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Doom The Dark Ages will require a GPU with Ray Tracing support to be playable on PC

Draugoth

Gold Member
doom-dark-ages-1-s4xvntyms56d.jpg


Doom: The Dark Ages got an official release date today at Xbox’s Developer Direct — and we even had a chance to go hands-on with the game — and alongside the announcement of a May 15 release, developer id Software released the PC requirements for the game. And similar to Indiana Jones and the Great Circle, which is also built using the idTech engine, it looks like Doom: The Dark Ages will put some heat on even the best graphics cards.


You can see the full system requirements below. You’ll need an 8GB graphics card to even run the game, but that’s a fairly low bar for a title releasing in 2025. What’s interesting is that an 8GB graphics card will only get you 60 frames per second (fps) at 1080p with the Low graphics preset. That’s a bit of problem considering otherwise powerful GPUs, such as the RTX 4060 Ti and RTX 3070, are stuck with 8GB of video memory.

Even the lowest tier calls for a GPU that supports ray tracing, locking out anything older than Nvidia’s RTX 20-series and AMD’s RX 6000 GPUs.

PC requirements for Doom: The Dark Ages.


id Software


In order to push to higher graphics settings, the system requirements call for at least 10GB, though a 12GB graphics card like the RX 7700 XT will likely be better. If you want to climb up to 4K, you’ll need 16GB, locking out all GPUs except flagship cards like the RX 7900 XTX and RTX 4080 Super — and, of course, the brand new RTX 5090 with its 32GB of memory.
 

Hudo

Gold Member
Didn't they say they use RT for calculating the damage your projectiles do by accumulating the materials they travel through? I guess if they've programmed kernels in CUDA/OpenCL/Vulkan for this, then it makes sense they'd want "RT capable" GPUs (depending on how they exactly implemented it).
 
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Bojji

Member
its a turning point, if doom fails i dont think this trend will continue much longer, if it succeed maybe will go on a little longer

Indiana Jones and Metro EE already did it.

Yay I can play with my RTX4070. It does that required thing. Not very well, but it does it.

It does RT better than new Sony console.

It would be nice to be able to disable RT, considering that in most games it does little for image quality, but takes a huge performance hit.
It's very rare that RT justifies the performance degradation.

Game without RT wouldn't have any lighting. They don't have software RT like lumen or what snowdrop has as fallback.

They don't have to bake lighting with this approach and as mentioned before in this thread RT cards are on the market for many years now.
 
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winjer

Member
Game without RT wouldn't have any lighting. They don't have software RT like lumen or what snowdrop has as fallback.

They don't have to bake lighting with this approach and as mentioned before in this thread RT cards are on the market for many years now.

Just us the same solution they used in the previous 2 games, as it looked good and ran a lot better.
 

Bojji

Member
Just us the same solution they used in the previous 2 games, as it looked good and ran a lot better.

Doom Eternal and Wolfenstein 2 were made for last gen consoles.

They probably save some time using RT vs. manually baking lighting. This is what RT promised in 2018. RT only games should be a thing for years now.

Their RT solution is also quite light:

ngDWmtS.jpeg


You get ~60fps on PS5 class AMD GPU in 1440p on max settings.
 

winjer

Member
Doom Eternal and Wolfenstein 2 were made for last gen consoles.

They probably save some time using RT vs. manually baking lighting. This is what RT promised in 2018. RT only games should be a thing for years now.

Their RT solution is also quite light:

ngDWmtS.jpeg


You get ~60fps on PS5 class AMD GPU in 1440p on max settings.

The matter is not if this new Doom would or should not have RT.
It's that it should have the option to turn it off.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
The matter is not if this new Doom would or should not have RT.
It's that it should have the option to turn it off.
I requires RTX, true, but I think that doesn't mean you have to turn ON the RTX lights and reflections effects.
 
The matter is not if this new Doom would or should not have RT.
It's that it should have the option to turn it off.
There's no way to turn off RT if it's used for all lighting, turning it off would essentially break the game and make it unlit (which happens if you ini disable RT in sw outlaws) , unless they also made a baked lightmap version of all lights, which of course is a ton of extra work; not even twice as much work, more like 3x/4x as much.
 

Landr300

Neo Member
Indiana Jones and Metro EE already did it.



It does RT better than new Sony console.



Game without RT wouldn't have any lighting. They don't have software RT like lumen or what snowdrop has as fallback.

They don't have to bake lighting with this approach and as mentioned before in this thread RT cards are on the market for many years now.
Indiana Jones has only gotten 12k in simultaneous players on steam and have been some reports that it didn't sell very, but this can be because of first person debacle

Doom is entirely different beast, it's a traditional gaming ip, have a lot of content, people don't have issues with it being firs person (obviously) and so on

If it fails on steam and the problem is the RT them the industry will have to think bout this trend
 
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MikeM

Member
Didn't they say they use RT for calculating the damage your projectiles do by accumulating the materials they travel through? I guess if they've programmed kernels in CUDA/OpenCL/Vulkan for this, then it makes sense they'd want "RT capable" GPUs (depending on how they exactly implemented it).
I wonder how heavy it will be. I have my 7900xt so i’m good but wonder how big the gap will be when compared to a 4070ti super. I hope FSR3 will be present.
 

StereoVsn

Gold Member
The matter is not if this new Doom would or should not have RT.
It's that it should have the option to turn it off.
I think the issue is they don’t have baked lighting so you can’t turn it off. Basically they save on labor when creating the game.
 

Bojji

Member
Yeah, but then it's performance that suffers.

Lighting up single room in exodus:

ZJ23syy.jpeg


And it looks worse in raster. Performance may be better have you looked how Indiana Jones performs? It's fucking 1800p 60fps on Series X.

Indiana Jones has only gotten 12k in simultaneous players on steam and have been some reports that it didn't sell very, but this can be because of first person debacle

Doom is entirely different beast, it's a traditional gaming ip, have a lot of content, people don't have issues with it being firs person (obviously) and so on

If it fails on steam and the problem is the RT them the industry will have to think bout this trend

Game is on GP so how it can sell well on Steam for full price?

I don’t understand the big push for ray tracing. It’s nice, sure, but it’s not as nice as others make it out to be

RT simulates real life lighting, it's essential for "next gen" looking games.
 
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Gaiff

SBI’s Resident Gaslighter
That doesn't matter for gameplay.
But performance matters a lot more.
What do you mean it doesn't matter for gameplay? They'll be using it for hit-detection. It's not exactly a matter of just having a rasterized fallback.

Not very good Ray tracing and you know this 😂
Sure, but it doesn't mean the RT will be intensive. Look at Indiana Jones. It requires an RT-capable card but runs on the Series S. Plus, one of the devs said they'd be using it for the gameplay.
 

Landr300

Neo Member
Lighting up single room in exodus:

ZJ23syy.jpeg


And it looks worse in raster. Performance may be better have you looked how Indiana Jones performs? It's fucking 1800p 60fps on Series X.



Game is on GP so how it can sell well on Steam for full price?



RT simulates real life lighting, it's essential for "next gen" looking games.
Just look at other games in GP, they're doing far better than Indy
 

Trogdor1123

Gold Member
Lighting up single room in exodus:

ZJ23syy.jpeg


And it looks worse in raster. Performance may be better have you looked how Indiana Jones performs? It's fucking 1800p 60fps on Series X.



Game is on GP so how it can sell well on Steam for full price?



RT simulates real life lighting, it's essential for "next gen" looking games.
I get it, truly, I just think it’s not worth the performance cost yet. I suppose they need to start somewhere
 

Astray

Member
The moment the current gen consoles shipped with Raytracing support (not sure on the Series S tho), it became clear that raytracing was going to become mandatory.

A lengthy crossgen period meant that a lot of us got to coast along on lesser hardware, but the reckoning has arrived for these devices now.
 
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