haven't done much testing because I'm about to watch Game of Thrones with the wife. :P

Try adaptive v-sync? I'm having the same problem at 4k. Haven't tried adaptive yet.

Any time I turn on adaptive, it switches Vsync to off for some reason.
 
I have a 390 as well. I haven't left the first room in the single player since I was getting dips there before these new drivers and now it stays at a constant 60fps after installing them, the vsync still automatically goes to 30fps still though.

Haven't done much testing because I'm about to watch Game of Thrones with the wife. :P



Any time I turn on adaptive, it switches Vsync to off for some reason.

Can you force on adaptive sync in your Radeon settings and turn it off in game?

I believe you need radeon pro software, it's called dynamic vsync for amd.
 
When I have Vsync on, the framerate goes automatically to 30fps anytime there is any dip below 60. Anyone come up with a fix for that? With vsync off, I get 52-57 FPS whenever it does dip so it shouldn't be low enough to go to 30.

Yeah that's how v-sync works.

Any time I turn on adaptive, it switches Vsync to off for some reason.

That's how adaptive v-sync works.
 
Can you force on adaptive sync in your Radeon settings and turn it off in game?

I believe you need radeon pro software, it's called dynamic vsync for amd.

I seemed to have fixed it! Don't know how this made it work but a combination of the new drivers plus turning on vsync in game plus turning on vsync via Crimson Radeon Settings to "Always On" with OpenGL Triple Buffering set to on is giving me Vsync ingame with no dipping below 60fps.

Also, I have Riva Tuner Statistic Server locking the framerate to 60fps.
 
Yeah that's how v-sync works.

I've played enough games with vsync to know that's not how it always works. There's been very few times I've played a game with vsync on where when the game dips below 60fps, it goes automatically to 30. The few times that it has worked that way, there was a way to fix it where it didn't anymore.

I can't speak for adaptive vsync because I never really use it, but there was screen tearing when I set it so I'd rather use a different solution for screen tearing.
 
I've played enough games with vsync to know that's not how it always works. There's been very few times I've played a game with vsync on where when the game dips below 60fps, it goes automatically to 30.

That's how standard double buffered vsync works.
 
That's how standard double buffered vsync works.

Ive heard that Riva tuner supposedly does a better job of preventing dropping to 30 with vsync on, if you do have slight dips say to 57/58 fps. Is that not the case?

Adaptive vsync and doom in particular are a bit odd, because double buffered it frequently drops to 30, and with adaptive vsync it's pretty much locked at 60 all the time, with very rare drops into the 50s.

This is 4k high preset with a xeon 1231v3 and 980 ti.
 
Ive heard that Riva tuner supposedly does a better job of preventing dropping to 30 with vsync on, if you do have slight dips say to 57/58 fps. Is that not the case?

Adaptive vsync and doom in particular are a bit odd, because double buffered it frequently drops to 30, and with adaptive vsync it's pretty much locked at 60 all the time, with very rare drops into the 50s.

This is 4k high preset with a xeon 1231v3 and 980 ti.

No. If you're using double buffering and have vsync on it will drop into the next highest integer factor of the refresh rate. Adaptive is different in that it drops vsync if the frame rate doesn't hit the target refresh rate.
 
Ive heard that Riva tuner supposedly does a better job of preventing dropping to 30 with vsync on, if you do have slight dips say to 57/58 fps. Is that not the case?

Adaptive vsync and doom in particular are a bit odd, because double buffered it frequently drops to 30, and with adaptive vsync it's pretty much locked at 60 all the time, with very rare drops into the 50s.

This is 4k high preset with a xeon 1231v3 and 980 ti.

No. If you're using double buffering and have vsync on it will drop into the next highest integer factor of the refresh rate. Adaptive is different in that it drops vsync if the frame rate doesn't hit the target refresh rate.

I've played enough games with vsync to know that's not how it always works. There's been very few times I've played a game with vsync on where when the game dips below 60fps, it goes automatically to 30. The few times that it has worked that way, there was a way to fix it where it didn't anymore.

I can't speak for adaptive vsync because I never really use it, but there was screen tearing when I set it so I'd rather use a different solution for screen tearing.

You can activate triple buffering and Vsync on Nvidia control panel and the game won't dip the FPS to 30 if you drop a bit from 60.

In my case adaptive Vsync and Vsync off were the same, applying the solution I mentioned above fixed the problem.
 
AMD just came out with new drivers for Doom, 16.5.2.1. There is a supposed 35% increase in performance.

https://support.amd.com/en-us/kb-ar...tion-16.5.2.1-release-notes.aspx?sf26394523=1

So this seemed to help me. I can now get 50-60 fps on high settings 1440p with my R9 290. Oddly though it only helps when I first load into the game or a new level, then it eventually drops to around 45 fps.

By the way, this is with vsync turned off, borderless mode, shadows and anti aliasing both turned off. Anti aliasing is a 15 fps hit it seems.
 
After I updated the drivers Im getting highs of 115 fps and at the lowest 85 fps with my r9-390 at ultra. Screen tearing only noticeable with (cutscenes) v-sync off in settings.
 
30-55fps at low or high setting 1080p. Mostly around 30-45 I'd say though. (not playable)

7950 3gb
8gb ram
i5 2500

Gonna be a fun game when I upgrade soon.
 
30-55fps at low or high setting 1080p. Mostly around 30-45 I'd say though. (not playable)

7950 3gb
8gb ram
i5 2500

Gonna be a fun game when I upgrade soon.

Try setting shadows to low, reflections to low and particles to low. Also disable vsync. Liberally rip and let it tear.

I have 7970GHz, twice the ram and oc'd i7.

Set hoe that goes[autocorrect lol, see how... ] . Also vulkan,when it comes.

Edit: damn, I want work to end so I can test these new drivers from AMD! Some good reports on guru3d forums!
 
Yea I updated drivers just now, seems like a big improvement.

crosspost from amd thread

Alright I jumped the gun a bit. I got the hotfix driver which I didn't think would do anything but I guess it did. I have everything on medium except reflections and particles on low, and in the first area I get about 50-60fps in the big lab area, playable for sure (vsync on) and in the next level I'm getting 60 no dips at all so far.

*just turned vsync off and getting 70ish fps in new area and it feels fine to play at (sometimes certain games over my refresh rate feel really janky so I have to use vsync). Doom feels good w/o vsync on though.

7950 - latest hotfix driver
8gb ram
i5 2500
ssd
 
Got the game. Pretty much runs around 30-45fps on Ultra 1080p on a 870m 6GB and i7-4810MQ. Low settings only increase fps by like 7 fps. Figured since i can't get close to 60fps I'll just keep everything on Ultra lol. I'm really surprised it runs as well as it does on my laptop.
 
Maybe stupid to ask but if I nab a 1070 could I run Doom @ 60fps 1080 on ultra even with an i5 2500? I know the GPU is capable but will it be bottlenecked by my cpu?
 
Maybe stupid to ask but if I nab a 1070 could I run Doom @ 60fps 1080 on ultra even with an i5 2500? I know the GPU is capable but will it be bottlenecked by my cpu?

How the hell would anyone know this considering that there are no 1070 benchmarks yet?

But in general Doom isn't very CPU limited so it should be possible.
 
How the hell would anyone know this considering that there are no 1070 benchmarks yet?

But in general Doom isn't very CPU limited so it should be possible.

I've seen people saying a 970 runs Doom @ constant 60fps. Is it fucking stupid to assume that a 1070 will be better than a 970?

I should have just have looked at 970 with 2500k benchmarks though, oops.
 
Does anyone know of any settings or tweaks that get rid of texture pop in? It's especially noticeable when loading up a save game and on the weapon models when swapping weapons.

I'm running it maxed out on an i7 980 Ti rig with SSD.
 
Does anyone know of any settings or tweaks that get rid of texture pop in? It's especially noticeable when loading up a save game and on the weapon models when swapping weapons.

I'm running it maxed out on an i7 980 Ti rig with SSD.

Not much to do, it is intrinsic to idTech 5/6. It is a lot better than it used to be in 5.
 
I've seen people saying a 970 runs Doom @ constant 60fps. Is it fucking stupid to assume that a 1070 will be better than a 970?

I should have just have looked at 970 with 2500k benchmarks though, oops.

1070 will probably be closer to 980Ti than 970 so you can look at these as well. But in any case it's better to just wait for benchmarks - it's not like you'll be able to get 1070 before the benchmarks will be published.
 
After playing something like 7 hours of this game at between 60 and 90 fps with most settings on high, I'm finding the levels I'm at now to be a lot less impressive performance-wise. Some of the big fights are resulting in massive drops to 30 or lower in big chunks, making the game borderline unplayable at times.

Anyone else finding that?

GTX 970
Core i7 3820
8gb RAM
 
Is anyone else having really atrocious load times? It takes upwards of 3 minutes to launch the game, and loading into a level takes another couple minutes.

Also all background video stuff like the main menu, loading screens, and upgrade screens constantly stutter, but everything else runs perfectly fine.
 
Is anyone else having really atrocious load times? It takes upwards of 3 minutes to launch the game, and loading into a level takes another couple minutes.

Also all background video stuff like the main menu, loading screens, and upgrade screens constantly stutter, but everything else runs perfectly fine.

No and the lack of your PC specs doesn't help at all, mate.
 
Hard disk? Solid state?

To be honest his specs look fine.
I have the game on 7200rpm disk and the loading of anything DOOM related is pretty fast.

Sakar, have you updated your GPU drivers? Try and disable vsync ingame and other FPS monitoring soft.

Try and disable steam overlay too and try borderless.
Is the stuttering happening even with everything on low?
 
My current RIG:

GTX 970 G1
i5 2500K @4.0
16GB DDR3
Installed on SSD.


Game runs like crap. Even in low settings it gives me sub-20 fps.

I've updated NVidia Game Ready drivers and still nothing.

What's going on?
 
To be honest his specs look fine.
I have the game on 7200rpm disk and the loading of anything DOOM related is pretty fast.

Sakar, have you updated your GPU drivers? Try and disable vsync ingame and other FPS monitoring soft.

Try and disable steam overlay too and try borderless.
Is the stuttering happening even with everything on low?

Yeah, updated drivers. None of the settings seem to affect anything, but it's just the videos that have issues, the game itself runs smoothly. I'm guessing it's some sort of hard drive issue.
 
Fullscreen and v-sync set to off, I'm still locked to 60 FPS.

My current RIG:

GTX 970 G1
i5 2500K @4.0
16GB DDR3
Installed on SSD.


Game runs like crap. Even in low settings it gives me sub-20 fps.

I've updated NVidia Game Ready drivers and still nothing.

What's going on?

Something is not right there.

I have the exact same specs, except for 2500k at 4.5, and I'm getting a solid 60 at 1440p maxed out.

Try clean installing the drivers.

I'm getting 98 percent usage on one card and 0 on the other? I thought there was minimal but still some SLI support?

I'm going to assume you can force compatibility by using the Rage bit, but I haven't been following along in this thread so there could be a better solution.
 
My current RIG:

GTX 970 G1
i5 2500K @4.0
16GB DDR3
Installed on SSD.


Game runs like crap. Even in low settings it gives me sub-20 fps.

I've updated NVidia Game Ready drivers and still nothing.

What's going on?

Run verify cache from Steam for the game. IIRC, someone else complained about low FPS and verifying cache fixed that. At least it won't do damage..
 
my fps went from ~32ish (in the room where the game starts) to around 70 after updating to the 16.5.2.1 drivers, just an FYI for any amd users. I'm on a 7870.
 
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