They had 15k advantage at 13 mins. Why even farm creeps this patch if u can get 1k/min advantage only yoloing heroes
don't worry this isn't the snowball patch u can still come back ur only seeing teams get stomped when one is massively superiorhahahaha i can't keep it up
6.84 is a joke
Better than 6.82 and 6.83. Every game turned into an hour or longer in those patches. Wasn't even like playing dota.
I still don't know whether or not this is just exposing massive skill mismatches that the comeback mechanic kept hidden in 6.83, or if this patch is inherently stompy. EG playing sloppy as fuck results in quite a couple of long games.
I mean, none of these games are "they played well but still lost in 20 minutes", or atleast as far as I can remember.
Was a bit weird that QoP, Bristle and Wisp didn't get nerfed much, them now dominating even harder isn't exactly surprising.bristle wisp everygame icefraud plz
#gzzzwasright
long games can be fun to watch, every game being long sucked but there were good ones
15 minute shitstomps are boring as hell every time
Better than 6.82 and 6.83. Every game turned into an hour or longer in those patches. Wasn't even like playing dota.
I think we can reach a happy medium, i was thinking day 1 and 2 (especially because of how good redbull was) that this was just a fluke or bad drafts, but even i gotta revise my opinion after these 4 days. The current pub meta is perfect and a ton of fun imo, but, people enjoy watching competitive dota and competitive dota isn't that fun to watch when it's overly dependent on the early game (6.84) or overly dependent on the late game (6.83).
I just hope 6.84c isn't kneejerk and is just something like:
-t2/t3 tower nerfs reverted
-cumback factor for xp/gold buffed by 10%
-creep bounty nerf reverted
-only the losing team gets that new bonus 20% gold for killing the top net worth hero, and only the winning team gets 20% less for killing the lowest net worth hero
Just really don't want to see aoe gold/xp factor increased by 40-50%, plz leave that shit in 6.83.
I think we can reach a happy medium. During day 1 and 2, I was thinking that this was just a fluke or bad drafts (especially because of how good redbull was), but even I gotta revise my opinion after these 4 days. The current pub meta is perfect and a ton of fun imo, but, people enjoy watching competitive dota and competitive dota isn't that fun to watch when it's overly dependent on the early game (6.84) or overly dependent on the late game (6.83).
I just hope 6.84c isn't kneejerk and is just something like:
-t2/t3 tower nerfs reverted (22 --> 25 armor)
-cumback factor for xp/gold buffed by 10-15% (was nerfed by 40/25% in 6.84)
-creep bounty nerf reverted (was nerfed by ~7% in 6.84)
-only the losing team gets that new bonus 20% gold for killing the top net worth hero, and only the winning team gets 20% less for killing the lowest net worth hero
Just really don't want to see the aoe gold/xp factor (aka the "comeback mechanic") increased by 40-50%, plz leave that shit in 6.83.
Still waiting for mid Lina...
short games can be fun to watch, every game being short sucked but there were good ones
60 minute drags are boring as hell every time