Does it have double the racism?
Does it have double the racism?
wut. What's the story behind this?
More the creator than the game, if anything. Sgt Mark IV's attitude is kind of a black mark on this mod (I'm told he liked a pro-Hitler video on YouTube).wut. What's the story behind this?
Oh man. What a dick.http://forum.zdoom.org/viewtopic.php?t=35440&p=667933
http://the-goddamn-doomguy.tumblr.com/post/66511480899/what-did-the-creator-of-brutal-doom-do
The author of Brutal Doom is a notorious scumfuck.
http://forum.zdoom.org/viewtopic.php?t=35440&p=667933
http://the-goddamn-doomguy.tumblr.com/post/66511480899/what-did-the-creator-of-brutal-doom-do
The author of Brutal Doom is a notorious scumfuck.
http://forum.zdoom.org/viewtopic.php?t=35440&p=667933
http://the-goddamn-doomguy.tumblr.com/post/66511480899/what-did-the-creator-of-brutal-doom-do
The author of Brutal Doom is a notorious scumfuck.
...why, exactly?...don't make anymore threads on Kaiser's projects til they're released.
I honestly don't know if he's comfortable with threads about them....why, exactly?
I honestly don't know if he's comfortable with threads about them.
I asked to make the thread today.
Thursday, June 18
11:00am PT - DOOM: id Softwares Marty Stratton sits down for a special interview that dives into DOOMs strong community and the developers plans for getting players involved.
Seems like a strong hint that neo Doom will feature a level editor and other modding tools.
Or maybe it's a 2 hour discussion announcing that they're hiring the Brutal Doom guy since that's the only Doom community effort they've acknowledged lately??
Or maybe it's a 2 hour discussion announcing that they're hiring the Brutal Doom guy since that's the only Doom community effort they've acknowledged lately??
I'm 20 levels into the total conversion of PSX Doom. I like this version a lot, maybe moreso than the vanilla version.
Is it available for download yet.Checked out the Project Brutality Mod for Brutal Doom 2.0. Really amazing. Balancing, new weapons, effects, features. Incredible, action-packed stuff.
Indeed it is. It's on the Brutal Doom MODDB page.Is it available for download yet.
Spawn Presets- With the expanded arsenal and bestiary in Project Brutality, it is in YOUR hands to choose how you want your play-through to be. This will affect the type of weapons, items, and monsters that will spawn throughout the game world.
Dynamic Progression- This is the highly recommended spawn preset because it dynamically adjusts the spawning as you progress further through the game, guaranteeing the most balanced-paced experience. This means you’ll discover the more powerful and advanced weapons, items, and enemies as you beat more levels. This is the way Project Brutality was meant to be played.
Default Random- All weapons, enemies, items spawn in a “balanced” random fashion independent of what level the player is on
Brutal Doom Classic- Spawns strictly the monsters, items, and weapons you encounter in good ‘ole vanilla Brutal Doom
Alternative- Modified variant of “Default Random” that swaps enemy spawns more often
Tiers I, II, III, and IV- these are the individual spawn tiers of the “Dynamic Progression” spawn preset
Death Wish- This will guarantee to spawn the hardest monster variants you’ll encounter every time.
Checked out the Project Brutality Mod for Brutal Doom 2.0. Really amazing. Balancing, new weapons, effects, features. Incredible, action-packed stuff.
Checked out the Project Brutality Mod for Brutal Doom 2.0. Really amazing. Balancing, new weapons, effects, features. Incredible, action-packed stuff.
You can turn off the mugshot and, yes, I believe it is an imp.I love the idea that some motherfucker has a helmet with a little LCD display that shows his own face in it. What the hell so dumb lol.
Edit:
Is that supposed to be an imp?
DoomVisor HUD. I love it.What is that hud, and how do I use it?
Seems like a good place to put this.
Those of us old folgies who remember when Doom was new... remember the CDs like D!Zone that came pre-loaded with "6,666 new levels for Doom"?
Does anyone know of anyone who had levels on one of these various compilations? Were they asked permission to have their level included and were they compensated in any way? Or did the publishers of these compilations pretty much just download all the .wad files they could find, throw 'em on a disc and call it a day?
Seems like a good place to put this.
Those of us old folgies who remember when Doom was new... remember the CDs like D!Zone that came pre-loaded with "6,666 new levels for Doom"?
Does anyone know of anyone who had levels on one of these various compilations? Were they asked permission to have their level included and were they compensated in any way? Or did the publishers of these compilations pretty much just download all the .wad files they could find, throw 'em on a disc and call it a day?
TarnsmanDW on twitch has been playing a lot of Maximum DOOM. It really is a collection of newbie created levels (including wads that replace sound and music with copyrighted material, proof that they didn't really give a crap.)
I really need to catch up on his Maximum DOOM vids.
Did he ever do the thing where he listed the best 16 or 32 for Minimum DOOM?
Yeah, the auto shotgun reload time is too slow. I find myself having to run away during the reload. Especially when I'm dual-wielding.Project Brutality is essentially what I envisioned Brutal Doom to be striving towards. It even makes Doomguy utter the ridiculous comic book quotes directly now.
One thing I don't like is how new weapons always need to be reloaded first, which really doesn't gel with autoswitching enabled. That'll flat out kill you at times.
This sounds really great, though the trailer left me a bit skeptical, so I'm just gonna wait for some more genuine gameplay footage (that wasn't made using a map that was clearly made for that trailer and that trailer only to show as many elements of the game as they wanted in a short amount of time) to be truly sold on the product.The likes of Halo, Gears of War and Call of Duty introduced dozens of innovations to smooth out the process of endlessly shooting at enemies, but this new Doom rips them all out.
"It's a skill-based experience, it's challenging," says Stratton. "The way you use your weapons, the way you manage your resources... it's a game." His emphasis there is telling - there's a sense that as single-player experiences modern shooters have become mere interactive movies: anyone can finish a Call of Duty campaign - you just need enough patience to work through the corridor of action, reaching each checkpoint. Doom is different - the player needs to fully learn and master the capabilities of the lead character and the armoury in order to progress. "People comment on the speed of the game," continues Stratton. "There's no hiding, no taking cover or stopping to let your health regenerate. There are enemies all around you - but you move faster than everything else on the screen."
GZDoom now has a GPL-compliant fork, GLOOME (OpenGL-Oriented Original Media Engine), which is free of the licensing nightmare that is vanilla ZDoom/GZDoom.
I wonder how long it is until we see wholly-original GZDoom mods on Greenlight? (eg: The Adventures of Square)